Campaign Run: Full Points, No Skills, One CO (HC complete!)

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Dragon Fogel
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Campaign Run: Full Points, No Skills, One CO (HC complete!)

Post by Dragon Fogel » Sun Jul 03, 2011 12:02 am

So, in the past week, I cleared Mial's Hope and Dire Range with Grimm, and then completed Hard Campaign (my last save was at Snow Hunters) and did a full Normal Campaign run. I now have every wallpaper unlocked.

My standard Campaign/Hard Campaign run is "Full points, no skills". This means:

-100 Power, Speed, and Technique on every map.
-Destroy all pipelines, cannons, Oozium, etc. on every map. (This is what distinguishes a Full Points Run from a 300-Point Run.)
-Do not equip any skills at any point.

I've done this on 5 Campaign runs and 4 Hard Campaign runs.

Now I'm going to try this again, but add a One CO restriction. More specifically:

-Only assign one CO per army. (Exception: You're forced to use Hawke/Lash on the second army for NC Muck Amok. I say don't attack with them, because they have luck stars; of course, the mission's easy enough that this won't make much difference.)
-On maps which allow manual control of the second front, (Lightning Strikes and Ring of Fire) use AI control the entire time. (This is to simulate War Room 2.5 Exp mode.)
-On maps with a second front, once the second front is won, do not switch COs. Also, do not use a CO on the second front who will grant the main CO any luck stars. Using a CO power with the help of stars awarded from winning the second front is allowed.

I don't think I'm quite up to doing this with CO restrictions yet, so no Grimm only. Not for the moment.

Going to do Normal Campaign first; this means nothing will be different from my usual runs until Mission 10. Still, it won't take me long to get there.

I will report on my progress regularly. Normal Campaign should be relatively simple to beat this way, though there may be a sticking point or two. Hard Campaign, on the other hand, I expect to be quite the undertaking; 300-Point, No Skills, Single CO runs have been done before, but I don't believe Full Points has. (And some missions, most notably Snow Hunters and Dark Ambition, are hard enough to get full points on even with the help of tags.)

Anyways, I'm kicking this off now with a new NC run! Wish me luck!
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Re: Campaign Run: Full Points, No Skills, One CO

Post by eliascpsells » Sun Jul 03, 2011 1:39 am

Well that seems quite impossible to me. Good luck.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Sun Jul 03, 2011 2:09 am

Mission 9 complete. This is the first mission where the "One CO" rules actually come into play: I beat it with Max on the second front (and he doesn't have luck stars with anyone else available at this point), and never switched COs or used a tag. Didn't have a huge impact; the Power requirement is just two units, and any CO of the available can one-shot the Black Crystal with a bomber for an easy finish, and it's not very tricky to set up. Max doesn't need any help; Jake, Rachel, and Sasha just need the offense boost from a CO power (doesn't matter which one); and Colin can one-shot with Power of Money if he saves up enough. I used Jake, nothing special to say here.

Obviously, Full Points isn't an issue beyond the base score, because you're required to destroy the Black Crystal in order to finish the mission.

There probably won't be any particularly exciting missions until Snow Hunters, but I figured I might as well note I'd gotten to the point where the rules actually matter.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Sun Jul 03, 2011 4:25 am

Mission 10 done with Jake. Not very difficult. Kill the battleship with the sub, and send an infantry and recon to Kindle's HQ island to take care of the artillery. Then either finish everything else off while they slowly whittle down the recovering artillery, or send the lander back and bring in a tank for support, ignoring the rest of the map and just taking the HQ. (After capturing the neutral city with the lab map, of course) I opted for a rout, but HQ capture is more of a sure thing.

Mission 11: Rachel and Sasha. Rachel just advances towards the lab right away, not even going for naval units. Sasha is support, and stops the tag when needed. The lab defenses are pathetic, so it's just a matter of letting Koal's main force catch up so Rachel can get the Power score (three units in one turn). Shouldn't be too hard; if need be, let some units get damaged and put them in danger to charge up Covering Fire (although I managed it on the last day without being attacked very often anyways).

