Working on an AW2 New Meta Hack

Discussion of hacking, editing and developments in Advance Wars games.
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Satel

Working on an AW2 New Meta Hack

Post by Satel » Tue Feb 04, 2014 12:05 am

So, I've been working again on hacking AW2 lately, and yeah, I've moved to AW2 instead of Dual Strike because there are some key changes I cannot make in Dual Strike. I will move back to it when I'll be finished with this one.

So, here are the changes I intend to make so far:

Units: Globally, more vision, less ammo and a bit more fuel. Treads can cross rivers and Tyres can cross mountains. Most units can load an Infantry. HQ supplies all units.
Soldiers: Take much more damage from everything. Movement changed to 2, Infantry-type.
Mech: Ammo reduced from whatever it was to 2. Cost reduced from 3000 to 2000. Machinegun power reduced to Infantry machinegun.
Recon: Movement decreased from 8 to 7.
APC: Movement changed to 5, Infantry-type. Can load ground units.
Artillery: Range increased from 2-3 to 4-5. Cost increased from 6000 to 7000. Power reduced.
Anti-Air: Range increased from 1 to 1-2. Cost decreased from 8000 to 7000.
Missiles: Can now hit sea and ground (!) units for moderate and low damage respectively. Movement increased from 4 to 6. Range increased from 3-5 to 4-6.
Rockets: Movement increased from 5 to 6. Range increased from 3-5 to 4-6.
Md Tank: Defense decreased. Power increased.
Neotank: Movement changed from 6, Tread-type to 4, Mech-type. Range increased from 1 to 1-2.

Lander: Movement decreased from 6 to 5. Can supply.
Cruiser: Can now hit sea and ground units with its missiles for moderate to good damage. Range increased from 1 to 1-3.
Sub: Vision decreased from 5 to 2. Dived Subs get one-shot by anything that can hit them.
Battleship: Ranged increased from 2-6 to 4-7.

T-Copter: Movement decreased from 6 to 5. Can now load ground units. Now are supplied by cities and bases. Can supply.
B-Copter: Movement decreased from 6 to 5. Range increased from 1 to 1-2. Now are supplied by cities and bases.
Bomber: Defense increased. Movement decreased from 7 to 5.
Fighter: Can now hit ground units for moderate to good damage. Movement decreased from 9 to 7. Cost increased from 20000 to 26000.

COs: Luck is +10/-10. COP defaults +10/+10. SCOP defaults +20/+20. No COP costs scaling (for now?). (Future changes are in italics)
Andy:
D2D: 105/105. (10% Recuperation)
COP: Hyper Repair :smallstar: :smallstar: : Non-soldier units gain 2HP.
SCOP: Hyper Upgrade :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: : Non-soldier units gain 5HP, +1 movement, and +5% attack and defense. (to 130/130)

Max:
D2D: Non-soldier direct-attack units are 120/100. Indirect-attack units are 90/80. +10% Defense against Directs.
COP: Max Force :smallstar: :smallstar: :smallstar: : Non-soldier direct-attack units gain +20% attack and +10% defense. (150/120)
SCOP: Max Attack :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: : Non-soldier direct-attack units gain +40% attack, +10% defense and +1 movement (180/130). +10% extra Defense against Directs (to +20%).

Sami:
D2D: Soldier units are 110/110. Ground units are 100/90. Capture rate is 140%.
COP: Endeavor :smallstar: :smallstar: : Capture rate becomes 190%. Soldiers are resupplied, gain perfect movement and +1 movement.
SCOP: Double Time :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: : Soldier units can take a second action. They gain perfect movement and +1 movement, but their capture rate is halved (to 70%).

Olaf:
D2D: Perfect movement in snow. (Will have a bonus pointer when under snow.)
COP: Blizzard :smallstar: :smallstar: : Snow Day.
SCOP: Winter Fury :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: : 2 mass damage, Snow Day.

Grit:
D2D: Indirect-attack units are 120/120. Direct-attack units are 100/90.
COP: Snipe Attack :smallstar: :smallstar: : Indirect-attack units gain +1 range and +20% attack (150/130).
SCOP: Full Automatic :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: : Indirect-attack units can take a second action this turn. They also gain +1 range and +20% attack (160/140).

