Put Power Of Money as a passive.

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Marmalad
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Put Power Of Money as a passive.

Post by Marmalad » Sun Aug 31, 2014 4:18 am

Is that possible by using Nightmare2 ? (for Advance Wars : Black Hole Rising)

If someone knows how to do it, may I have some explanations please ? :D

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MysteriousLad
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Re: Put Power Of Money as a passive.

Post by MysteriousLad » Sun Aug 31, 2014 5:24 am

Marmalad wrote:Is that possible by using Nightmare2 ? (for Advance Wars : Black Hole Rising)

If someone knows how to do it, may I have some explanations please ? :D
That would take ARM7 assembly, which isn't easy to learn. NM2 wouldn't be able to do that.
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Xenesis
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Re: Put Power Of Money as a passive.

Post by Xenesis » Sun Aug 31, 2014 1:30 pm

I can confirm that you wouldn't be able to replicate a permanent-on Power of Money effect with just Nightmare2.

Power of Money is run once when you use Colin's SCOP and it saves the value to the temporary firepower bonus field in the CO data. Without extensive hacking, there's no way to make this run constantly and it doesn't run by default on day-start.
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Marmalad
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Re: Put Power Of Money as a passive.

Post by Marmalad » Sun Oct 19, 2014 9:17 pm

Thanks for the answer !

Which what kind of editor can I make this changes by the way ? :|

Lambda

Re: Put Power Of Money as a passive.

Post by Lambda » Sun Oct 19, 2014 9:26 pm

You can't do it in any editor, you have to program it yourself.

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Marmalad
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Re: Put Power Of Money as a passive.

Post by Marmalad » Sun Oct 19, 2014 10:03 pm

Oh. Damn.

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