How I would nerf/buff the units

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How I would nerf/buff the units

Post by revivingadvancewars » Sat Apr 16, 2016 1:40 pm

Price changes
Increase by 500: Infantry, Mech, Recon, Artillery
Reduce by 2000: Missiles, Lander, Bomber
Reduce by 3000: Megatank, Fighter, Stealth, Battleship
Reduce by 4000: Piperunner, Cruiser, Sub
Reduce by 5000: Carrier

Charge values changes
Infantry - 0.4 --> 0.2 THIS CANNOT BE UNDERSTATED
Mech - 0.4 --> 0.3
Recon - 1.0 --> 0.8

Oozium (Optional)
Deployable in factories for 18,000 ; Charge value is changed from 3.0 to 1.8

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Xenesis
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Re: How I would nerf/buff the units

Post by Xenesis » Sat Apr 16, 2016 3:39 pm

revivingadvancewars wrote:Charge values changes
Infantry - 0.4 --> 0.2 THIS CANNOT BE UNDERSTATED
Mech - 0.4 --> 0.3
Recon - 1.0 --> 0.8
This would significantly slow down the CO Power charge rates, is there a reason for doing that?
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Re: How I would nerf/buff the units

Post by revivingadvancewars » Sat Apr 16, 2016 9:53 pm

Because it's not fair that $3000 worth of Infantry will charge you faster than $7000 worth of Tank.

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Sven

Re: How I would nerf/buff the units

Post by Sven » Sat Apr 16, 2016 9:56 pm

go play AW2, you'll like it more.

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Re: How I would nerf/buff the units

Post by Dragonite » Sat Apr 16, 2016 10:58 pm

I don't think cheap megatanks are good for this game, and the other fancy tech units have weird quirks as well. Advance wars days of ruin pretty much did the right thing by cutting away some flawed mechanics and reinventing the tank tech tree, among other things. AWDS is probably beyond salvation except accepting it as it is(although I personally dislike the black bomb..)

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Re: How I would nerf/buff the units

Post by Xenesis » Sun Apr 17, 2016 12:06 am

revivingadvancewars wrote:Because it's not fair that $3000 worth of Infantry will charge you faster than $7000 worth of Tank.
That's a feature, not a bug, though?
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Re: How I would nerf/buff the units

Post by Linkman » Sun Apr 17, 2016 1:34 am

I think it's debatable? Raising the charge value for larger units (and lowering inf/recon) means there's incentives to tech which might make for a better game.
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Re: How I would nerf/buff the units

Post by Xenesis » Sun Apr 17, 2016 2:23 pm

Sure, but it's only been an overall lowering of charge rate.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Re: How I would nerf/buff the units

Post by revivingadvancewars » Thu Apr 21, 2016 10:30 am

Infantry spam is still a legitimate tactic in its own right (allows capturing, protects other units, trades well with units in combat, so it need not be incentivized by an exaggerated charge value.

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Xenesis
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Re: How I would nerf/buff the units

Post by Xenesis » Thu Apr 21, 2016 10:46 am

Then why not increase the overall charge rate to compensate?

Like, unless you legitimately think that the CO power rate is a problem, there's no reason to reduce it.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Re: How I would nerf/buff the units

Post by revivingadvancewars » Thu Apr 21, 2016 10:50 am

In Dual Strike it is a problem that you can just spam 15 Infantry to get charged up and then use your SCOP to damage high-value units.

The debate on whether to just lower the infantry or raise the others is pretty much like the "knobs that turn up to 11" debate on Spinal Tap. Is there a real difference?

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Re: How I would nerf/buff the units

Post by Xenesis » Thu Apr 21, 2016 11:06 am

revivingadvancewars wrote:Is there a real difference?
Yes. There's two arguments here.

1. Do Infantry give too much CO Power Charge? (relative to other units, etc.)
2. Is the overall CO Power Charge rate good/bad?

Your response only considers 1.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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