Campaign and Hard Campaign records

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DxDyDzD
Rank: Blue Bomber
Location: War Room

Re: Campaign and Hard Campaign records

Post by DxDyDzD » Fri Apr 15, 2016 6:52 pm

It's possible to win in 5 days with the lab map by capture too.

OS: Colin with 2 money skills, forest move = 1
BM: either
Any: +10 partner def, 3 money skills
Sensei: +20 snow attack, plains move = 1, +2 capture, +10 luck
OR
Sasha: +5 partner attack, +8 partner attack, 2 money skills
Max: +20 snow attack, plains move = 1, +2 capture, +1 APC move

OS builds D1 Inf + APC and caps the city, that's all it needs to do.
BM builds D1 N Recon + S Inf, D2 N APC and switch COs. D3 attack base Inf to 3HP (Sensei) or 2HP (Max), drop Inf on plains, build Recon N. AI D3 must hit Inf to 8HP, not 7. D4 cap, use 2 Recons and APC to block the Tank, D5 win.

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ALAKTORN
Location: Italy

Re: Campaign and Hard Campaign records

Post by ALAKTORN » Fri Apr 15, 2016 11:41 pm

Lol, nice. I didn’t even think about using OS to cap the City. I’m more interested in Any strats though so I prefer the rout.

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DxDyDzD
Rank: Blue Bomber
Location: War Room

Re: Campaign and Hard Campaign records

Post by DxDyDzD » Tue Apr 19, 2016 5:58 am

Lash's Test 4/300 rout :)

Jake: Brawler, Pathfinder, Luck, Star Power
Rachel: Teamwork, Synergy, Pathfinder, Star Power

http://imgur.com/a/4IkqQ

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ALAKTORN
Location: Italy

Re: Campaign and Hard Campaign records

Post by ALAKTORN » Tue Apr 19, 2016 7:35 am

Wow, nice job! :0

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DxDyDzD
Rank: Blue Bomber
Location: War Room

Re: Campaign and Hard Campaign records

Post by DxDyDzD » Mon Apr 25, 2016 8:22 pm

LOL WTF

HC Verdant Hills 2/300 rout
OS: Koal (+13 partner, plains/forest move = 1) + Jugger (+8 direct, luck, plains move = 1, vision + 2, vision skill wasn't needed)
BM: Grit (+8 indirect, +8 partner, luck, star) + Olaf (+8 indirect, +10 forest, luck, star)

http://imgur.com/a/bg0Ro

My strat relies on a relatively rare AI movement.The Megatank on the HQ must move W; usually it stays on the HQ instead.

More combinations are possible for OS.

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ALAKTORN
Location: Italy

Re: Campaign and Hard Campaign records

Post by ALAKTORN » Mon Apr 25, 2016 10:39 pm

Lol wow, nice. You think it’s only possible in HC?

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DxDyDzD
Rank: Blue Bomber
Location: War Room

Re: Campaign and Hard Campaign records

Post by DxDyDzD » Tue Apr 26, 2016 1:40 am

I'm very close to charging a full Tag in NC but I just can't do it.

http://imgur.com/a/0h8tD

There's also the question of how you're going to kill the Mech in the center. Maxed Grimm (+13 partner, +13 direct, 10 luck, Sensei as partner) on OS can't do it, his Tank deals 93 damage with full luck. Jake only gives +1 range so the NE Rockets can't reach it. If you give both BM COs plains AND forest move = 1, they would be able to reach the Mech with the E Recon (assuming Jake is in the back on D2).

I sacrificed the Recon, but still couldn't charge a Tag. You can use the APC, but it charges 0.8 instead of 1.0. And of course giving up two slots for non-attack skills means it's harder to damage enemy units to charge the Tag.

Small note, I lost 4 units (D1 Mech and Recon got killed, D2 2 Mechs suicided on Md Tanks). You start with 19 units among both armies and OS can only build 2 per turn, so that's 23 total. You can't lose any more units without dropping Tech, unless there's some rounding crumpets that I'm not aware of.

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DxDyDzD
Rank: Blue Bomber
Location: War Room

Re: Campaign and Hard Campaign records

Post by DxDyDzD » Sat Apr 30, 2016 6:15 pm

New record, Muck Amok NC 3/300 rout
OS:
Grimm: +8 direct, +20 sandstorm, +10 luck, plains move = 1
Sensei: +20 sandstorm, +10 luck, plains move = 1, Soul of Hachi

BM:
Hawke: +13 indirect, +20 sandstorm, +10 luck
Lash: +13 partner attack

BM moves its APC on D1 and sacrifices it on D2 to make the N Oozium move onto plains instead of tower.
OS puts its APC 2E of the SE city in preparation for Sensei's SCOP Mech. After Tag on D2, load SE Mech, join other 2 Mechs, move TCop back near HQ, build 2 Recons. Then switch to Grimm and advance all HQ units.
The Neotank must skip an attack on D2 Grimm's turn to move closer to the Missiles.
HQ Oozium is killed by Tag Grimm's Recon attacking it on the city, then COP Grimm's Recon attacking it on the plains.

