AW2 Expanded CO Army v1.04

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Taelith

AW2 Expanded CO Army v1.04

Post by Taelith » Wed Jul 20, 2016 4:14 am

A new separate patch that focuses on new features and new cos instead of unit changes.

Features
36 Playable COs with 2 Additional COs used as alternates for one CO (Includes all DS COs and 8 from DoR)
8 Army colors (White, Purple and Teal to join the existing 5)
Inserted CO Theme music for DS COs (Note: sound tables are not updated so it sounds like a mess. to be done at a later point.)
Preview the 8 CO Palette in CO Edit. Saving disabled.
Unit facing dependent on alliance set in map header.

Unfinished or in Progress
AI Tables
Predeployed Units on many of the maps

Bugs List
Hidden Text
Tasha's Super works for indirect attacks too. (Fixed in v1.01)
AI using Tasha's power crashes game (Fixed in v1.01)
R Button for terrain info crashed the game (Fixed in v1.01)
Forgot to update link to Lin's Super in 1.02 (Fixed in v1.03)
Forgot to update Hachi's Super in 1.02 (Fixed in v1.03)
Forgot to update Jake's Super in 1.02 (Fixed in v1.03)
Found where new code was writing to the space of old code. so now tasha's and von bolts code is broken. (Fixed in v1.04)
Attachments
AW2 - Expanded CO Army v1.04.zip
(246.71 KiB) Downloaded 114 times
Last edited by Taelith on Sat Jul 23, 2016 9:34 am, edited 30 times in total.

Taelith

Features

Post by Taelith » Wed Jul 20, 2016 4:15 am

CO Skills
Hidden Text
CO Special Skills #1
Hidden HP
Full HP Intel
Piercing Vision
Piercing Vision in Rain
No Vision Loss in Rain
Hide in Woods/Reef
Hide Indirects in Urban
Units can Stealth

CO Special Skills #2
Firststrike (Updated firststrike so that normal combat happens when the 2 combat COs both have firststrike)
Enemy Passthrough
No Counterattack
No Enemy Counterattack
Indirects Can Counterattack
Indirects Can Move and Attack
No Wait on Unload
Loaded Units Can Attack

CO Special Skills #3
Swap Terrain Stars
Inverse Terrain Stars (4->0, 3->1, 2->2, 1->3, 0->4)
Aerial Terrain Stars (Updated so that terrain stars are swapped before air units reduce terrain stars to 0)
No Enemy Terrain Stars
Double Terrain Stars
1.5x Terrain Stars (Combine with double terrain star to get 3x terrain stars)
-1 Defense Terrain Star
+1 Attack Terrain Star

CO Special Skills #4
City Deployment (Updated so that enemy AI will make use of city deployment)
No Wait on Deployment
Bad Luck into Good Luck
Tires Move as Treads (Only used in the unit info panel for display)
Double Movement Fuel
Reduce Air Fuel Used (-2 fuel, default: 5)
Reduce Sea Fuel Used (-1 fuel, default: 1)
Reduce Dived Fuel Used (-3 fuel, default sea: 5, default air: 9)

CO Special Skills #5
Set Stun on Wait
Reset Position After Combat
Directs Warp Enemies
New Tables
Hidden Text
Unit ADMRR Table
Unit Based Attack Bonus
Unit Based Defense Bonus
Unit Based Movement Bonus
Unit Based Max. Range Bonus
Unit Based Min. Range Bonus

Transport Table
1 Infantry by Land
2 Ground by Land
1 Infantry by Air
1 Light Ground by Air (Ground units costing $8000 or less)
1 Ground by Air
2 Ground by Sea
2 Air by Sea

Movement Table
Default (Default movement for clear/snow/rain)
Free
Tires as Treads (Tires move as treads for clear/snow/rain)
-1 Cost (Movement cost decreased by 1 through all terrain min. 1)

