So, here are the changes I intend to make so far:
Units: Globally, more vision, less ammo and a bit more fuel. Treads can cross rivers and Tyres can cross mountains. Most units can load an Infantry. HQ supplies all units.
Soldiers: Take much more damage from everything. Movement changed to 2, Infantry-type.
Mech: Ammo reduced from whatever it was to 2. Cost reduced from 3000 to 2000. Machinegun power reduced to Infantry machinegun.
Recon: Movement decreased from 8 to 7.
APC: Movement changed to 5, Infantry-type. Can load ground units.
Artillery: Range increased from 2-3 to 4-5. Cost increased from 6000 to 7000. Power reduced.
Anti-Air: Range increased from 1 to 1-2. Cost decreased from 8000 to 7000.
Missiles: Can now hit sea and ground (!) units for moderate and low damage respectively. Movement increased from 4 to 6. Range increased from 3-5 to 4-6.
Rockets: Movement increased from 5 to 6. Range increased from 3-5 to 4-6.
Md Tank: Defense decreased. Power increased.
Neotank: Movement changed from 6, Tread-type to 4, Mech-type. Range increased from 1 to 1-2.
Lander: Movement decreased from 6 to 5. Can supply.
Cruiser: Can now hit sea and ground units with its missiles for moderate to good damage. Range increased from 1 to 1-3.
Sub: Vision decreased from 5 to 2. Dived Subs get one-shot by anything that can hit them.
Battleship: Ranged increased from 2-6 to 4-7.
T-Copter: Movement decreased from 6 to 5. Can now load ground units. Now are supplied by cities and bases. Can supply.
B-Copter: Movement decreased from 6 to 5. Range increased from 1 to 1-2. Now are supplied by cities and bases.
Bomber: Defense increased. Movement decreased from 7 to 5.
Fighter: Can now hit ground units for moderate to good damage. Movement decreased from 9 to 7. Cost increased from 20000 to 26000.
COs: Luck is +10/-10. COP defaults +10/+10. SCOP defaults +20/+20. No COP costs scaling (for now?). (Future changes are in italics)
D2D: 105/105. (10% Recuperation)
COP: Hyper Repair : Non-soldier units gain 2HP.
SCOP: Hyper Upgrade : Non-soldier units gain 5HP, +1 movement, and +5% attack and defense. (to 130/130)
D2D: Non-soldier direct-attack units are 120/100. Indirect-attack units are 90/80. +10% Defense against Directs.
COP: Max Force : Non-soldier direct-attack units gain +20% attack and +10% defense. (150/120)
SCOP: Max Attack : Non-soldier direct-attack units gain +40% attack, +10% defense and +1 movement (180/130). +10% extra Defense against Directs (to +20%).
D2D: Soldier units are 110/110. Ground units are 100/90. Capture rate is 140%.
COP: Endeavor : Capture rate becomes 190%. Soldiers are resupplied, gain perfect movement and +1 movement.
SCOP: Double Time : Soldier units can take a second action. They gain perfect movement and +1 movement, but their capture rate is halved (to 70%).
D2D: Perfect movement in snow. (Will have a bonus pointer when under snow.)
COP: Blizzard : Snow Day.
SCOP: Winter Fury : 2 mass damage, Snow Day.
D2D: Indirect-attack units are 120/120. Direct-attack units are 100/90.
COP: Snipe Attack : Indirect-attack units gain +1 range and +20% attack (150/130).
SCOP: Full Automatic : Indirect-attack units can take a second action this turn. They also gain +1 range and +20% attack (160/140).
D2D: Units cost 80% of their regular price, but they are only 90/80. (20% Platinum Attack)
COP: Gold Rush : Money is multiplied by 1,25.
SCOP: Power of Money : Money is multiplied by 1,25. Units then gain +1% attack per 500$.
D2D: Units are 115/110, but cost 110%.
COP: Morale Boost : Units gain +15% attack and +10% defense (140/130).
SCOP: Samurai Spirit : Units counterattack before being attacked, and gain +15% attack and +10% defense (150/140).
D2D: Units counterattack before being attacked, but counterattack power is 40%. Bad luck +10%, Vision +1,+20% Defense against Indirects.