Hawke can do up to 4 damage to Ooziums every time he attacks.

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DxDyDzD
Rank: Blue Bomber
Location: War Room

Re: Campaign and Hard Campaign records

Post by DxDyDzD » Mon May 02, 2016 9:23 pm

The Long March NC 3/300 rout

OS: Jake + Rachel, switch to Rachel on D2
BM: Sasha + Colin

OS Tags, BM COPs to stop enemy Tag.

Hardest part is OHKOing BBoat with Plains Art on D1. Base damage is 72, max luck is 29, so you need to roll 28 or 29 for the kill.

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ALAKTORN
Location: Italy

Re: Campaign and Hard Campaign records

Post by ALAKTORN » Tue Jan 03, 2017 10:28 am

HC M24 Pincer Strike 2/300 must be possible… Edit: I just noticed this map is basically the same in C and HC, so it should be possible in C too.

Image

The AA moving to block the path can move S depending on how you move your BM units, but I can’t understand the logic behind it. Recons/Arty positions seem to be what affect it. Sami + Lash/Koal should be the best teams, Lash may be best.

I think this is possible and it’s the hardest record in the game luck-wise. AI Jugger is both a blessing and a curse. Even with cheat codes I can’t get what I want…

Meh…

Image

11744 charged ;_; http://i.imgur.com/wjWr5dA.png

12128 ;_________; http://i.imgur.com/Xx8ErCt.png I finally got the BS to attack MD over 6HP Rockets and the Rockets to attack Neo over Arty… /// 12160… /// 12224 /// 12288… /// 12320 ;___; /// got the exact same with Koal. /// Think I found a way that doesn’t require Pathfinder for either CO, but idk what to use to charge more…

12384 :( I think that means I’m 0.26 away from TAG… http://i.imgur.com/kFOLxwf.png

I can’t believe I got so close but can’t do it. .__. /// 12416 ._. http://i.imgur.com/09lAMN1.png dealt 4HP to Rockets with Recon D1 so my Rockets got hit to 5HP instead of 6HP. /// Same with Koal, this got complicated. http://i.imgur.com/0bxu4rj.png Didn’t use Synergy with Koal and had to use Pathfinder, so the Rockets stayed at 4HP instead of 3HP, got my Recon hit to 6HP instead of 7HP then suicided to 1HP instead of 3HP, got Neo to 1HP instead of 2HP then suicided on S AA instead of destroying 3HP E Rockets.

12576 http://i.imgur.com/gjYb7uX.png basically did the same as with Koal but using Lash, also had my AA go to 1HP then suicided instead of 2HP (seems to give better charge…). Sad. Sami + Lash APC Boost, Pathfinder, Luck, Star Power; Brawler, Ranger, Pathfinder, Luck. Brawler is required for 10HP Tank to 8dmg City Rockets from Plains, Ranger does 1dmg more to BS (without misses by 1%), Pathfinder is only necessary for 2HP MD to reach 7HP AA.
Possible things I’m not doing that might charge more are: Rockets hitting Neo to 1.1HP then it suicides 0–9 on AA; 2HP MD going 5–1 on 7HP AA instead on 4–1. Oh I guess there’s the 6HP Recon too… I’m going 1–7 on the AA but 1–6 is probably possible too or something. But even in the best case scenario where all those things charge more, I’m still not charging TAG. ._.
Vid: https://www.youtube.com/watch?v=CTXRXxXiXV8

I have to juggle cheatcodes like mad for this.
9216E594 FDFF0200
0216E2B4 308B486E
D0000000 00000000
press L for my attacks max luck
9216E594 FFFD0002
0216E2B4 09F13E42
D0000000 00000000
press B for Jugger’s attacks max luck
9216E594 FBFF0400
0216E2B4 3AEF863B
D0000000 00000000
press X for attacker’s attack to be weak and get max countered (vs. Jugger/Drake at least)
D1 I hold L and do my attacks, for AI D1 I hold B, do B+A for the first Rockets, cheat RNG to 1, frame advance, uncheat, frame advance until attack then hold B, when AA attacks mine I do L+A to go to 1HP (used to press X), then hold B rest of the way. D2 I juggle L and X depending on if I want to suicide etc.

Been doing this crumpets for probably over 10 hours by now. I can’t believe I can’t get it. I’m so sad.

fcastro

Re: Campaign and Hard Campaign records

Post by fcastro » Thu Jan 12, 2017 2:21 am

Good job Alaktorn! Do you replay War room too? It would be interesting to make videos for the 5 remaning imperfect scores (Kita 2.0 6/276, Mial 1.0 5/283, Lion 1.5 7/296, Mega 1.0, 5/288 and Stamp 1.0 5/244) and see if we find new ideas for pushing them to 300.