Colin:
D2D: Units cost 80% of their regular price, but they are only 90/80. (20% Platinum Attack)
COP: Gold Rush :smallstar: :smallstar: :smallstar: : Money is multiplied by 1,25.
SCOP: Power of Money :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: : Money is multiplied by 1,25. Units then gain +1% attack per 500$.

Kanbei:
D2D: Units are 115/110, but cost 110%.
COP: Morale Boost :smallstar: :smallstar: :smallstar: :smallstar: : Units gain +15% attack and +10% defense (140/130).
SCOP: Samurai Spirit :smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: : Units counterattack before being attacked, and gain +15% attack and +10% defense (150/140).

Sonja:
D2D: Units counterattack before being attacked, but counterattack power is 40%. Bad luck +10%, Vision +1,+20% Defense against Indirects.
COP: Enhanced Vision :smallstar: :smallstar: :smallstar: : Units have +1 Vision (to +2) and see in the woods and reefs. Counterattack power increases to 60%. Range is increased by 1 point. +20% extra Defense against Indirects (to +40%).
SCOP: Counter Break :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: : Units have +1 Vision (to +2) and see in the woods and reefs. Counterattack power increases to 100%. Range is increased by 1 point. +20% extra Defense against Indirects (to +40%).

Sensei:
D2D: Soldiers are 110/100, Copters are 120/120, other units are 90/90.
COP: Descrap :smallstar: :smallstar: :smallstar: :smallstar: :smallstar: : 6HP Anti-Airs are deployed in bases.
SCOP: Recycle :smallstar: :smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: : 6HP Battle Copters are deployed in bases.

Eagle:
D2D: Air units are 110/120, Sea units are 80/100.
COP: Lightning Drive :smallstar: :smallstar: : Air units are resupplied and gain +20% defense (120/150).
SCOP: Lightning Strike :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: : Non-soldier units can take a second action, but lose 2 movement, 1 range and 30% attack and defense (70/90 Sea, 90/90 Ground, 100/110 Air).

Drake:
D2D: Sea units and Copters are 120/110, Air units are 100/80. Perfect movement in rain.
COP: Tsunami :smallstar: :smallstar: :smallstar: : 1 mass damage.
SCOP: Typhoon :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: : 2 mass damage, Rain Day.

Jess:
D2D: Non-soldier ground units are 110/110. Air and Sea units are 95/95.
COP: Nitro Boost :smallstar: :smallstar: :smallstar: : Non-soldier units are resupplied. Non-soldier ground units gain +1 movement and +10% attack (130/120). Indirect units gain 1 range.
SCOP: Overdrive :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: : Non-soldier units can take a second action, but lose 2 movement, 1 range and 30% attack and defense (85/85 Air and Sea, 100/100 Ground).

Flak:
D2D: All units are 120/110. +20% Bad Luck.
COP: Brute Force :smallstar: :smallstar: :smallstar: : Units gain +20% attack (150/120). Both luck factors increase by 20% (to +30/-50).
SCOP: Barbaric Blow :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: : Units gain +50% attack and +10% defense (190/140). Both luck factors increase by 40% (to +50/-70).

Lash:
D2D: +1 Terrain Star.
COP: Terrain Tactics :smallstar: :smallstar: :smallstar: :smallstar:: +20% Terrain Firepower, Perfect Movement.
SCOP: Prime Tactics :smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: : Doubled Terrain Stars, +20% Terrain Firepower, Perfect Movement.

Adder:
D2D: 110/100, -30% Counters, -1 Powers' Cost. (Ignores 1 Terrain Star.)
COP: Sideslip :smallstar: :smallstar: : All units gain +1 Movement and +10% attack. (130/110)
SCOP: Sidewinder :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: : All units gain +2 Movement, Perfect Movement, and 20% attack (150/120).

Hawke:
D2D: 110/110, No Luck or Bad Luck, +1 Powers' Cost.
COP: Black Wave :smallstar: :smallstar: :smallstar: :smallstar: :smallstar: : All enemy units lose 1HP, all your units gain 1HP.
SCOP: Black Storm :smallstar: :smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: : All enemy units lose 2HP, all your units gain 2HP.

Sturm:
D2D: 120/120, Perfect Movement.
COP: Meteor Strike :smallstar: :smallstar: :smallstar: :smallstar: :smallstar: : Drops a 8HP meteor.
SCOP: Meteor Strike :smallstar: :smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: : Drops a meteor that leaves 1% health. Units gain 20% attack and defense (160/160).

