CO Zed (Ver. 2.11)

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HPD
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CO Zed (Ver. 2.11)

Post by HPD » Sun Oct 16, 2005 11:38 pm

Name: Zed
Alliance: Image Turquoise Corona

Description: Zed looks kinda like the stereotype professor, with white hair standing in every direction and a bald crown. He doesn't wear any glasses, though. In his left hand, he holds an hourglass at about the height of his eyes. He wears a white lab-coat that almost reaches to his shoes. Behind his lab-coat, he wears a brown set of pants and shoes.

Biography: Originally, Zed worked for the Turquoise Corona government, as one of the most skilled scientists. In these days, Zed was very specialised in petrol chemistry. He made a lot of discoveries, mainly on fuel efficiency and refinery. It was especially interesting for the TC Army, which was in dire need of improvements. Turquoise Corona's economy was getting boasted because of these discoveries, and the country started to consume more and more oil. This also made him a prime player in the oil crisis that followed a few decades after.

In the civil war that followed on the oil crisis, Zed became more and more affiliated with the TC army. His knowledge of the small amount of oil that was left was needed to win the war. Eventually, TC more or less won. But the oil reserves now only had a few drops left.

Action had to be taken. TC planned to send out an army and tankers to uncharted territory and search for oil in lands that have been forgotten in the centuries that had passed. Zed needed to go with them on this journey, and was trained as a CO in the period between the civil war and the search for oil. During this period of time, Zed became particularly interested in the workings of time, and he made some interesting new discoveries on the manipulation of time. These discoveries eventually made their way into the TC army, and are now used by Zed to give him an extra edge in combat. These devices are still in an experimental state, though, and cannot function all the time.


Personality: Zed is very intelligent, but he's not yet very experienced with warfare. He is also very polite and isn't known to be rude to anyone, not even his enemy. He hates to rush things, he likes it a lot more to sit down and work things out slowly.

:hit: Science
:miss: Rush hour

:skill: Without his time-devices active, Zed is just a plain CO with 100/100 stats for all units.

Power bar: :smallstar: :smallstar: :smallstar: :smallstar: :bigstar: :bigstar: :bigstar: :bigstar: :bigstar:

:power: Flashback
Zed's units use their time-devices to turn their position backwards to their starting point.

All of Zed's units are set back in the initial place they were on at the start of this turn. Any units built before triggering the COP will be reverted back to funds again, so no unit collision can occur.

:super: Reset the Clock
The time-devices start working on their maximum ability, fully resetting the clock to the start of the day.

In addition to the effects of Flashback, all HP lost by Zed's units this turn is regenerated (destroyed units don't come back to life, though), fuel and ammo lost this turn is replenished (except for the daily fuel loss of air/naval units) and all of Zed's units are allowed to move again.

Power quotes: "I need more time!"
"This will only take a minute!"
"Your time is running out!"
"This just isn't your lucky day!"
"I don't have time for you!"

Victory quotes: "Wait a minute, I win!"
"You need to work on your timing."


Version history:
1.0: 26-5-2004
Originally created the CO for the CO Empire

2.0: 16-10-2005
Total revamp of the CO. Changed everything but name, quotes and alliance.

2.1: 18-10-2005
Fixed an error regarding building units in the COP, and added the fuel/ammo replenishment for the SCOP.

2.11: 20-10-2005
Added TC army emblem (w00t); changed miss.

2.12: 8-5-2006
Added indentations in the biography section.
Last edited by HPD on Mon May 08, 2006 9:49 pm, edited 5 times in total.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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solarconquest

Post by solarconquest » Sun Oct 16, 2005 11:53 pm

I don't really like this guy's powers... Lightning Strike and full repairs for 9 stars? I dunno, something's wrong here...
What you say? Only 9 out of 10? Despicable!

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HPD
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Post by HPD » Sun Oct 16, 2005 11:58 pm

It's no damn LS! As with your COP, you return to the initial position you were at the start of the day, meaning you don't have the insane movement capabilities LS has. What you lose on movement, you gain with your health.

And it's no full repairs either, you only get the HP back you lost on the turn your SCOP gets activated. Meaning the only HP you regain is that what you lost on counterattacks.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Post by Narro87 » Mon Oct 17, 2005 2:47 am

I like him although I don't see why his COP should cost four stars, unless they recover the HP they lost, too.
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Post by Nightlit » Mon Oct 17, 2005 3:05 am

Yeah, he seems pretty OK to me. After all, he doesn't have a day to day benefit and so he needs to use his COP to get any non strategic advantage.
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Post by HPD » Mon Oct 17, 2005 7:03 am

Well, I made his power four stars because it can give you a great strategical advantage in combat. It basically allows you to go into a rampage mode and hurt everything without worrying about getting seen or indirects guarding the units. Just because you will turn back to the place you were at the start of the day, so you'll also fall back immediately to your formation. This works best when used with a defensive strategy and is VERY powerful in Fog of War. When used correctly, it can definetely live up to its cost, imo.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Post by Nightlit » Mon Oct 17, 2005 8:26 am