Mission 12: Rachel is required on the bottom front, the top is AI. All they need to do is not lose, as this is the only Campaign map where the second front has no effect on the main one. Put anyone besides Jake; Max is probably best. I managed to win before the AI did, due to them being careless with the first anti-air. Effective use of missile silos and Rachel's super are pretty much all you need.

So far, it's not particularly hard, as I expected. I haven't even had to worry about bonus points yet. Still not sure what I'm going to do when I hit Snow Hunters, though...
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Sun Jul 03, 2011 7:39 am

Mission 13: Sometimes, you get lucky and the AI only tries to capture one of the bases near their HQ. This makes the map quite a bit easier, though it's not really necessary. Anyways, that happened here, and I breezed through; I used Sensei and Sasha and basically just held out with Sasha until Sensei could take the towers (and the lab map) and get tanks over to the HQ. Not that I got a lot of tanks over there, but they helped.

Mission 14: Easy as heck. I used Grimm to break the pipelines more easily; his defense is barely a factor at all, since the freed Black Bombs will easily render most of the enemy units helpless. Wouldn't be much harder with anyone else, Grimm just has that nice +30% boost to attack, which goes up to +50% with the towers.

Mission 15: Not much to say here. All of the units will be moved away from the HQ before long, so Blue Moon gets an easy capture. The only thing they need to do is take out two units in one turn. Then just survive without too much Technique loss until the place is clear enough to pull off the capture. I used Rachel on OS in case things went wrong and I needed Covering Fire, and Grimm on Blue Moon because he easily gets the Power score on Day 1.

Up next is Snow Hunters. This is going to be the first real test. There's only 12 days to beat the mission, destroy 8 pipelines, and capture the lab map. I've done it with two COs, but can I do it with just one? Time to find out!
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Sun Jul 03, 2011 8:31 am

And Snow Hunters NC is done. I used Rachel. Thanks to Covering Fire I had Hawke's forces severely weakened by Day 4 or so, leaving plenty of time to run around blowing up pipe seams. I hit the time limit, but I had plenty of units in range to hit the minicannons.

The real fun comes when I get here in HC. That's going to be brutal.

Spiral Garden is up next; there's lots of seams to burst, but it shouldn't be too hard.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Sun Jul 03, 2011 10:47 am

Okay, Spiral Garden was a bit rough, but Grimm pulled through and blasted all 18 pipe seams to smithereens. Luckily, the time limit is pretty generous.

Not a lot of particular strategy here - take the northeast base as soon as you can, build units that can deal heavy damage to the pipes (artillery, Mid Tanks, maybe a bomber), and pretty much just trounce everything. Try to keep units off of cities when Urban Blight is charged. Nothing all that out of the ordinary, there's just no tag to take advantage of.

Edit: And now Omens and Signs is done. Another not-particularly-spectacular mission. Javier on the main front, Max on the second. There are three com towers here and most of the really dangerous units are indirects, so... easy map on the whole.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Mon Jul 04, 2011 2:50 am

Into the Woods: Used Rachel on OS, Sasha on BM. Honestly, I more or less just stumbled through here; Rachel had a bunch of units with very low HP at the end of the map. I still managed to get off a win in time. I think I pushed too aggressively early and took more damage than I needed to as a result. A bit more patience would have probably made a big difference.

Muck Amok: It's Muck Amok. The lack of a second CO doesn't change the strategy at all - always kill an Oozium on the same turn you attack it. It just takes a bit longer without the help of a tag. Used Grimm for the boost to all units, didn't attack with Hawke/Lash at all.

