I'm not particularly sure how GipFace feels about this, but I feel that Megatanks are purely a Hachi option, perhaps a Colin one. They simply take too long to reach the front lines to be of any use, and because they're so expensive the time spent saving for them means you're inevitably giving something up. Hachi can deal with this by generating them on cities.DxDyDzD wrote:Low/Bottom tier questions:
What about Andy, then? This idea was suggested in an old topic. Seeing that Megatanks are part of the metagame now (from your discussions), his SCOP makes his Megatanks hard to kill. The HP boost can even be converted into funds by joining.
Mid tier questions:
Rachel's missiles can blast Megatanks into uselessness given the Megatanks' high costs and the way the missiles target (at least, the missile which targets the highest funds). In the old days her SCOP was valuable for breaking chokepoints. Has the metagame changed such that it's no longer all about infantry and artillery?
Is +Movement less useful now? In the old days, Adder could create mind games (the equivalent of a combat trick in Magic) by saving his COP and leaving his units 1 space out of the enemy's range. Should Jess be slightly higher up because of this?
If Megatanks are all the rage, mass damage COs might be more usable. Speaking of which, Hawke used to be the "average" CO, the middlest of the mid tier. Who fills that role now?
Strategy is very much different from the norms for the COs we're testing. I do not talk of a middle tier because I do not know who would fit into a middle tier.
I'm actually rather reluctant to even speak of anything below a 'broken' tier, simply because I've never actually had to use them. Even among them there's no real hard ranking in my mind because there are plenty of "optimizations" to be discovered.