COP: Enhanced Vision : Units have +1 Vision (to +2) and see in the woods and reefs. Counterattack power increases to 60%. Range is increased by 1 point. +20% extra Defense against Indirects (to +40%).
SCOP: Counter Break : Units have +1 Vision (to +2) and see in the woods and reefs. Counterattack power increases to 100%. Range is increased by 1 point. +20% extra Defense against Indirects (to +40%).
D2D: Soldiers are 110/100, Copters are 120/120, other units are 90/90.
COP: Descrap : 6HP Anti-Airs are deployed in bases.
SCOP: Recycle : 6HP Battle Copters are deployed in bases.
D2D: Air units are 110/120, Sea units are 80/100.
COP: Lightning Drive : Air units are resupplied and gain +20% defense (120/150).
SCOP: Lightning Strike : Non-soldier units can take a second action, but lose 2 movement, 1 range and 30% attack and defense (70/90 Sea, 90/90 Ground, 100/110 Air).
D2D: Sea units and Copters are 120/110, Air units are 100/80. Perfect movement in rain.
COP: Tsunami : 1 mass damage.
SCOP: Typhoon : 2 mass damage, Rain Day.
D2D: Non-soldier ground units are 110/110. Air and Sea units are 95/95.
COP: Nitro Boost : Non-soldier units are resupplied. Non-soldier ground units gain +1 movement and +10% attack (130/120). Indirect units gain 1 range.
SCOP: Overdrive : Non-soldier units can take a second action, but lose 2 movement, 1 range and 30% attack and defense (85/85 Air and Sea, 100/100 Ground).
D2D: All units are 120/110. +20% Bad Luck.
COP: Brute Force : Units gain +20% attack (150/120). Both luck factors increase by 20% (to +30/-50).
SCOP: Barbaric Blow : Units gain +50% attack and +10% defense (190/140). Both luck factors increase by 40% (to +50/-70).
D2D: +1 Terrain Star.
COP: Terrain Tactics : +20% Terrain Firepower, Perfect Movement.
SCOP: Prime Tactics : Doubled Terrain Stars, +20% Terrain Firepower, Perfect Movement.
D2D: 110/100, -30% Counters, -1 Powers' Cost. (Ignores 1 Terrain Star.)
COP: Sideslip : All units gain +1 Movement and +10% attack. (130/110)
SCOP: Sidewinder : All units gain +2 Movement, Perfect Movement, and 20% attack (150/120).
D2D: 110/110, No Luck or Bad Luck, +1 Powers' Cost.
COP: Black Wave : All enemy units lose 1HP, all your units gain 1HP.
SCOP: Black Storm : All enemy units lose 2HP, all your units gain 2HP.
D2D: 120/120, Perfect Movement.
COP: Meteor Strike : Drops a 8HP meteor.
SCOP: Meteor Strike : Drops a meteor that leaves 1% health. Units gain 20% attack and defense (160/160).
D2D: +20% Luck.
COP: Lucky Star : +20% Luck, erases Bad Luck (+60/0).
SCOP: Red Star Hope : +120% Luck, erases Bad Luck (+150/+0).
D2D: Units cost 90% of their usual price.
COP: Barter : Units cost 20% less (to 70%).
SCOP: Merchant Union : Multiplies gold by 1,25. Units cost 40% less (to 50%).
To-do list: (Done in italics)
Have luck affect attack rather than damage.
Have units cost more for each of this type you have built.
- Make Special Skills:
- Bonus Terrain Defense (Lash)
- Ignore Enemy Terrain Stars (Adder)
- Add Direct Defense and Indirect Defense (Max, Sonja), maybe Anti-Direct, Anti-Indirect and Anti-Air Attacks?
- Add Platinum Attack (Colin?) and Recuperation (Andy?)
Have Soundroom and Hard Campaign unlocked by default, as well as COs, Colors and Maps.
Make Forests hide units if not in enemy vision range, even out of fog.
Change Stats Display
Make air units able to attack several times per turn
Make indirects able to attack a space
Add move-and-fire options and graphics
Add Daily Effects. (Daily +1 Power Star)
Cannons firing bombs (AoE)