CO Bonuses #1 Table
Bonus Daily Repair
Bonus Income per Property (% based off income settings)
Bonus Income per Turn (Flat amount)
Initial COP Star Cost (Default: $9000)
COP Attacking Charge Rate (Default: 50%, negative values decrease charge)
COP Defending Charge Rate (Default: 100%, negative values decrease charge)
Max COP Usage Until Max (Default: 5, determines max stats gained for cop usage based stats)
COP Incremental Cost (Default: 20%)
COP Star Cost at Max (Default: 200%)

CO Bonuses #1 Table: Special Skills
Auto Activate Power (Activates when another CO activates CO powers)
Auto Deactivate Power (Deactivates when no other COs have CO powers active, this also prevents this COs power from counting as an active CO power when used)
Cannot Activate Power (CO powers with 0 cost is always active unless this is used)
Cannot Activate Super
Power Doesn't Decrease COP Charge (Used with Decreasing Enemy COP Charge)
COP Resets Power Meter (Resets COP charge to 0 when using power)
CO Changes Mode (Identifies which COs update at the beginning of turn)

CO Bonuses #2 Table
Bonus Vision
Enemy Vision
Good Luck (Can be set to 0 but the minimum used will then default to 1%)
Bad Luck
Enemy Bad Luck
Bonus Capture Rate
Capture Bonus (Flat bonus capture amount)
Bonus Deployment Cost (Also used for mid-tech when the other tech based cost are used)
Low-Tech Deployment Cost (Units costing less than $7000)
Hi-Tech Deployment Cost (Units costing more than $15000)
Bonus Initial Attack (Only used if initiating combat)
Bonus Counterattack
Tower Attack (Default: 10% per tower)
Tower Defense
Terrain Star Attack Bonus (Default for Lash: 10% per terrain star)
Terrain Star Defense Bonus (Default: 10% per terrain star)
Bonus Terrain Star
Enemy Terrain Star
Enemy Movement
Enemy Range
Platinum Attack Rate
Platinum Defense Rate
Bonus Good Luck per Terrain Star
Bonus Bad Luck per Terrain Star

Terrain ADMRR Table
Terrain Based Attack Bonus
Terrain Based Defense Bonus
Terrain Based Movement Bonus (Bonus based from starting terrain tile)
Terrain Based Max. Range Bonus
Terrain Based Min. Range Bonus

Weather ADMRR Table
Weather Based Attack Bonus
Weather Based Defense Bonus
Weather Based Movement Bonus
Weather Based Max. Range Bonus
Weather Based Min. Range Bonus

Additional Total Attack Table
Attack Bonus while HP is more than target
Attack Bonus while HP is less than target
Attack Bonus per Spent Ammo
Attack Bonus while Stealthed
Attack Bonus while Transporting (Only useful for transports that can attack or if loaded units can attack is used)
Attack Bonus per Movement Used (Only used for the attacker)
Attack Bonus per Attack Distance (Only used for the attacker)
Attack Bonus per Number of Valid Targets (Only used for the attacker, bonus for ranged units are 1/4th)

Additional Bonus Attack Table
Attack Bonus on Odd Days
Attack Bonus on Even Days
Attack Bonus Every Third Day
Attack Bonus Every Fifth day
Attack Bonus per Redundant Unit
Attack Bonus per COP Usage
Attack Bonus per Charged COP Star

Additional Total Defense Table
Defense Bonus vs. Infantry
Defense Bonus vs. Directs
Defense Bonus vs. Indirects
Defense Bonus while Transporting
Defense Bonus while Capturing
Defense Bonus while Stunned

Additional Bonus Defense Table
Defense Bonus on Odd Days
Defense Bonus on Even Days
Defense Bonus Every Third Day
Defense Bonus Every Fifth day
Attack Bonus per Redundant Unit
Defense Bonus per COP Usage
Defense Bonus per Charged COP Star