Nell:
D2D: +20% Luck.
COP: Lucky Star :smallstar: :smallstar: : +20% Luck, erases Bad Luck (+60/0).
SCOP: Red Star Hope :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar: : +120% Luck, erases Bad Luck (+150/+0).

Hachi:
D2D: Units cost 90% of their usual price.
COP: Barter :smallstar: :smallstar: :smallstar: : Units cost 20% less (to 70%).
SCOP: Merchant Union :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: : Multiplies gold by 1,25. Units cost 40% less (to 50%).

To-do list: (Done in italics)
Have luck affect attack rather than damage.
Have units cost more for each of this type you have built.
  • Make Special Skills:
  • Bonus Terrain Defense (Lash)
  • Ignore Enemy Terrain Stars (Adder)
  • Add Direct Defense and Indirect Defense (Max, Sonja), maybe Anti-Direct, Anti-Indirect and Anti-Air Attacks?
  • Add Platinum Attack (Colin?) and Recuperation (Andy?)
Add Weather-specific (Olaf) and Terrain-Specific Pointers for all COs.
Have Soundroom and Hard Campaign unlocked by default, as well as COs, Colors and Maps.
Make Forests hide units if not in enemy vision range, even out of fog.
Change Stats Display
Make air units able to attack several times per turn
Make indirects able to attack a space
Add move-and-fire options and graphics
For Campaign:
Add Daily Effects. (Daily +1 Power Star)
Cannons firing bombs (AoE)
Last edited by Satel on Fri Aug 01, 2014 7:53 pm, edited 44 times in total.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Sven

Re: Working on an AW2 New Meta Hack

Post by Sven » Tue Feb 04, 2014 1:52 am

Hey, when you get this done, I'd be happy to play a few games via savestates.

Do your AA/B-Copter have move and fire? That's pretty neat.

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Tue Feb 04, 2014 3:54 am

Yes, they do. Neotanks do, too. And cruisers, also.

I'm still unsure about the balance of things as of now. Max's COPs seem OP atm.

EDIT (advancement update): Restarting from scratch. Working on a ROM I had already modified wasn't the smartest idea I ever had, to say the least. Still won't take long from the moment I commit to it.
Will probably nerf Lash. Prime Tactics apparently made her defense go over 200%...
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Tue Feb 04, 2014 11:50 am

Here is the first step: the CO patch.

Units aren't modified yet, nor is any text, so the descriptions and the COPs' names and descriptions are likely incorrect. You'll have to keep the page open if you want an eye on the stats. Have a nice day testing this, if you will. :)
Last edited by Satel on Fri Feb 07, 2014 1:42 pm, edited 1 time in total.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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monkymeet
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Re: Working on an AW2 New Meta Hack

Post by monkymeet » Tue Feb 04, 2014 3:42 pm

For Adder, does that grant him a 1-star COP and 4-star SCOP, or is that already factored into the costs?
imageshack swallowed up my sig. This is a placeholder.

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Tue Feb 04, 2014 8:31 pm

I already factored it, even though I still find him weak. I am just unsure of what to add atm, and the potential of him spamming COPs and making good profit of the defaults is enough to make me think twice about it.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Mon Feb 17, 2014 10:56 pm

Here is an early alpha version. Any kind of feedback is very welcome.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Mon Feb 17, 2014 11:23 pm

def interested in playing some savestate matches with people if possible!

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Tue Feb 18, 2014 4:09 am

There are still things to work on, but maybe you'll find people who would want to play on the IRC.

Things I have to work on/correct/other:
- Recon price is 3800. Need to make it 4000 again.
- Considering lowering soldiers' movement.
- APCs can be loaded on other APCs and TCopters. Need to correct.

Others:
- Andy's IA activates COP even if only soldiers are damaged.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Tue Feb 18, 2014 9:25 pm

played through the orange star campaign real quick, had a lot of fun messing with stuff. funnily enough the neotank change is basically identical to what I had in mind for the unit (megatank with +1 range).

anyway i noticed some things that seem off/weren't mentioned:

- b-copters don't have +1 range against other b-copters
- b-copters only do ~15% against other b-copters (this was tested as max, so i guess it's probably lower than that?)
- i don't think the AI ever tries to move+fire with its extra range (an AA moved in range of one of my units but didn't bother attacking)
- i think there was something with the cruiser, but i don't remember

anyway yeah good stuff. i was playing skulls of the shogun earlier but right now i'm having more fun fudge around with your romhack so that's a good sign hah

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Wed Feb 19, 2014 10:07 am

Oh. So, let's see...