Taking a break before I tackle Healing Touch, it was pretty tough last time I played through, though I think that may have been partly due to my CO choices. I'm going to need to think about this one a bit; the issue is beating the mission in time more than getting the pipelines.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Mon Jul 04, 2011 4:34 am

Healing Touch done. Used Rachel and Hawke, I figured being able to counter the crystals' healing with damaging powers would be useful. And it was a bit, but I'd already taken down most of the enemy forces by the time they'd charged up.

Basically I did a mild offensive, retreated after about Day 3 (the tag was nearly charged up), secured the silos and captured the base and airport, and started moving back up. I used the silos and both powers on the same day, so there wasn't much left to clean up after that. I just had to get to the upper two pipe seams.

And now... Crystal Calamity. Biggest problem is going to be getting the Power score without a tag; taking out that one Oozium that hangs around near the Obelisk may be annoying, too. (Usually I kill it on the last day with a tag from OS.) Guess I'll see how that turns out.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Mon Jul 04, 2011 7:43 am

Okay, that wasn't so bad.

OS: Colin, BM: Hawke, GE: Sasha

I was planning on building up a big force with Colin, but he ended up getting hit hard by the Black Bomb and the Megatank. Built some rockets and used him for support in the end.

Hawke did manage to get a Black Wave off, but otherwise he didn't really do anything significant aside from launch his missiles.

Sasha did most of the work. Obviously, there was Market Crash, but in the end the easiest way to get the Power score was to build up with her, get a bomber out, and finish the map with her. It took some wrangling, but I pulled it off. (with the help of Colin's rockets to weaken a couple of units in range, including one Oozium) Use a CO power for the +10% attack so she takes out the Obelisk in one hit.

If I do this again, I'll probably focus on building up a decent force with Sasha to begin with, so it's less of a nailbiter on the last day.

Shouldn't be too hard to finish up NC from here on out. HC is going to be another matter entirely, though...
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Mon Jul 04, 2011 11:39 am

Dark Ambition: I used Sensei, Eagle, and Jess. Mostly it was a matter of keeping them from getting a tag until I'd taken care of all their anti-airs, then blocking off the entrances with air units and a Megatank. After that it was mop-up. Taking out the pipelines first wasn't a problem, and neither was taking out the minicannons.

Pincer Strike: Eagle and Sasha took this one. Sasha on Blue Moon is a no-brainer, the tag will never be a concern. Eagle was able to mostly make up for the lack of a tag, so this wasn't too different from my usual runs.

Ring of Fire: Eagle on the main front, Javier on the second. Nothing special here except that I'm using AI on the second front. They don't handle the Neotank well, but I have the funds to send them a Neo and Mid for support while still producing plenty of bombers. Eagle has no problems on the main front; I didn't even lose a single unit.

Just three more missions to go!
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Re: Campaign Run: Full Points, No Skills, One CO

Post by ALAKTORN » Mon Jul 04, 2011 12:14 pm

it would be nice to know your turn scores

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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Mon Jul 04, 2011 1:36 pm

I'll check them at the credits. I'll be there soon enough. Don't expect anything super-impressive, I'm pretty much just stumbling through.

On that note! I've beaten Surrounded. There's really nothing to say here. I used Eagle and Sasha; Lightning Drive really helped me press the offensive early. I had complete control of the map without too much trouble.

For the Future is next; Power is my main concern there. After that, it's just Means to an End, with the only restriction being that I can't use a tag late in the map. That shouldn't make too much of a difference.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Tue Jul 05, 2011 10:30 am

Done!

For The Future: Javier, Rachel, Eagle

Green Earth had the trickiest part of the battle. I needed things to start off well with the enemy air units, specifically the fighter. What eventually worked was having the enemy copter move forward, destroying it with my fighter, and blocking off the enemy fighter's access with the stealth (hidden) and B-Copter. Then the enemy fighter destroyed the B-Copter, and I was able to get first strike on it (then get Lightning Drive, which let me drop it to 1 HP).