Additional Movement Table
Movement Bonus on Odd Days
Movement Bonus on Even Days
Movement Bonus Every Third Day
Movement Bonus Every Fifth day
Movement Bonus when Power Mode is Available
Movement Bonus when Super Mode is Available

Additional Max. Range Table
Max. Range Bonus on Odd Days
Max. Range Bonus on Even Days
Max. Range Bonus Every Third Day
Max. Range Bonus Every Fifth day
Max. Range Bonus when Power Mode is Available
Max. Range Bonus when Super Mode is Available

Additional Min. Range Table
Min. Range Bonus on Odd Days
Min. Range Bonus on Even Days
Min. Range Bonus Every Third Day
Min. Range Bonus Every Fifth day
Min. Range Bonus when Power Mode is Available
Min. Range Bonus when Super Mode is Available
CO Powers
Hidden Text
Animation Effect
Default
Cause Clear
Cause Snow
Cause Rain
Cause 2 Days of Clear
Cause 2 Days of Snow
Cause 2 Days of Rain
Blizzard (1 Day Snow, 1 Damage)
Winter Fury (1 Day Snow, 2 Damage)
Tsunami (1 Day Rain, 1 Damage)
Typhoon (2 Damage, 1/2 Fuel)
Black Mist (1 Damage)
Firestorm (1 Damage Super palette version)
Black Wave (1 Damage, 1 Healing)
Black Storm (2 Damage, 2 Healing)
Urban Blight (3 Damage in Urban, Stun Effect)
Stormfront (1 Day Random Weather)
Nuclear Fallout (3 Damage in Rural)
Meteor Strike (5 hp damage)
Meteor Blast (8 hp damage)
Spawn Infantry (8 hp)
Spawn Mech (8 hp)
Reveal (Sonja)
Reveal (Hachi)
Set COP Charge to 0
1.5x Current Funds
1.25x Current Funds
0.5x Current Funds
Reset Enemy Capture
Stuns Enemies in Urban
Reduce Enemy Power Meter (Based off current COP charge meter and not funds, uses up all COP charge)

Animate
None
All
Infantry
Directs
Indirects
Vehicles
Air Units
Infantry and Copters
Tanks and Planes
Tires and Subs
Non-Vehicles
Non-Infantry
Transports
Directs and Indirects
Air Units and Directs

Effect
None
Repair 2 HP
Repair 4 HP
Repair 8 HP (Max. 9)
Lose 1 HP (Min. 1)
Reload Ammo
Halves Ammo (Min. 1)
Refuel
Reload Ammo and Refuel
Reload Ammo, Refuel and Repair All HP
Remove Wait Status
Upgrade Unit (Infantry, artillery, tank, md tank: only infantry gains ammo after upgrade)
Downgrade Unit (Mech, rockets, md tank, hv tank: lose ammo and fuel if new unit has less capacity)
Hide Unit
Switch Unit
Fill Empty Transport

Global
Default
+1% per 300G
+1% per 300G (This also reduces funds by up to 30,000G before taking effect)
+3% per Owned Property
+1% per Every 1 Days Elapsed Max 60 Days
+2% per Every 1 Days Elapsed Max 30 Days
Last edited by Taelith on Wed Jul 20, 2016 7:04 am, edited 3 times in total.

Taelith

Unit Changes

Post by Taelith » Wed Jul 20, 2016 4:15 am

Only minor changes to units for this version.

Existing Units
Hidden Text
Infantry
Fuel: 99 -> 70

Recon
Fuel: 80 -> 70

Artillery
Fuel: 50 -> 70
Modified Idle Animation

Anti-Air
Fuel: 60 -> 70

Missiles
Move: 4 -> 5
Modified Idle Animation

T Copter
Vision: 2 -> 1
Transport: 1 Infantry or Light Ground Unit (less than or equal to 8000G)

Sub
Move: 5 -> 6 (Decreases to 5 when dived)
Fuel: 60 -> 70
Last edited by Taelith on Wed Jul 20, 2016 5:44 am, edited 1 time in total.