By the way, in Champion Turn Survival I got 86 maps (4-5-4-2-1-1-2-2-2-4-2-3-4-3 and so on). Skills were Sami (Partner +13, star, hachi) and Eagle (transport +1, luck, storm +20, and vision+2 in order to play M5 without blindsave thanks to STL's strategy for 16 days in classic mode. STL said we can reach 90 maps but I don't see how we would recharge Sami's SCOP for map 2 at the 2nd wave: we would need to charge 2.5 stars in map 8 which seems impossible. (Except if we can keep Sami at day 2 and still win but I don't see how?).

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ALAKTORN
Location: Italy

Re: Campaign and Hard Campaign records

Post by ALAKTORN » Sun Jan 15, 2017 4:06 am

I’m not replaying War Room, but I’m interested in making videos of records. If you have any strategies, tell me and I’ll make vids.

Nice job on the new Turn Survival record!

fcastro

Re: Campaign and Hard Campaign records

Post by fcastro » Sun Jan 15, 2017 8:40 am

Ok I'll post here. Let's start with Kita 2.0. There are a lot of possible AI moves so maybe it could be improved, either by finding 2 kills (highly implausible) or by making AI build less than 13 (remind that in 2.5 mode, we manip AI to build 10 in 7 days, and here it is 6 days).

Sensei (apc, cap +2, money, ) 6/276, 1/13 killed: At d1-d2 build 2 bb and 4 infs, moves all the way south. Ai builds apc, mech, tank and recon (that would be different if you build only 3 infs). At d3 build lonely inf ; AI must move tand and recon all the way east (else restart game).
At d4 unload 1 inf north from port, destroy your base inf (to manip AI). Way to HQ should be open. At d5 unload your 3 remaining inf from the north beaches, and build cruiser so that AI builds only 13.. AI mech must move 2N so that your 3 infs can kill him. Build for tech.

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ALAKTORN
Location: Italy

Re: Campaign and Hard Campaign records

Post by ALAKTORN » Mon Jan 16, 2017 4:01 am

Should move War Room discussion to here: http://forums.warsworldnews.com/viewtop ... 59#p413459

I can’t get an open way to HQ.

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ALAKTORN
Location: Italy

Re: Campaign and Hard Campaign records

Post by ALAKTORN » Wed May 03, 2017 4:49 am

DxD told me to try Sonja for OS in Pincer Strike, I didn’t know that worked for BM. New record: 12768/12800 charged http://i.imgur.com/Z0sgZqo.png

I’m having a hard time optimizing charge. Skills were Sami: APC Boost, Synergy, Pathfinder, Star Power; Lash: Bruiser, Brawler, Pathfinder, Luck. Pathfinder as Lash is actually useless as I’m not suiciding the 2HP MD on the AA anymore, going for 3HP dmg on a Rockets instead. All that attack is necessary to deal 100% on City Rockets with Tank (85% base, 126Atk + Luck vs. 2 stars Defense). So I’m basically using 1 useless skill and another just to get +1HP dmg to a Rockets. On Sami’s day it charges less to deal more damage to the Rockets in the end so she doesn’t need any extra power. Maybe the S Rockets could be put to 3HP instead of 4HP but put together with Sonja a 2HP Neo can’t suicide on the AA I think. Oozium seemingly can’t be manipulated to go 1S.

Edit: I think my only chance is getting the 6HP AA to refuse attacking in the first wave so the BB can repair 1HP before the attack which should be all I need to charge… /// HOLY crumpets I GOT IT I did B+A on the AA before it to get killed, then held X for the refusals and L for the attack. I think it’s actually 2 waves in a row of refusals, then 3rd wave attack…

HAHAHAHAHAHAHA

Image

Gotta thank DxD for suggesting Sonja in OS. That was key. Skills were as before, except for swapping Pathfinder with Ranger in order to try and get the AA refusals. The way I position the non-attacking Recon D1 actually makes me miss on some charge without Pathfinder (because I have to suicide 1HP Neo before), maybe it’s possible to position the Recon/Neo differently but it’s pointless now.

Edit: Sami + Koal confirmed to work with the exact same strategy! So I guess there’s a bunch of leeway for the refusals, because Lash has +15 Atk compared to Koal but he still works. /// Even Sami + Adder works!!! Adder just needs Road Rage instead of Bruiser, deals exactly 100% to City Rockets with Tank. Everything else stays the same. The AA refusals I guess are mostly all on Jugger’s bad luck, thank god for the machine! /// Oh it seems like Pathfinder for Sonja is actually required for the refusals, otherwise the AA just runs away wave 1. You could probably also just move a unit but… lul.

I thought the exact same strategy would work in Campaign but nope, no Oozium there. Can only charge 12448/12800. Hard Campaign only.

Video: https://www.youtube.com/watch?v=skeKKmb7hiM

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