Custom COs Compilation. (2.0)

This board section is for creation of Custom COs under the Advance system. Users are encouraged to rate and comment on other's COs.
User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Custom COs Compilation. (2.0)

Post by Marmalad » Mon Dec 02, 2013 1:01 am

Hey there, here's a new version of my personal CCOs list !

Many changes have been made but because of the new maximum number of allowed characters by message I cannot let the first draft of my CCOs list here, but nevermind, I rather bring you my new ideas than the older ones (which were not really good at all).

Do not forget the fact that these CCOs are here to replace all the AW2 COs, so we have 19 new characters here (2 COs are missing because I am working on them).

It is not finished yet but I want to show you my work to see what you think about it, and to have some advices too. :D
I chose to focus on the gameplay so the background of all characters is not explained here, but I will add it someday.

***

Name: Luke

-Faction/Army: Orange Star

Design Section

-In Game Biography (Optional): A talented recruit who is in rivalry with Sheren. He’s famous for his bravery.

-Profile quote:

-Hit/Miss: Get a tan. Tantrum.

-Description:

-Personality:

-History:

CO's Theme (optional): Factory Domination.

Quotes:
-“This is not by pleasure…”
-“I do my duty.”
-
-
-
-
*

Technical Section

Skill:
•115/90 Direct-combat units.
•+20 Counterattack.
•100/100 other units.

CO Power Meter: ***XXX

CO Power: -Valor-
•130/100 Direct-combat units.
•3 HP Heal for Soldier units.
•+10% Defense for all units.

Super CO Power: -Daring Assault-
•130/100 Direct-combat units.
•3 HP Heal for all units.
•+30 Counterattack (50%).
•+10% Defense for all units.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Rayane.

-Faction/Army: Orange Star.

Design Section

-In Game Biography (Optional): A relaxed CO who despite his skills, often underestimates what risks he takes.

-Profile quote:

-Hit/Miss: Sunglasses. Dust.

-Description:

-Personality:

-History:

CO's Theme (optional): Nell’s theme.

Quotes:
-“Ah! Not even a scratch!”
-“I’ll dazzle you all!”
-“I’m unbeatable!”
-“And you hope hurt me with THAT?”
-“You call that an attack?”
-“Victory is for winners! …or something like that.”
*It’s a good day for winning a battle!

Technical Section

Skill:
•80/120 for all units.

CO Power Meter: ****XXXX

CO Power: -Thunder Twist-
•100/140 for all units.

Super CO Power: -Thunder Twist-
•100/180 for all units.
•Terrain stars give no defense bonus.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Andrea.

-Faction/Army: Orange Star.

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-
-
-
-
-
-“More than confidence, there are skills.”
*

Technical Section

Skill:
•100/100 all units.

CO Power Meter: **XXXXX

CO Power: -Manoeuvres-
•120/110 all units.

Super CO Power: -Masterstroke-
•140/110 all units.
•Terrain stars give firepower.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Sheren.

-Faction/Army: Orange Star.

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:


Technical Section

Skill:
•+1 Movement range for Mech units.
•+1 Movement range for Transport units.
•100/100 all units.

CO Power Meter: XXXXX

CO Power: Ø

Super CO Power: -Energizer-
•130/110 all units, +1 Movement range for all units.
•Indirect-combat units can take a second action, 70/110, +2 Movement Range.

--------------------------------------------------------------------------------------------------------------------------------------

Name: ???

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:


Technical Section

Skill:
•No movement chart penalty.
•Terrain stars give no defense bonus.
•100/100 all units.

CO Power Meter: ***XXXX

CO Power:
•Rainy Day.
•+1 Vision Range.
•Hidden HP.

Super CO Power:
•2 HP Mass Damage.
•Reduces Fuel.
•Rainy Day.
•+1 Vision Range.
•Hidden HP.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Tempest. (inspired by the CO Tempest made by ThrawnFett)

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-“Time to rain on your parade!”
-“Ever been ice skating in a tank?”
-“Hope you brought your umbrella!”
-
-“Forecast ? Today: Death. Tomorrow not looking good either.”
-
*After the rain… the flood!

Technical Section

Skill:
•90/100 all units.
•Immunity to weather.

CO Power Meter: **XXXXX

CO Power: -Downpour-
•110/110 for all units, +1 Movement range.
•Rainy day.