Taelith

CO Changes

Post by Taelith » Wed Jul 20, 2016 4:15 am

Orange Star COs
Hidden Text
Nell
100/100 All Units
+5% Good Luck per Terrain Star

(3) "Lucky Star"
+30% Good Luck

(6) "Fortunes of War"
+10% Good Luck per Terrain Star
+30% Good Luck
50% Platinum Attack (Gains 50% of damage dealt as funds)


Hachi
90/100 All Units
110% New Funds

(4) "Black Market"
70/100 All Units
70% Deployment Cost
City Deployment

(8) "Hidden Resources"
Fill Empty Transports (Load the first slot in empty transports with APC: Mech, T Copter: Artillery, Lander: Tank, Cruiser: B Copter)
Loaded Units Attack (First unit inside APCs, T Copters and Landers can attack)
No Wait on Unload (Launch unit from transports.)
Reset Wait on Transport Units


Max
120/100 Directs
90/100-1R Indirects
-1MR Indirects (Minimum range can't be less than 2)

(3) "Max Force"
140/100+1M Directs

(7) "Max Momentum"
120/100+2M Directs
+5% Attack per Movement Used


Sami
120/110 Infantry
90/100 Directs
+1M Transports
150% Capture Rate

(5) "Double Time"
150/110 Infantry
Unable to Capture
Resets Infantry Wait Status (Infantry can move again after ending turn)

(9) "Victory March"
180/110+2M Infantry
Instant Capture


Andy
100/100 All Units
+1 Daily Repair

(2) "Hyper Repair"
Restores 2 HP

(5) "Mega Repair"
Restores 8 HP, Max 9 HP (Healed units can't be healed past 9 HP)
Blue Moon COs
Hidden Text
Olaf
100/100 All Units
+20% Attack in Snow
Unhindered by Snow (Clear Move in Snow)
Weakened by Rain (Snow Move in Rain, -10% Attack in Rain)

(4) "Blizzard"
Causes 2 Days of Snow

(8) "Cold Nuke"
Inflicts 3 HP Damage in a 5x5
Stuns Hit Units


Grit
110/100+1R Indirects
100/90 Infantry
100/90 Directs
+1MR Indirects (Minimum range increased by 1)

(3) "Snipe Attack"
130/130+2R Indirects

(6) "Sharpshooter"
150/100+3R Indirects


Sasha
100/100 All Units
+10% Attack on Plains (Includes Air Units)

(3) "Reverse Polarity"
+20% Attack on Plains
Swap Terrain Stars (Swap attacker and defender terrain during combat)

(5) "Inversion Field"
+30% Attack on Plains
Reverse Terrain Stars (4->0, 3->1, 2->2, 1->3, 0->4)


Colin
90/90 All Units
80% Deployment Cost

(4) "Gold Rush"
150% Current Funds

(7) "Power of Money"
+1% Attack per 300G (Lose up to 300,000G for conversion into power)
Green Earth COs
Hidden Text
Javier
100/100 Non-Vehicles
90/100 Vehicles
0.5x Terrain Stars (Applies +1 star before the 0.5x so halving rounds up instead of down)
+10% Attack per Assist (+10% attack per own troop surrounding target)
+5% Defense per Support (+5% defense per own troop surrounding self)

(3) "Vanguard Strike"
Loses +10% Attack per Assist
+20% Attack per Target (Max 4 targets)

(6) "Reinforce"
+15% Defense per Support
Restores 4 HP


Eagle
130/100 Air Units
80/100 Sea Units
Reduce Air Fuel Used

(5) "Lightning Strike"
120/70 Air Units
90/70 Vehicles
70/70 Sea Units
Resets Non-Infantry Wait Status

(9) "Lightning Assault"
Resets Non-Infantry Wait Status


Drake
100/110+1M Sea Units
80/100 Air Units
+1R in Rain
Unhindered by Rain (Clear Move in Rain, Uneffected by Rain's -1 Vision)

