A tank specialist

This board section is for creation of Custom COs under the Advance system. Users are encouraged to rate and comment on other's COs.
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Rank: Corporal Chill
Location: Canada

A tank specialist

Post by GreenEarth » Mon Jan 03, 2011 2:32 pm

And I don't mean like Jess. I mean the tank unit, some people call it small tank. The one that costs 7000G. You know what I'm talking about.

Here's my idea.
Tank units have +10% more firepower (may need to be increased, but I figured 10 was OK due to no other weaknesses, and because tanks are a pretty common unit)
All other units are 100/100

:power: :smallstar: :smallstar: :smallstar:
Tank units are 140/110 with +1 movement
Other ground units are 120/110
All other units are 110/110

:super: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar:
Tank units are 180/130 with +2 movement
Other ground units are 140/110 with +1 movement
All other units are 120/110

*10% firepower included with default COP/SCOP boosts, like in Xen's Balance Hack

The (potentially only) good thing about this CCO is that it is easily hackable into the AW2 rom using Xen's Pointer Hack Ultra.


Re: A tank specialist

Post by Ihmisen » Wed Jan 26, 2011 9:25 am

D2D is outclassed entirely by Hawke.
(S)COP are outclassed by Max and Jess's.

Weak d2d+weak powers=meh. Better than bland, but only a small bit. :miss:

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Rank: The red in a world of black and white

Re: A tank specialist

Post by Airnike » Wed Jan 26, 2011 6:09 pm

One thing: a light tank CO isn't something good because tankspam and win isn't a good thing to base a CCO on.
Lemme see what we have here.

D2D: +10% offense for tanks. Well, under Max, under Hawke, under Jess, under many many COs, though better than Andy or Adder (who have nice CO Powers to balance the thing).
COP: +10% offense for ground units, +1 move and +20% offense for tanks. Could be nice with a tank mass, but it is far too specialized. One of the most powerful attack in COP (150% or over is not seen often at COP level).
SCOP: +10% offense for all units, +30% offense and +1 movement for ground units, and +60/20 with +2 movement for tanks. This rapes Jess's tanks with ease, pretty much send all light units straight to hell (180% 55 -> OHKO), and crushes Colin's Md tanks underfoot.

Kind of unbalanced tank-specialized SCOP specialist. Broken-like SCOP (because half of units used in normal battles are tanks) makes the COP useless in comparison.
Not a CO to be seen in a game... (though IS seems to like unbalance: look at Grit and Colin).

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