Javier handles the middle with boosts from com towers; he draws Von Bolt's super, but with +30/+30 stats, he can deal with it just fine. Rachel charges up Covering Fire and uses it to devastate the middle. The naval battle was a little awkward, but I still won easily enough, and had plenty of time to take out the western crystals and pipes with battleships and rockets.

Eagle finishes the map. A couple of bombers fly off to take out the pipelines at the top of the map, then with a bunch of bombers and a couple of ground units, he finishes 5 units off with the help of Lightning Drive. (I had one bomber get damaged, so it wouldn't destroy the Obelisk on the first hit, then I could get off a second hit with Lightning Drive. A 6 HP bomber can make both attacks; a 5 HP bomber will need something else to make the second hit.)

Then Means to an End, where I did things the easy way and just used Eagle/Rachel. Second front finished pretty quickly. The only difference from a normal game was that I didn't use a tag after winning the second front, which barely mattered when I had Lightning Strike and Lightning Drive.

The ending's running right now, I'll have my days for each map in a bit. Nothing terribly impressive, though.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Tue Jul 05, 2011 10:48 am

Days per map:

Jake's Trial - 3
The New Black - 4
Max Attacks - 5
Reclaim the Skies - 2
Neverending War - 9
The Ocean Blue - 4
Fog Rolls In - 6
Tag Battle - 11
Victory or Death! - 8
Black Boats Ahoy! - 7
The Long March - 7
Lightning Strikes - 13
Frozen Fortress - 10
Lash's Test - 8
Verdant Hills - 6
Snow Hunters - 12
Spiral Garden - 18
Omens and Signs - 9
Into the Woods - 9
Muck Amok! - 12
Healing Touch - 12
Crystal Calamity - 16
Dark Ambition - 10
Pincer Strike - 13
Ring of Fire - 13
Surrounded! - 11
For the Future! - 12
Means to an End - 19

I don't think I'm going to dive into the HC run immediately, but I do intend to give it a shot.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Xenesis » Tue Jul 05, 2011 11:13 am

Now as a question - do you think AWDS would have actually had a challenging campaign had they not introduced tags and skills?
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Dragon Fogel » Tue Jul 05, 2011 1:12 pm

Probably not. This wasn't a particularly difficult run. Healing Touch and Crystal Calamity gave me some issues, as did For the Future (though mainly because of the Power score), but for the most part it wasn't significantly harder than my usual "no skills, full points" runthroughs.

Plus, removing tags would have the effect of removing enemy tags, which would cut down on the difficulty of some missions significantly.

Of course, I didn't restrict CO choices, so I used Rachel and Eagle a lot. If I had a smaller and less powerful pool of COs to choose from, then it would be significantly more challenging.

Also, for some reason, on this and my last run, I took a lot longer on Healing Touch than in my previous attempts (I have the scores recorded in a text file): I'm not sure what exactly I did differently on the earlier attempts.
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Re: Campaign Run: Full Points, No Skills, One CO

Post by Crystal Guard 292 » Tue Jul 05, 2011 1:29 pm

Congrats!

Ready for HC?
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Re: Campaign Run: Full Points, No Skills, One CO

Post by eliascpsells » Tue Jul 05, 2011 2:28 pm

I've been playing some war rooms in dual strike. No 300 pointer so far.

Also, I'm on the last stage of AWDoR. I can see why Caulder is banned from wi-fi. He's got a hyper repair (or whatever andy's scop is) d2d and tabby's d2d with a range of 3. I'd say hes the hardest boss character of them all. I also personally think that IDS is cooler than BH.

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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Dragon Fogel » Thu Jul 21, 2011 10:39 am

All right, started on Hard Campaign so far.

Jake's Trial: Tricky map, I used Sami. I got a quick win with Victory March after a lot of messing around to get it charged up without losing more than two units.
The New Black: Nothing to say here, really. I used Flak.
Max Attacks: Used Max, another easy mission. Destroying the four minicannons isn't difficult at all.
Reclaim the Skies: Even easier than the last two. Used Von Bolt here, not like it makes a difference.