(4) "Typhoon"
Causes Rain (Causes fog and rain)
Inflicts 1 HP Damage

(7) "Tsunami"
Halves Enemy Fuel
Inflicts 2 HP Damage


Jess
110/100 Vehicles
90/100 Non-Vehicles

(5) "Lock and Load"
150/100+2R Vehicles
Reloads All Units (Only replenishes ammo)

(5) "Overdrive"
150/100+2M Vehicles
Refuels All Units (Only replenishes fuel)
Yellow Comet COs
Hidden Text
Kanbei
120/120 All Units
120% Deployment Cost

(4) "Morale Boost"
160/120 All Units

(7) "Supreme Boost"
150/150 All Units


Sonja
120/100 Tires & Subs
90/100 Air Units
-1R Tread Indirects
+1 Vision

(3) "Enhanced Vision"
140/100 Tires & Subs
+2 Piercing Vision
-1 Enemy Terrain Stars

(5) "Exploit Weakness"
140/100 Tires & Subs
-3 Enemy Terrain Stars


Sensei
140/100 Copters
120/100 Infantry
90/100 Vehicles
90/100 Sea Units

(4) "Field Promotion"
140/100+1M Infantry
Upgrade Infantry (Upgrade infantry units into mech units)

(8) "Airborne Assault"
160/100+1M Copters
Spawn 8HP Mech


Grimm
120/80 All Units
-1 Movement Cost

(3) "Knuckleduster"
150/80 All Units

(6) "Haymaker"
180/80 All Units
Black Hole COs
Hidden Text
Sturm
120/120 All Units
90% New Funds
-5% Defense per Charged COP Star
[Always 100% COP Cost]

(5) "Recharge Battery"
80/120 All Units
Uses Up All CO Meter (Using this will use up all of Sturm's cop meter)

(10) "Meteor Strike"
140/140 All Units
Inflicts 8 HP Damage in a 5x5


Kindle
100/100 All Units
+40% Attack in Urban

(2) "City Corruption"
Reduces Enemy Meter (Reduces enemy cop meters by Kindle's meter amount)
Uses Up All CO Meter (Using this will use up all of Kindle's cop meter)

(6) "Urban Blight"
+120% Attack in Urban
Inflicts 3 HP Damage to Enemies in Urban
Stuns Enemies in Urban


Adder
100/100 All Units
[10 COP Uses Until Max]
[+10% Cost per Use]

(2) "Sidewinder"
100/100+1M All Units

(5) "Sidewinder"
100/100+2M All Units


Koal
100/100 All Units
+10% Attack on Roads (Roads and bridges)

(5) "Forced Missfire"
120/100+1R All Units
+30% Attack on Roads
-1 Enemy Range

(5) "Forced Misstep"
120/100+1M All Units
+30% Attack on Roads
-1 Enemy Movement


Flak
120/100 Treads
120/100 Planes
90/100 Infantry
80/100 Copters
+1MR Tire Indirects

(3) "Brute Force"
150/100+1M Treads
150/100+1M Planes
Downgrades Tank Level (Downgrades Neotank -> Md Tnk -> Tank while retaining current ammo/fuel or cutting them if lower than new max)

(9) "Forged Steel"
120/130 Treads
120/130 Planes
Upgrades Tank Level (Upgrades Tank -> Md Tnk -> Neotank while retaining current ammo/fuel or cutting them if lower than new max)
[Name and concept taken from Xenesis]
White Nova COs
Hidden Text
Caulder
80/100 All Units
+10% Attack per COP Usage
[4 COP Uses Until Max]
[Always 100% COP Cost]

(1) "Engineered Boost"
Increase COP Usage

(5) "Nuclear Fallout"
130/100 All Units
Inflicts 3 HP Damage to Enemies in Rural (Rural: Plains and Woods)


Tabitha
100/90 All Units
+5% Attack per Charged COP Star
[+80% COP Atk. Charge]
[-50% COP Def. Charge]

(0) "Gathering Power"
Unavailable for Use

(6) "Apocalypse"
140/90 All Units
Inflicts 5 HP Damage to Enemies in a 5x5


Isabella
100/100 All Units
Isabella starts out in this personailty
Isabella changes to this personality at the start of her turn if she has a unit count within 2 of her lowest and highest enemy count.