Super CO Power: -Ice Storm-
•140/120 for all units, +1 Movement range.
•Snowy day.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Gerald.

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-“Stop playing around!”
-
-
-“I’ll beat you black and blue!”
-
-
*Uh. Done, already?

Technical Section

Skill:
•+10% Deployment cost.
•110/110 Ground and Soldier units.
•120/100 Air units.
•100/120 Naval units.

CO Power Meter: ******

CO Power: -Valkyrie Strike-
•140/110 Ground units, +1 Movement Range.
•150/110 Air units, +1 Movement Range.
•100/130 Naval units.

Super CO Power: -Ragnarok-
•110/140 Ground units, +1 Movement Range.
•120/110 Air units.
•110/150 Naval units, +1 Movement Range.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Joyce

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-“I will show you no mercy!”
-“Don’t make me waste my time.”
-“You’re mine!”
-“You’re fighting for nothing!”
-“Now it’s on. And that’ll hurt a much.”
-“
*It was too easy for me!

Technical Section

Skill:
•120/120 for all units.
•+20% Deployment cost.

CO Power Meter: ****XXX

CO Power: -Ascendancy-
•+1 Movement range for Direct-combat and Transport units.
•+1 Fire Range for Indirect-combat units.

Super CO Power: -Conquering Fire-
•140/140 for all units.
•+1 Movement range for Direct-combat and Transport units.
•+1 Fire Range for Indirect-combat units.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Jun

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-
-
-“Apart from that, what do you up to?”
-
-
-
*I’ll get me a coffee now…

Technical Section

Skill:
•105/105 for all units.
•1 Luck.

CO Power Meter: *XXXXX

CO Power: -Revitalization-
•1 HP Heal for all units.
•+10% Defense for all units.

Super CO Power: -Resurgence-
•3 HP Heal for all units.
•120/130 for all units.
•+9 Luck.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Damond

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-“Moar!”
-“Come on! I’m getting bored!”
-“My mind is as my skills… Completely broken!”
-“And so what, you gonna call the police?”
-“You’ll get traumatized!”
-“Man, what a fight! It’s scrumpadoochous!”
*We… Ahem! I won!

Technical Section

Skill:
•70/100 Indirect-combat units, +1 Range.
•100/100 other units.

CO Power Meter: **XXXXXX

CO Power: -Provisions-
•All units are fully replenished.
•+10% Defense for all units.

Super CO Power: -Sharp Wind-
•3 HP Mass Damage, reduces fuel.
•+10% Defense for all units.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Maëlis

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-
-“How dare you?”
- “You don’t have the right to stand up against me!”
-“You maggot!”
-
-
*

Technical Section

Skill:
•120/100 Soldier units.
•120 Transport units.
•100/100 for other units.

CO Power Meter: ****XXXX

CO Power: -Hasty Pace-
•City Deployment.
•+10% Deployment cost.
•140 Transport units, +1 Movement range.
•+10% Defense for all units.

Super CO Power: -Rollout-
•APC appear on all allied cities.
•100/160 for Transport units, +1 Movement range.
•City Deployment.
•+10% Defense for all units.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Aaron

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-“So my idea was true.”
-“You’ve made a mistake, don’t you?”
-“The world doesn’t need you to keep moving.”
-
-
-“What is good with foreknowledge, is sarcasm.”
*Finally, my hunch paid off!

Technical Section

Skill:
•+1 Vision range.
•100/110 for all units.

CO Power Meter: ***XXX

CO Power: -Prediction-
•100/120 for all units.
•Pre-emptive counterattacks.

Super CO Power: -Destiny-
•120/120 for all units.
•+1 Vision range (+2).
•Piercing vision.
•Pre-emptive counterattacks.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Luce.

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-
-
-
-
-
-
*

Technical Section

Skill:

CO Power Meter:

CO Power:

Super CO Power:

--------------------------------------------------------------------------------------------------------------------------------------

Name: Rose

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-
-
-
-
-
-
*Well, that was a nice battle!

Technical Section

Skill:


CO Power Meter:

CO Power:

Super CO Power:

--------------------------------------------------------------------------------------------------------------------------------------

Name: Frud

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:


Technical Section

Skill:
•90/110 for all units.
•+30 Counterattack.