- BCopters' missiles can't hit other copters. This is normal.
- Oh yes, I made all machineguns similar. I forgot to change appropriately concerning the B-Copter. For now it only deals 13% base damage. Gotta rectify this, because that was just lazy of me.
- Nope, the AI doesn't move-and-fire. I can't fix that atm, and I don't think I ever will be able to. Try to play against yourself is this proves too bothersome..?
EDIT: - As for the cruiser, I didn't make it able to hit ground units yet, if that's that.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
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Re: Working on an AW2 New Meta Hack

Post by Xenesis » Wed Feb 19, 2014 4:58 pm

St3rn wrote:- Nope, the AI doesn't move-and-fire. I can't fix that atm, and I don't think I ever will be able to. Try to play against yourself is this proves too bothersome..?
I'll be honest, I can't think of a way to do this cleanly while still making the AI follow the rules of the game.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Wed Feb 19, 2014 6:57 pm

oh it's not bothersome or anything, just wanted to mention it in case there happened to be an easy fix.

and yeah that's probably what i noticed with the cruiser.

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Sven

Re: Working on an AW2 New Meta Hack

Post by Sven » Fri Feb 21, 2014 1:35 pm

Blame Game wrote:def interested in playing some savestate matches with people if possible!
so do i get to drown you in inf or what?

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Sun Feb 23, 2014 10:41 am

I strongly suggest you don't try that. Infantries get one-shot by anything with a power boost except on high-def terrain.

Hey, you know what? Finally, I think you should do it. Will give me a reason to nerf infantries' defense even more if you win. :)

EDIT (Feb 23): Here's the corrected alpha patch.
Last edited by Satel on Sun Feb 23, 2014 11:58 pm, edited 2 times in total.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Sun Feb 23, 2014 11:48 pm

yeah sven still down to play, had a busy few days though. i'll try to pop into irc

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Mon Feb 24, 2014 3:47 am

I've tried a 4-player game where I controlled all four players on Islas Five.
OS - Eagle, BM - Drake, GE - Jess, YC - Hawke.
Even though the game crashed mid-way due to some mess-up regarding Eagle's SCOP stats, there are quite a few things to learn.

Due to being on the YC side, Hawke had little to no impact, apart from Black Wave being as powerful as it needs to be.
Eagle sucked despite the map being a ground-air map. His COP proved almost useless, and his SCOP barely helped since he lost the top-left corner to Drake and was also losing the top-right corner to Jess.
Drake's COP-spam is strong. VERY strong. He slowly won both corners.
Jess is solid all-around, though her SCOP left her wide open for a counterattack from Hawke, whose mech one-shot a vehicle.

Infantry movement was two and hindered things a lot on Islas Five specifically, so I won't change that back to three just now.
Recon will probably get their defense nerfed so that tanks can one-shot them. It might just be Islas Five's chokey nature that made things more difficult than they needed to be, though.
Eagle and Jess's SCOPs will be buffed a bit.

If you guys play a test game with my hack, I'd like it if someone could record it in some way.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Sven

Re: Working on an AW2 New Meta Hack

Post by Sven » Mon Feb 24, 2014 9:56 pm

it'll prolly be via a couple screenshots of random days if i do, d2d screenshots are a bitch.

for me personally not to spam as many foot soldiers as possible you basically need to remove their ability to capture or do something equally extreme like give a large price increase (4000 g inf and 4000 g mechs). i am very much an extreme minority though, it probably won't take something so extreme to get others to not build them.

battles in AW are won over income and the only way to actually threaten your opponent in the game is to have a unit capturing their cities. when the very cheapest unit in the game is capable of doing so it's really a no brainer that you want as many of them as possible.

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Tue Feb 25, 2014 11:48 pm

i'm down for d2d screenshots, no big deal

i think dor shows how easy it is to make soldiers not that spammable. it took a pretty significant system change to do it though

jury's out on this hack though.