(3) "Rally Cry"
+1M Directs
+1R Indirects

(6) "Deep Strike"
+2M Directs
+2R Indirects


Larissa
110/90 All Units
+10% Atk. vs. Less HP
Isabella changes to this personality at the start of her turn if she has a unit count more than 2 of her highest enemy count.
[Name and concept taken from CO Ember by Tronn_Bonne]

(3) "Rampage"
+40% Atk. vs. Less HP

(6) "Firestorm"
+60% Atk. vs. Less HP
Inflicts 1 HP Damage to Enemies


Lili
90/110 All Units
-10% Initial Attack
+10% Counterattack
Isabella changes to this personality at the start of her turn if she has a unit count less than 2 of her lowest enemy count.

(3) "Supply Chain"
90/130 All Units
Resupply All Units

(6) "Enigma"
+30% Initial Attack
-10% Counterattack
No Enemy Counterstrike
Enemy Passthrough
Units Can Stealth


Penny
90/100 All Units
+30% Counterattack
Hidden HP

(3) "Stormfront"
Changes Weather (Causes Rain if Snowing, Snow if Raining, else Rain on Odd Days and Snow on Even Days)
Unhindered by Weather

(5) "Counter Break"
Indirects Counterattack
Firststrike
Purple Vortex COs
Hidden Text
Hawke
100/100 All Units
[4 COP Uses Until Max]
[+25% Cost per Use]

(5) "Black Wave"
Inflicts 1 HP Damage
Restores 1 HP

(9) "Black Storm"
Inflicts 2 HP Damage
Restores 2 HP


Lin
100/100 All Units
-30% Counterattack
+1R in Woods & Reef
+1MR in Woods & Reef

(3) "Sabotage"
130/100 Infantry
+5 Capture Bonus
-30% Enemy Bad Luck
Resets Enemy Capturing

(5) "Hidden Threat"
130/100 Indirects
+2R in Woods, Reef and Urban
+2MR in Woods, Reef and Urban
Hide Units Ending in Woods & Reef
Hide Indirects Ending in Urban


Von Bolt
90/100 All Units
-1 Daily Repair
Heal 1 HP After Attacking (Doesn't require damage to be dealt)

(3) "Poisoned Defense"
Heal 2 HP After Attacking
Deal 1 HP Damage When Attacked (Doesn't require damage to be dealt)

(8) "Split Survival"
70/100 All Units
Heal 3 HP After Attacking
Direct Attacks Spawn 3 HP Clone (Spawns clone even if attacker dies)


Lash
100/100 All Units
+10% Attack per Terrain Star
-1 Star in Defense (Loses 1 terrain star when calculating lash's defense)

(2) "Terrain Tactics"
Free Move in Clear
Free Move in Rain

(6) "Prime Tactics"
Double Terrain Stars


Jugger
120/100 Hi-Tech Units (Units greater than or equal to 15000G)
90/100 Low-Tech Units (Units less than or equal to 7000G)
Variable Tech Cost (90% Deployment Cost for Low-Tech units and 110% Deployment Cost for Hi-Tech units)

(3) "Mass Production"
+20% Deployment Cost
No Wait on Deployment

(6) "Adaptive Tech"
140/100+1M Hi-Tech Units
110/100 Low-Tech Units
+1M on Even Days
+1R on Odd Days
+1R every Third Day
Teal Asteroid COs
Hidden Text
Forsythe
110/110 All Units

