by GipFace » Sat Jan 26, 2008 7:56 pm
Okay, version C had +0/+10 per terrain star. Obviously that was a major slip-up. It's actually +0/+1 per terrain star per HP. So that's been fixed. Of course, since terrain is important for figuring out damage, how could I not include the terrain star chart? Facilities are the factory, airport, and seaport, because I couldn't fit all three in.
Also, since many of the units themselves have changed, there is now MP/V/A/F info! Among the changes are fighter and carrier both having 5 vision, Sub having 6 MP, and tank having 6 ammo.
This chart now has everything but the kitchen sink. I'm sure everyone has memorized unit costs and indirect range, and the names of the CO powers aren't vital for gameplay. But hey, if you want me to try to cram those in...
Okay, version C had [i]+0/+10 per terrain star.[/i] Obviously that was a major slip-up. It's actually [i]+0/+1 per terrain star per HP.[/i] So that's been fixed. Of course, since terrain is important for figuring out damage, how could I not include the terrain star chart? Facilities are the factory, airport, and seaport, because I couldn't fit all three in.
Also, since many of the units themselves have changed, there is now MP/V/A/F info! Among the changes are fighter and carrier both having 5 vision, Sub having 6 MP, and tank having 6 ammo.
This chart now has everything but the kitchen sink. I'm sure everyone has memorized unit costs and indirect range, and the names of the CO powers aren't vital for gameplay. But hey, if you want me to try to cram those in...