And now I'm at Neverending War. This the first HC mission I've been dreading. I usually just do a tag with Sami to take the HQ, but that's not an option on this run...

15 days to win, and I have three minicannons to take out before I beat it. I'm not sure how I'm going to handle this yet.
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Crystal Guard 292 » Thu Jul 21, 2011 1:08 pm

I believe in you!

Why Von Bolt though, just out of curiosity's sake.
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Dragon Fogel » Fri Jul 22, 2011 3:01 am

Solely because he had the lowest rank of all my COs at the time. Same applies for the two missions before that.
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by ThunderWalker » Sat Jul 23, 2011 5:28 am

Dragon Fogel, wouldn't it be more of a challenge to stop using SCOP's/COP's during campaign runs? :arrr:
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Dragon Fogel » Sat Jul 23, 2011 7:14 am

I don't think I'd have much fun doing that, so I'll pass.
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by ALAKTORN » Tue Jul 26, 2011 10:00 pm

for the last mission the AI spams infinite Oozium IIRC right? what are the rules on that? it maxes at 999 or something?

I'm currently on the last map of HC, since I went for an highscore (as in low turns) run through the Campaign, and since the last 2 maps are done in NC, I can have fun with the last one, and thought about this challenge

I'm gonna try it on the last map with an added "no powers" (except for AI) rule, good luck to me (never done this kinda thing before)

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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by STL » Tue Jul 26, 2011 10:52 pm

IIRC there's a time limit and Oouziums only spawn only each 6 days or something.

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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by ALAKTORN » Tue Jul 26, 2011 11:07 pm

I just got ruined by Von Bolt's SCOP :S was going pretty well, even with all the restrictions vanilla Kanbei doesn't have much of a problem, maybe I should've picked a low tier CO

and even with the mess up I can probably still win

and you're right Julian, 3 Oozium spawn every some days, and the time limit is 24 days (AI's D24 starts an auto-loss event)
Last edited by ALAKTORN on Wed Jul 27, 2011 12:32 am, edited 1 time in total.

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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by ALAKTORN » Wed Jul 27, 2011 12:06 am

damn, 23/950, only destroyed 16 Oozium :/ but I think that's maxed because I was at the time limit and destroyed all Oozium… edit: just confirmed that it's maxed

vid: http://s676.photobucket.com/albums/vv12 ... nt=Lol.mp4

edit: oh right the score screen got cut off because WMM sucks <_< I had about 70 units and lost 10

btw, this is my first time beating HC ever XD finally unlocked Von Bolt and Soul of Hachi!
Last edited by ALAKTORN on Wed Jul 27, 2011 12:22 am, edited 1 time in total.

Guest

Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Guest » Wed Jul 27, 2011 12:21 am

Yeah 950 is the max, i guess they spawn Day 6, 12 and 18, since DragonFogel finished in 19 days.

And you also got Soul of Sonja =P
But i think the only use of Soul of Hachi ever was Time Map 4.

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ALAKTORN
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by ALAKTORN » Wed Jul 27, 2011 12:22 am

Guest wrote:But i think the only use of Soul of Hachi ever was Time Map 4.
well, that's why I wanted it =P

the credits's music is epic btw, one of those musics you don't hear often and I could never have guessed it'd be an AW one if I found it elsewhere

edit: hahaha, I have an S Rank for HC and an A Rank for NC :P

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Dragon Fogel
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Dragon Fogel » Wed Jul 27, 2011 11:53 am

Yeah, no Oozium spawn on Day 24 because you lose as soon as the enemy turn begins. They don't even show a new batch popping out before the mission ends.

So you just destroy all the Oozium already on the map and hold off on destroying any of the weak points until Day 19. (A destroyed weak point won't produce Oozium.)The time limit is... 22 days on NC, I think? And you can't get less than 100 Speed on HC. So going for full bonus points won't interfere with getting a 300.
Dragon Fogel,
Marquis Elmdor's Arch-Nemesis

Don't call me "Dragon".

