Talk about Advance Wars DS. Debate, laugh, cry, argue about everything to do with our favourite tag game here.
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- Rank: Clothes shopping is NP-Complete.
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Each unit gets it own AI at random when it's built (at least in AW2, but I assume they ported that functionality.) Since it looks like those are separate games you might have gotten an AI that favors infantry in the second one???
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- Location: Italy
Na man, if it were just RNG I’d have noticed it. Those are literally the only possibilities and the only thing that matters is having an AA in that general position…x0_000 wrote:Each unit gets it own AI at random when it's built (at least in AW2, but I assume they ported that functionality.) Since it looks like those are separate games you might have gotten an AI that favors infantry in the second one???
Also I don’t think AWDS works like that. The AI is general for AWDS, and is set at every turn’s start. There’s a glitch or something that when a unit is built, it can be “late”, as in it will move after other units that would usually not move before it, but other than that the AI behaviour seems to be generalized. In a map with 2 Tanks, the AI will either move them both into your units’ range or neither, not mix them up, and that’s decided on AI turn’s start. I think AWDS may work slightly differently from any other game in the series because it’s the only one with a frame-based RNG advance right at the start of AI’s turn (this is what determines the general AI behaviour and who knows what else).
Edit: Eh, meh, it’s what I thought. If the AA is ≤ 6 squares away from the TC, the BC will always prefer attacking an Infantry… even though the Infantry itself is within AA range. It’s fudge stupid, but that’s what it is.
Edit: Lol thanks for the post x0, you sparked interest back in me and now I found a way to manipulate the AI to never build a second BC, so the strategy works. Too bad it’s only for Sasha/Hachi… I’m so sad bland COs miss out by 1kG (can’t build AA).
- Rank: My face is beaming.
- Location: the netherlands(mostly)
I always wondered how the AI works in AW and how it decides priorities and tactics(and why anything resembling non-term strategy often falls apart on complex maps). Has somebody every written things about it?
- Tri-Star CO
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- 3DS Code: 2535-4646-7163
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No one's written anything comprehensive up, but if you're on IRC when I'm awake I could give you a pretty good rundown. It's kinda complex, yet really dumb at the same time.
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