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Wed Feb 26, 2014 4:44 pm

actually yeah d2d probably is a bad idea, sven is a wise sss veteran. i forgot it would involve piecing together different screens to get the whole map.

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Thu Feb 27, 2014 8:17 am

Doesn't VBA feature a video recorder?

I recall making a Power of Money video with something like this...

EDIT: Well it IS somewhat of a video recorder... except it's more of a save-state loader with command replay or something like that. Either way, I'd like if one of you (or both of you) could record his turns.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Thu Feb 27, 2014 6:34 pm

not sure what you're referring to. i know there's a screen capture function, but it would still require me to take multiple pictures of different portions of the map.

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Xenesis
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Re: Working on an AW2 New Meta Hack

Post by Xenesis » Thu Feb 27, 2014 7:10 pm

VBA has both a video recording function and a TAS input replay function.

I wouldn't recommend using the video function unless you like multi-GB files.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Sven

Re: Working on an AW2 New Meta Hack

Post by Sven » Tue Mar 04, 2014 4:27 am

bg and i are like 7 days into our match

the two move inf and loadable recons mean that you basically have to use a combination of the two to capture anything on most maps. it's very micromanagement intensive and makes me at least expend some brainpower on something that was previously effortless. (3 move inf almost always reach a city in a more efficient manner than an inf + APC. you need to do analysis on 2 move inf vs. inf + recon).

it feels like you've added another dimension to the game (keeping track of how your units are positioned so that you can constantly ferry your soldiers around), that definitely wasn't there before. so kudos for that, it certainly doesn't feel like the same game.

what types of map did you envision people playing games on? can you maybe link an example or give the name if it's one from the carts?

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Thu Mar 06, 2014 12:22 am

Actually I didn't think about specific maps when changing this, probably because I don't really like most existing maps.

I'd like to know which map you two are playing on, which COs you use(maybe who is winning? xD), and whether you actually like the 2-movement infantries (I'm not sure I do, myself). Also, don't forget that every single ground unit can carry infantry, so can copters and planes.

Well, that's enough demanding stuff. Have fun with the hack.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD
Contact:

Re: Working on an AW2 New Meta Hack

Post by Xenesis » Thu Mar 06, 2014 12:04 pm

If you're willing to copy them in Sven/BG, it's very easy to include whatever maps one wants.

I do agree though, unless you go plumb AW4, most of the included maps are balls.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Thu Mar 06, 2014 8:59 pm

i'm tired atm and i'm ass at the game, so i won't get detailed. maybe sven will feel up to it at some point

we're on this map: http://awbw.amarriner.com/prevmaps.php?maps_id=28795 but the towers were changed to neutral cities and the predeployed artillery aren't included.

i'm p1 colin, he's andy. i chose colin because he seemed like the best CO by far, and so far that seems to be true. despite forgetting that vehicles can transport infantry for the first few turns, and despite sven being a much stronger, more experienced advance wars player than me, i'm probably winning. i just have way more tanks, which on top of being good for traditional reasons, also means i have more freedom of movement with my infantry. there's no telling what sort of crumpets this character will be capable of in the hands of someone who actually knows what they're doing.

unit stuff is unclear. infantry aren't getting too far without a tank chaperoning them, which sounds like it'll make the capture phase more combative/volatile even before most of the properties are captured. that sounds like a good thing to me, but it may or may not have the side effect of keeping infantry really important throughout the game (which means plenty of them will be built). that's just my initial impressions from a match with an arguably broken CO though, so who knows.

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Thu Mar 06, 2014 9:43 pm

I like how everything is going so far concerning the capture phase.

As for Colin, I just recalled I kinda buffed his price reduction from the last time I was heard about when making this hack. I'll promptly be nerfing him, either to 80 def or 85% prices. The latter is more likely.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Thu Mar 06, 2014 10:13 pm

lowered prices are just so extreme past a certain point. regardless of how big the weakness is, there are going to be problems similar to the ones already present in AW2; in situations where nerfed stats are actually important (like against Kanbei), he totally flounders, but in general he just doesn't need to care.

the COs I could imagine Colin maybe being worried about: Hachi, Hawke, Jess and Flak. Hachi because he bridges the price gap, the others because they might have strong enough stat boosts, for free, that they can take real advantage of his defenses quickly enough to get some real traction. i think it's a big stretch though, at least on a map like this one. hachi's the only one i'd put any faith in, but that's just me.