CO Power Meter: ***XXXXX

CO Power: -Concealment-
•Hides HP intel from foes.
•+20 Counterattack (50%).
•+10% Defense for all units.

Super CO Power:
•Hides HD intel from foes.
•2 HP Mass Damage.
•2 HP Heal for all units.
•+20 Counterattack (50%).
•+10% Defense for all units.

--------------------------------------------------------------------------------------------------------------------------------------

Name: Chris

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-“ Why are you keep moving?”
-“I have to find a replacement…”
-“
-“I was non violent before you came here.”
-“I used to be a fool like you…”
-
*

Technical Section

Skill:
•110/110 all units.
•-30% Counterattack.

CO Power Meter: **XXXX

CO Power: -Overwork-
•-20% Deployment cost.

Super CO Power: -Outburst-
•-20% Deployment cost.
•160/110 all units.
•-20% Counterattack (-50%).

--------------------------------------------------------------------------------------------------------------------------------------

Name: Talas

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-“It’s funny to see you rushing to die!”
-“Oh, my toy is already broken… I have to find another one!”
-“Here it comes! Blood, and death!”
-“How’s this?”
-
-“You’re struggling! How cute!”
*I’m impatient to see them again…

Technical Section

Skill:
•130/80 Indirect-combat units.
•100/100 for other units.
•Pre-emptive counterattack (40%).

CO Power Meter: *****XXX

CO Power: -Harassment-
•1 HP Mass Damage.
•1 HP Heal.
•+1 Movement range for all units.
•+10% Defense for all units.

Super CO Power: -Fracture-
•3 HP Missile.
•+2 Movement range for all units.
•+35% Counterattack (75%).
•+10% Defense for all units.

--------------------------------------------------------------------------------------------------------------------------------------

Name: SKrlett

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:


Technical Section

Skill:
•70/70 and no fire range for Indirect-combat units.
•130/115 for other units.
•Terrain star give no defense bonus.

CO Power Meter: ******XXXX

CO Power: -Pursuit-
•+1 Vision range.
•Piercing vision.
•-10% Deployment cost.

Super CO Power: -DeadHammer-
•Tanks appear on allied cities.
•+1 Movement range for all units.
•+1 Vision range.
•Piercing vision.
•-10% Deployment cost.

--------------------------------------------------------------------------------------------------------------------------------------

Name: B.Vins

-Faction/Army:

Design Section

-In Game Biography (Optional):

-Profile quote:

-Hit/Miss:

-Description:

-Personality:

-History:

CO's Theme (optional):

Quotes:
-“Target located. EXTERMINATE.”
-“3, 2, 1, boum.”
-“Oops! Wrong button.”
-“Failed to launch mercy program.”
-“Error 403: The enemy is still alive.”
-“Missile launched.”
*

Technical Section

Skill:
•115/115 for Ground and Naval units.
•100/100 for Air units.
•Terrain star give no defense bonus.

CO Power Meter: ***XXXXX

CO Power: -Bombardment-
•3 HP Missile.
•+5% Defense for Ground and Naval units.
•+10% Defense for Air units.

Super CO Power: -Eradication-
•6 HP Missile.
•140/140 for all units.
Last edited by Marmalad on Wed Jul 05, 2017 6:09 pm, edited 45 times in total.

Guestman

Re: Custom CO Compilation.

Post by Guestman » Tue Dec 03, 2013 11:05 am

Whew! Got the time to read through this :)! I think you should concentrate on one CO, then make other COs. You're creative. However, dispersing your creativity into so many COs not only makes the task harder for you, but also for the readers, who have to remember what they thought about the first CO after going through the 5th one. For example, the few things i could remember from the text were some suggestions for Aaron and Rayane:
-Aaron, as he claims predict the future, could have first strike in his CO powers.
-For Rayane, he should either be a defensive, or an offensive CO, but he cannot be both: If he has 80/120 everyday, it means (for me) that he needs to overthrow the opponent with tactics, rather than brute force. Having 120/120 during his :power: seems to contradict it, and out of character (except you want to make him a more offensive oriented CO, then your :skill: may be out of character).
As i said, you've got some creativity, my lad. Better invest it in one CO! :wink:

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom CO Compilation.