(3) "Encourage"
120/120 All Units
Automatically Activated (Cannot be used manually, activates when a cop is used. cannot activate if you don't meet minimum cost requirements)

(5) "Stored Energy"
Unavailable for Use


Gage
120/100 Indirects
120/100 Direct Sea
80/100 Infantry
80/100 Air Units
+1R Indirects while COP is Charged (Requires enough stars charged in order to activate power)

(3) "Longshot"
120/100+2R Indirects
+5% Attack per Attack Distance

(7) "Trickshot"
140/100+2M Indirects
Indirects Move/Attack


Tasha
120/90 Air Units
80/100 Indirects
Aerial Terrain Stars

(4) "Sonic Boomerang"
140/90+1M Air Units
Reset Unit Position After Combat (If starting position of the attacking unit is free, then after combat the attacking unit goes back to that space)


(9) "Warp Payload"
120/90+1M Air Units
120/100+1M Directs
Direct Attacks Warp Enemy Units (If starting position of the attacking unit is free and defending unit is able end on that terrain, then after combat the defending unit goes back to that space)


Rachel
110/100 Low-Tech Units (Units less than or equal to 7000G)
-10% Bad Luck

(2) "Luck Conversion"
Convert Bad Luck (Adds bad luck instead of subtracting)

(6) "Calculated Risk"
-5% Bad Luck per Terrain Star
+80% Good Luck
1.5x Terrain Stars


Jake
100/100 All Units
+20% Stunned Defense (Increase defense for units that are stunned)

(3) "Beat Down"
130/100 Vehicles
+1M Direct Vehicles
+1R Indirect Vehicles

(6) "Tempo Change"
130/100 Vehicles
+1M Direct Vehicles
+1R Indirect Vehicles
Switch Attack Type for Vehicles (Artillery=Tank, Anti-Air=Missiles, Rockets=Md Tanks)
Reset Wait Status on Switched Units
Set Stun on Wait for Switched Units (Doesn't self stun for other units used)
Last edited by Taelith on Sat Jul 23, 2016 9:28 am, edited 26 times in total.

Taelith

Map Changes

Post by Taelith » Wed Jul 20, 2016 4:16 am

To be posted...

Taelith

Miscellaneous

Post by Taelith » Wed Jul 20, 2016 4:16 am

To be posted...

User avatar
Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD
Contact:

Re: AW2 Expanded CO Army

Post by Xenesis » Wed Jul 20, 2016 11:08 am

Hey wow, you've been hard at work. :D

The new Double Time looks terrifying!
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

Taelith

Re: AW2 Expanded CO Army v1.0

Post by Taelith » Wed Jul 20, 2016 11:14 am

Yep :)

Well, quite a few powers are probably broken in terms of balance and probably could keep up with it.
Just found a quick bug when adding the attachment. Wanted to fix that before uploading. Should be up now.

User avatar
Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD
Contact:

Re: AW2 Expanded CO Army v1.0

Post by Xenesis » Wed Jul 20, 2016 11:34 am

Phew, just played a game of Sami Vs Flak....Flak feels very, very weak.

I'd say that the 80% infantry damage is probably too harsh.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

Taelith

Re: AW2 Expanded CO Army v1.0

Post by Taelith » Wed Jul 20, 2016 11:45 am

Yeah there are definitely some underpowered COs in there. Most of the balancing if any was done more for flavor. I'll have to get around balancing it at some point.

Also I've change the unit preloader so each CO uses up 1 bit. Saves a bunch of space on the predeployement data.

User avatar
Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD
Contact:

Re: AW2 Expanded CO Army v1.0

Post by Xenesis » Wed Jul 20, 2016 12:03 pm

Taelith wrote:Also I've change the unit preloader so each CO uses up 1 bit. Saves a bunch of space on the predeployement data.
I should probably do that myself. The current method is really inefficient.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

Taelith

Re: AW2 Expanded CO Army v1.0

Post by Taelith » Fri Jul 22, 2016 2:46 am

Xenesis wrote:Phew, just played a game of Sami Vs Flak....Flak feels very, very weak.

