CCO: Norm

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Ihmisen
Rank: Nightmare
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CCO: Norm

Post by Ihmisen » Thu Feb 17, 2011 1:29 pm

Name: Norm (Or Norman, if Norm isn't totally a name)
Nation: :os:
Bio: Norm is a hard-worker who sticks to the beaten path. Unorthodox ideas are frowned upon. Is skeptical even of Nell.
:hit: Practicality, Tradition
:miss: Risks, Thought
History: A very standard path to CO. He worked his ass off in school, missing out on some antics for academics. He took things to such an extreme as to do everything the instructors said to a T. On the one hand, he works insanely hard; on the other, he only does what's expected. At the end of high school his parents decided a military career for him and he set off for command school based on his aptitude.
Appearance: Stands 5'10, buzzed black hair and light olive complexion. Mildly thin and stands straight and tall. Wears a standard CO uniform, comparable to Nell's.

:skill: Is very adept with units with favorable matchups(like Anti-Air vs. Fighter), having 120/100, but having no idea what to do with the opposite(Anti-Air vs. Tank) thus having only 80/100. (Favorable meaning above 79%, unfavorable meaning under 50%)

:smallstar: :smallstar: :smallstar: :bigstar: :bigstar:
:power: Levelage-Copies benefits of enemy's D2D.
:super: Raising the Bar-Rounds all %ages against enemy to nearest ten. (95%-100%, 1%-10%)

Power Quotes:
"This is the way this is done."
"You shouldn't have tried that."
"I already know how to beat your type."
"Pity you thought you could outdo me."
"Colorless. Eat the rainbow."
"Comrades!"

Victory Quote:
"*bows*"
Last edited by Ihmisen on Thu May 05, 2011 5:02 am, edited 5 times in total.

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Airnike
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Re: CCO: Norm

Post by Airnike » Sun Feb 20, 2011 2:46 am

Think these things again. This CO is overpowered.
120% offense for above 60% matchups means they'll be at least at 72%. And we don't really care of the weakness because noone's going to attack if it's going to do under 40% damage (32% for him) and these less-than-4 HPs aren't fatal.
COP is completely overpowered in the fact it can save your units when massed (mechspam, anyone?).
SCOP is broken. Spend money and use SCOP to deplete almost half the enemy's funds and use the money against its original owner.
MysteriousLad be like:
Oh hello, I am MysteriousLad.
Do you know when I was an OP player? When I wasn't in WWN and massclaims were legit good? Yea I miss the days I could force town to claim, rout out the mafia, and win the game for free day 3. Sometimes without being killed!
Senpai HPD notices me everyday when I'm town, do no scum play, and still get lynched day 1.
Anyway, it's time to go and ask people to claim and go lynch those who don't with my high-skill OP role.
I am MysteriousLad.

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Ihmisen
Rank: Nightmare
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Re: CCO: Norm

Post by Ihmisen » Sun Feb 20, 2011 4:07 am

I changed the %ages for D2D to take effect. Above 80% should just make a few things go from cripple to OHKO. Made the window of weakness bigger. It'll make cleanup of crippled units a bit harder and pooling units to take out a bigger one harder.
Added stars to both COP and SCOP to make it more justified.

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Airnike
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Re: CCO: Norm

Post by Airnike » Mon Feb 21, 2011 6:53 am

Well, I'd say the weakness should make him 90/100 instead of 80/100, so it isn't too much of a hindrance, and it's like all specialists' stat schemas.
But the COPs are overpowered in their concept, so I can do nothing for you. Ask better players to know to what extent it can go...
MysteriousLad be like:
Oh hello, I am MysteriousLad.
Do you know when I was an OP player? When I wasn't in WWN and massclaims were legit good? Yea I miss the days I could force town to claim, rout out the mafia, and win the game for free day 3. Sometimes without being killed!
Senpai HPD notices me everyday when I'm town, do no scum play, and still get lynched day 1.
Anyway, it's time to go and ask people to claim and go lynch those who don't with my high-skill OP role.
I am MysteriousLad.

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deemo
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Re: CCO: Norm

Post by deemo » Mon Feb 21, 2011 7:11 am

COP: what if you have more units than damage is done? on your example, let's say 55% was done to an infantry. all fine and dandy, except for the fact is what happens when you have more than 5 infantry? does the direct percentage become applied? what if you have 10 infantry, is the damage null unless it is at least 100% or does each take 5.5%? with this, you can create MASSIVE walls that are pretty much unbreakable due to the spam of infantry we see.

SCOP: 1) delete all or most infantry
2) buy expensive units
3) use SCOP
4) laugh as you get free units and more funds

so yeah it basically transforms infantry into stronger units. does it actually "steal" units from your opponent or just spawn random ones? and if so, where are they spawned? regardless, this power is still laughably broken. i think you may have finally found a colin counter, even if it is a broken CO himself

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Ihmisen
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Re: CCO: Norm

Post by Ihmisen » Mon Feb 21, 2011 2:52 pm

I switched the COP to SCOP and got a new COP entirely. I figure spreading out the damage is about equal to a situational invincibility for a turn, which is about 7 stars.

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deemo
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Re: CCO: Norm

Post by deemo » Tue Feb 22, 2011 7:07 am

Ihmisen wrote:I switched the COP to SCOP and got a new COP entirely. I figure spreading out the damage is about equal to a situational invincibility for a turn, which is about 7 stars.
situational invincibility is worth more like 15 stars. or 20.

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Ihmisen
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Re: CCO: Norm

Post by Ihmisen » Tue Feb 22, 2011 4:19 pm

Eagle has situational invincibility is essentially skipping the opponent's turn. Kanbei has it in very high defense. Both are much more common than situational, too.

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deemo
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Re: CCO: Norm

Post by deemo » Tue Feb 22, 2011 6:02 pm

Ihmisen wrote:Eagle has situational invincibility is essentially skipping the opponent's turn. Kanbei has it in very high defense. Both are much more common than situational, too.
Eagle cannot move his infantry units again, plus he doesn't get the extra income he would for "skipping" a turn, and his units can still be hurt in counterattacks.

And Kanbei is hellishly broken, so your point for him is moot.

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Ihmisen
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Re: CCO: Norm

Post by Ihmisen » Tue Feb 22, 2011 10:57 pm

True, did not think of that. Though I thought Kanbei was broken but with fair powers?
Ah well, I made it so as long as it's not a tight choke a wall can be broken by using all the open spots to hit all the infantry. Or at least severely weaken the wall. Hopefully if the SCOP is ready then the enemy has some sort of heavier units that could do something.

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deemo
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Re: CCO: Norm

Post by deemo » Wed Feb 23, 2011 1:43 am

No, both his stats and powers are broken. His COP is okay. His SCOP is not.

And still, to break through it, you would need a lot of units, and you'd need a huge wall to do it.

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Ihmisen
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Re: CCO: Norm

Post by Ihmisen » Thu May 05, 2011 5:03 am

Okay, I threw out the SCOP and added a new power to replace it.

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