WWN's War Room High Scores: http://www.celestialbridge.net/fogel/aw ... scores.txt
AW1 version: http://www.celestialbridge.net/fogel/aw ... scores.txt

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ALAKTORN
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by ALAKTORN » Fri Jul 29, 2011 12:44 am

Image

wth, is this normal? O_o

I tried rebeating HC from my last map save hoping it would give me more medals, but I see the trick doesn't work…

STL

Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by STL » Fri Jul 29, 2011 12:58 am

Yeah you also dont get exp again if you reload a map in War Room, Campaign you already have beaten and got exp for.

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Dragon Fogel
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Dragon Fogel » Fri Jul 29, 2011 10:23 pm

Yeah, you have to go all the way through Campaign/Hard Campaign again to get wallpaper and credit in History.
Dragon Fogel,
Marquis Elmdor's Arch-Nemesis

Don't call me "Dragon".

WWN's War Room High Scores: http://www.celestialbridge.net/fogel/aw ... scores.txt
AW1 version: http://www.celestialbridge.net/fogel/aw ... scores.txt

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donnytondesterkste
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by donnytondesterkste » Sat Jul 30, 2011 11:10 pm

So DF, did you manage to beat Neverending War? That one always gave me trouble.
"I'd sig that, but no room. >_>" -Blame Game

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Dragon Fogel
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Dragon Fogel » Sat Jul 30, 2011 11:48 pm

Not yet, no. Haven't worked up the courage to try yet.

I'll make an attempt soon, though.
Dragon Fogel,
Marquis Elmdor's Arch-Nemesis

Don't call me "Dragon".

WWN's War Room High Scores: http://www.celestialbridge.net/fogel/aw ... scores.txt
AW1 version: http://www.celestialbridge.net/fogel/aw ... scores.txt

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donnytondesterkste
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by donnytondesterkste » Mon Aug 01, 2011 9:09 am

It may still be possible to get a Victory March set up somehow. But if you want a full score, I don't see how you can deal with all the minicannons AND neotanks in 15 days...
"I'd sig that, but no room. >_>" -Blame Game

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Dragonite
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Dragonite » Wed Aug 10, 2011 6:36 pm

I honestly find AWDS campaign to be more annoying then AWDOR's nowadays. The wacky gimmicks and units on the missions and the constant focus on tags and powers get on my nerves. DOR's campaign is hard, but most missions tend to be more basic battles focusing on tactics(although the last one is annoying as well). Maybe it's because I'm bad at AW, but..

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Dragon Fogel
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by Dragon Fogel » Sat Aug 20, 2011 2:55 pm

Okay, I'd been dreading Neverending War HC under these conditions, so I hadn't been playing.

Picked the game back up today, and I just beat it.

I used Grimm for the fun of it. Basically I rushed for the airport, and on the winning run, I was able to build a bomber as soon as I had it. Then I just made copters and messed with an HQ capture strategy that worked. My Bomber took some damage from anti-air counters, but it still was in good enough shape to take out the minicannon with some copter support.

I ended up winning in 14 days - one day to spare, that was pretty nice.

The next few missions are a lot easier, so I should be okay for a while now that this one's clear.
Dragon Fogel,
Marquis Elmdor's Arch-Nemesis

Don't call me "Dragon".

WWN's War Room High Scores: http://www.celestialbridge.net/fogel/aw ... scores.txt
AW1 version: http://www.celestialbridge.net/fogel/aw ... scores.txt

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donnytondesterkste
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Re: Campaign Run: Full Points, No Skills, One CO (HC started

Post by donnytondesterkste » Sat Aug 20, 2011 4:57 pm

Any chance at a video or something? That mission always stumped me, as far as the full score was concerned.
"I'd sig that, but no room. >_>" -Blame Game

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