I'd say that the 80% infantry damage is probably too harsh.
Changed to 90%.

v1.02 Up. A rework of Von Bolt. He now has 1 less base repair, heals 1 after initiating combat. His super now lets him create clones of his units after attacking.

Updated: Rework of Javier. He now has 1/2 Terrain Stars. +10% Assisted Attack (number of own troops surrounding target) and +5% Troop Support (number of own troops surrounding self).

Saberkevin

Re: AW2 Expanded CO Army v1.02

Post by Saberkevin » Fri Jul 22, 2016 1:51 pm

Hei this looks cool, can we play online with it? i have been waiting for advance wars 3ds for so long , then i saw this website when searching, love the new CO :D

Saberkevin

Re: AW2 Expanded CO Army v1.02

Post by Saberkevin » Fri Jul 22, 2016 2:25 pm

[quote="Saberkevin"]Hei this looks cool, can we play online with it? i have been waiting for advance wars 3ds for so long , then i saw this website when searching, love the new CO :D[/quote]

btw i seem cant patch the game i already patched it with lunarips the screen just blank white , the rom is advance wars black hole rising right? , i use the usa version

Taelith

Re: AW2 Expanded CO Army v1.02

Post by Taelith » Sat Jul 23, 2016 6:19 am

Saberkevin wrote:btw i seem cant patch the game i already patched it with lunarips the screen just blank white , the rom is advance wars black hole rising right? , i use the usa version
http://forums.warsworldnews.com/viewtopic.php?f=11&t=7

It might be because the cleanser patch needs to be applied to it first. try that and see if that works.

Saberkevin

Re: AW2 Expanded CO Army v1.04

Post by Saberkevin » Sat Jul 23, 2016 5:16 pm

when i play with animation battle the game crashes , is it a bug ?

Saberkevin

Re: AW2 Expanded CO Army v1.04

Post by Saberkevin » Sun Jul 24, 2016 8:26 pm

i play with the co Isabella , then when i turn on the animation , when it enter the battle scene , the game crashes , but for other co it works

Taelith

Re: AW2 Expanded CO Army v1.04

Post by Taelith » Tue Jul 26, 2016 3:42 am

Saberkevin wrote:i play with the co Isabella , then when i turn on the animation , when it enter the battle scene , the game crashes , but for other co it works
I haven't really done too much in animated battle so there are probably several major bugs in it, especially with the added army colors. Maybe I'll eventually get to it but it really isn't something that is a priority for me at this point. Thanks for the feedback though.

WhiteStarGab

Re: AW2 Expanded CO Army v1.04

Post by WhiteStarGab » Fri Aug 05, 2016 5:19 am

Woods and reefs doesn't work in fog of war. is this a bug? :ph43r: Other thing, in war room i can't use white nova COS. :miss:

Pd. I'd like Antitanks please haha :hit:

Almace
Rank: directed by Michael Bay
Location: NJ

Re: CO Changes

Post by Almace » Wed Oct 12, 2016 7:26 am

Taelith wrote:Forsythe

(3) "Encourage"
120/120 All Units
Automatically Activated (Cannot be used manually, activates when a cop is used. cannot activate if you don't meet minimum cost requirements)
So, how does this work? Does it activate on its own when another player uses a CO power?

WhiteStarGab

Re: CO Changes

Post by WhiteStarGab » Fri Oct 14, 2016 8:08 am

Almace wrote:
Taelith wrote:Forsythe

(3) "Encourage"
120/120 All Units
Automatically Activated (Cannot be used manually, activates when a cop is used. cannot activate if you don't meet minimum cost requirements)
So, how does this work? Does it activate on its own when another player uses a CO power?
Yes :) only if you have 3 stars

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