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Thu Mar 06, 2014 10:58 pm

When this game is finished, I'd like to see pople not hesitate to pick 'broken' COs like Hachi or Lash, or never-used ones like Sonja or Flak, just to see.

I'm gonna get back to testing games now.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Sven

Re: Working on an AW2 New Meta Hack

Post by Sven » Thu Mar 06, 2014 11:54 pm

good to know xen
---
not really going to comment on the game until we're done. it'll look and feel even enough until i just drown in unit quality. it's what colin does best.

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Sat Mar 08, 2014 2:38 pm

yeah every time you play your turn you make it look way more even than i initially thought so i should probably shut up

if anyone else wants a game let me know by the way, i'm down to playtest like grit or something. oh does sensei work yet? i tried him in the previous patch and his super still summoned mechs, not copters.

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Sun Mar 09, 2014 8:51 am

Oh. Right. I don't know what caused it, but Sensei's COP Effects got reset. I'll be rectifying this ASAP.
Also I'll be playing a game with you when you'll be finished.

EDIT: I'll warn when I update the patch. Until then don't pick Sensei. Also I'd like to know when I can catch you two on the IRC.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Sven

Re: Working on an AW2 New Meta Hack

Post by Sven » Mon Mar 10, 2014 7:40 am

idk, i can start popping in more? I'm EST, mornings 5-9AMish and evenings 5-9PMish are the most likely times i'll be popping in.
---
we can start a second game if you're up to it bg. i don't think you'll find many SSS enthusiasts lol.

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DieselPheonix

Re: Working on an AW2 New Meta Hack

Post by DieselPheonix » Mon Mar 10, 2014 5:35 pm

There are some mishaps going by the first post: Recon can climb mountains, Neotanks have tread type, and Mechs only have 2 movement.

Do you have a damage chart somewhere? What methods and outcomes did you have in mind for matches under these settings?

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Mon Mar 10, 2014 8:19 pm

we're big kids, no harm in figuring that kind of stuff out ourselves imo (damage chart would legitimately be nice though)

mechs have 2 movement because the game is in flux, the OP is a bit outdated. infantry also have only 2 movement atm

damage chart seems different across the board to account for the luck changes. I think tank v tank is 60%, for example.

There's some other weird damage stuff that i'm not sure is intentional, like mechs doing 50% to copters.


and sure sven i'm down. let me know if you have any bright ideas as far as maps, otherwise my methodology is just pick an S-rank awbw map that isn't hideous

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Sven

Re: Working on an AW2 New Meta Hack

Post by Sven » Mon Mar 10, 2014 10:55 pm

don't really care about maps. i'm up for testing kanbei. i have no idea how to evaluate how much paying extra screws him over.

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Sven

Re: Working on an AW2 New Meta Hack

Post by Sven » Mon Mar 10, 2014 11:02 pm

i am losing this game. i am blue moon.

Image

argharghh colin.

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Satel

Re: Working on an AW2 New Meta Hack

Post by Satel » Tue Mar 11, 2014 1:59 am

So... let's answer all of this...

Treads can now pass rivers and treads can climb mountains. Forgot to mention. Neotank have Mech-type movement, so they can cross both. As for damage charts, for now they're still in beta and I don't have any table with them in. I'll be sure to do this in the future. For now only infantries take more damage. Also, I've changed all machineguns to do around the same damage, I still need to make them differ a bit.

All soldiers have 2 movement, infantry-type for now.

As I said, most of the damage chart is left untouched. Tank v Tank is still 55% I think. (Nah, I changed it, it's 65%) Only mechs have been really modified. Them doing ~50% to copters is perfectly intentional.

And now I'll be off to work on the colin nerfs and all.

EDIT: I'd like to see a Kanbei vs Flak, just to see how it goes. Also, patch updated.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Blame Game

Re: Working on an AW2 New Meta Hack

Post by Blame Game » Tue Mar 11, 2014 7:51 pm

honestly i'm more interested in nell than flak atm, if i end up testing one of the luck COs it'll be the one with the 2-star COP heh

right now i'm eyeing up grit though, i'm interested in what he does with the new artillery. working on copying a map for our second match btw sven, i'm lazy and tired though so it might be a couple days

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