Post by Marmalad » Wed Dec 04, 2013 2:24 am

Thanks for your comment. ^^

Though, I won't hold myself on only a single CO. Whatever I have to face off, I want to get them up to the end. I'll take my time, but I really want to do it.
I'm determined ! :arrr:

It doesn't necessarily mean that I am going to turn a deaf ear, I want to make interesting characters ! :ph43r:

I'm actually working on the background, to make my COs more comprehensive and coooooool. :D

For Rayane, I'll think about it. I'm pretty sure you're right. I'll make some changes for COP and SCOP later (COP: 100/140 and SCOP: 120/180 maybe ? how powerful...).
But for Aaron, I think it's nice like that. Counter Break will be way too strong, if Prediction and Destiny stay as they are...

I'm also working on the Co's sprites ! o/

Guestman

Re: Custom CO Compilation.

Post by Guestman » Wed Dec 04, 2013 11:10 am

Ok, then...i'll look forward to it :) (and to these sprites of yours too !)

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom CO Compilation.

Post by Marmalad » Fri Dec 06, 2013 2:50 am

Hey !

Some drawings I've made to give you an idea of the designs of Aaron, Luticelia, and Sonnerz.
Remember there are only simples sketches made hastily. They are not final versions.

Aaron:
http://i56.servimg.com/u/f56/16/94/79/97/aaron_10.jpg

Luticelia:
http://i56.servimg.com/u/f56/16/94/79/97/lutice10.jpg

Sonnerz:
http://i56.servimg.com/u/f56/16/94/79/97/sonner10.jpg

I tried to do some sprites on Photoshop, but it was really difficult, and so loooong to make. But I don't give up !

You can now read the story of the Antimatter Co specialist Sonnerz ! Enjoy. :D

Guestman

Re: Custom CO Compilation.

Post by Guestman » Thu Dec 12, 2013 3:21 pm

Your pics aren't bad at all !
If i come back another time, i'll take on your CO's (since i was just passing by)

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom CO Compilation.

Post by Marmalad » Fri Dec 13, 2013 4:47 am

Yeay !

At the moment, I'm formulating the past of all my CCOs.

I'll trying to give you some sprites as soon as possible (however, I've no time to do everything at the same time, so be patient) !

I'll do my best ! :wink:

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom CO Compilation.

Post by Marmalad » Sat Dec 14, 2013 8:45 pm


muramasa no login

Re: Custom CO Compilation.

Post by muramasa no login » Sat Dec 21, 2013 9:04 pm

:? too...many...COs... :?
Bad jokes aside, this Compilation isn't bad at all, they just need some tweaking (and stories, description,etc...but i guess you know that).
My main problem is Sonnerz though: Not only do his powers deal mass damage in a specific pattern, but they also give him huge stats boots (20/20 boost and the area boosts). Without the 1HP limit, this would be pretty overpowered, since he would get too much for 4/7 stars. However, it makes them underpowered, since those stats he gets are suppposed to help him get an advantage over his opponent, but doesn't kill his units, which is quite a disadvantage. Also, 100/90 infantry makes them the worst of the AW2 cast.
Maybe he's intended to be a boss CO, or you may have other plans/strategies for him. If not, i would suggest changing him completely.

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom CO Compilation.

Post by Marmalad » Sun Dec 22, 2013 10:31 pm

Yeah, I think you're right.

And yes, Sonnerz was supposed to be like a boss CO, but if he's cheap, i think there are no interest to play him.

Then, maybe it will be better like this ?

:skill:
•Sonnerz is a high-skill CO in field of mechanicals repairs. His units can recover HP and fuel/ammos on every buildings which are under control, whatever they are.
•Tank, Medium Tank and Néotank are 100/110.
•Everything else is 100/100.

CO Power Meter: :smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar:

:power: CO Power:
-Void boost-
Projects an antimatter bombshell that deals 3 HP of damage to all units (except Sonnerz's units) in a 5x5 diamond pattern.
Sonnerz's units get an attack (+10%) and defense (+10%) boost.
Strengthens the offense of units present in the area, by 20% (grant them to 130/110 (130/120 for tanks)).

:super: Super CO Power:
-Void blast-
Sends a powerful discharge of dark matter that deals 4 HP of damage to all units in a 5x5 diamond pattern.
Sonnerz's units get an attack (+10%) and defense (+10%) boost.
Strengthens the offense of units present in the area (Sonnnerz's units only), by 30% (grant them to 140/110 (140/120 for tanks)).

COP and SCOP cannot kill a unit. If it would normally kill a unit, that unit gets 1 HP.

I'm pretty sure it's more balanced like this. But maybe i'm wrong. What do you think about that ?



EDIT: The new look of Aaron ! :)

http://i56.servimg.com/u/f56/16/94/79/97/aaron210.jpg

Sorry for the bad quality... :(

muramasa no login

Re: Custom CO Compilation.

Post by muramasa no login » Wed Dec 25, 2013 3:37 pm

Well, he seems less overpowered, but you can still do better than that. Do you have a specific playstyle for him (How the reader will or should play Sonnerz) ?
Aaron's not bad. His right leg looks weird, though.

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom CO Compilation.

Post by Marmalad » Fri Dec 27, 2013 10:05 pm

Hem, Sonnerz was supposed to be, unlike the "traditionnal" boss CO, a "boss" not because his firepower is immoderate with is COP/SCOP or D2D capacities, but because he's irritating and hardy.
Sonnerz is a resistant general, particulary in the long run. More of that, he has no weaknesses (only advantages).

I have a new idea for him.

His D2D capacities stay as they are. I think it's cool like that.

However, I've made some tweakings about his COP,SCOP and Powermeter.

Powermeter: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar:

:power: CO Power:
-Infernal Pace-
Sonnerz's units get an attack (+10%) and defense (+10%) boost.
All Sonnerz's units which are on buildings belonging to him recover instantly 4 HP (fuel and ammo is also replenished).

:super: Super CO Power:
-Steel Legion-
Sonnerz's units get an attack (+20%) and defense (+20%) boost.
All Sonnerz's units which are on buildings belonging to him regain all theirs HP (fuel and ammo is also replenished).


The emphasis is put on the fact that Sonnerz is a factory worker first. Units need to stay on a building to maximize the effect of the COP/SCOP, and so they have to retreat. COP and SCOP are really effective when Sonnerz is under attack, because with that, he can easily defend his HQ/position. The global boost is also usefull and makes his units ready for anything.

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom CO Compilation.

Post by Marmalad » Wed Jan 15, 2014 5:05 am

Aaron ! (a little better)
http://i56.servimg.com/u/f56/16/94/79/97/aaron_12.jpg

Carolyn ! (first draft)
http://i56.servimg.com/u/f56/16/94/79/97/caroly10.jpg

Rayane ! (I have to change his right arm...)
http://i56.servimg.com/u/f56/16/94/79/97/rayane10.jpg

B.Vin ! (she's not naked, she's a hologram. I'll certainly add some colors and details later to explicit that)
http://i56.servimg.com/u/f56/16/94/79/97/b_vin_10.jpg

I try to improve the gameplay (and the background...) of my COs too, don't worry. However, I need time ! :wink:


Any idea, criticism ? (about characters, power, D2D capacities...) Tell me if something's wrong for you. :mrgreen:

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom CO Compilation.

Post by Marmalad » Tue Mar 18, 2014 7:33 am

I'm back ! :geflash:

Gerald's look ! o/
http://i56.servimg.com/u/f56/18/10/01/21/gerald10.jpg

Now I'm preparing Sheren's appearance ! And also, I think I have to complete many things about the background of my characters... Sorry, I do it very slowly, but I'm currently busy. :(

User avatar
Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD

Re: Custom CO Compilation.

Post by Xenesis » Tue Mar 18, 2014 9:52 am

This is great to see.

It's nice seeing art for all of this :)
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom CO Compilation.

Post by Marmalad » Fri Mar 21, 2014 3:35 am

Thanks you so much Xenesis !

That refresh me and make me feel even better. :)

Don't worry, all of those characters will be totaly complete one day ! However, I'm really bad for coding. I tried to understand correctly how it works but it's easier said than done...

User avatar
Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: Custom COs Compilation. (2.0 !)

Post by Marmalad » Fri Jun 26, 2015 6:43 pm

Hello there !

I made a new version of my CCOs list. Hope you will like it. :)

Do not hesitate to tell me your opinion, it always helps. ;)

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