I definitely agree. That is exactly what I would use it for. It also allows you to make attacks from worse terrain and then fall back to better terrain. Or even better, attack a unit and then fall back to a fuel to repair the counter damage. All in all, a highly useful power that has a lot of strategic value.
"Disperse my loyal battle monkeys!" - Zetta, Makai Kingdom

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Post by Crystal Guard 292 » Wed Oct 19, 2005 8:56 am

My opinions: Fix the COP exception that I mentioned to you, and I'd throw in a re-ammo (maybe refuel, to make him more fog-deadly) on the SCOP
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Post by HPD » Wed Oct 19, 2005 8:59 am

Well.. yea, I want the SCOP to be a COMPLETE re-do of your same turn, so I was planning to include re-fuel and re-ammo the things lost. I just didn't think of adding it when I typed it up.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Post by x0_000 » Wed Oct 19, 2005 9:00 am

I like the idea. dunno what I would do to improve it...

His miss isn't too original. I'd change it to Waiting in line. :)

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Post by HPD » Wed Oct 19, 2005 9:03 am

That's exactly the problem I'm facing. I can only improve the design section. For the powers, I can just add or remove stars. No more, no less. So it will be hard to ever S-rank this CO if the initial score is a B...
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Post by DTaeKim » Wed Oct 19, 2005 9:05 am

He looks good. If I understand him correctly, I assume you would want to use the CO powers at the end of his turn?

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Post by HPD » Wed Oct 19, 2005 9:09 am

Correct. It works kinda similar to Lightning Strike, except you don't get to do two turns in a single day, but you get to do the single turn twice in a day.

Updated to version 2.1, btw.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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x0_000
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Post by x0_000 » Wed Oct 19, 2005 9:21 am

I really think you should change his Miss :P.
Only in math can you buy 600 cantaloupes and not look like a nutter.

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Post by HPD » Wed Oct 19, 2005 9:27 am

Any suggestions? I don't like it much either..
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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x0_000
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Post by x0_000 » Wed Oct 19, 2005 9:45 am

"Waiting in line."
"Bus stops."
Only in math can you buy 600 cantaloupes and not look like a nutter.

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Post by DTaeKim » Wed Oct 19, 2005 10:12 am

I definitely like him then. Good job!

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Post by thefalman » Thu Oct 20, 2005 1:22 am

Perhaps his miss should be '24 hour days'? :P
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Blame Game

Post by Blame Game » Thu Oct 20, 2005 7:58 am

Wow. I must say, this is probably the most interesting CCO I have ever seen. I think I like X0_000's first idea for a new miss, though. Otherwise, it's a very cool idea.

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Post by HPD » Thu Oct 20, 2005 8:32 am

Thanks for all the helpful comments and suggestions for the miss! If anyone still has a good one, please post it. I'll make sure to give you the credit you deserve.

It seems like I haven't lost my CCO creating abilities yet! Thanks for the positive reactions!
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Post by Banzo803 » Thu Oct 20, 2005 5:17 pm

Is it just me or does the name not fit. Zed sounds like a more young and dynamic name to me. Perhaps change the name to Albert or something proffessor-stereotyped.
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Post by x0_000 » Fri Oct 21, 2005 7:53 am

Nice change for the miss. If I was gonna suggest a name change like Banzo803 is doing, I would say Quinn.
Only in math can you buy 600 cantaloupes and not look like a nutter.

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Post by HPD » Fri Oct 21, 2005 8:10 am

Nah, I'm not changing the name, just because it's pretty much the only thing that was salvaged from its original design made somewhere in spring last year. If I'd change the name, I'd be creating a whole new CO, and I didn't like that. I just wanted to revamp my old one.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Post by Banzo803 » Fri Oct 21, 2005 4:52 pm

fair enough
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Winners of the Breakdancing Monk Stamp of Approval Award: 4
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Post by ThrawnFett » Sat Dec 17, 2005 7:51 am

*bumps for easier finding*
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Re: CO Zed (Ver. 2.11)

Post by ThrawnFett » Sat Dec 17, 2005 9:11 am

heropsychodreamer01 wrote:Name: Zed
Alliance: Image Turquoise Corona

Description: Zed looks kinda like the stereotype professor, with white hair standing in every direction and a bald crown. He doesn't wear any glasses, though. In his left hand, he holds an hourglass at about the height of his eyes. He wears a white lab-coat that almost reaches to his shoes. Behind his lab-coat, he wears a brown set of pants and shoes.

Biography: Originally, Zed worked for the Turquoise Corona government, as one of the most skilled scientists. In these days, Zed was very specialised in petrol chemistry. He made a lot of discoveries, mainly on fuel efficiency and refinery. It was especially interesting for the TC Army, which was in dire need of improvements. Turquoise Corona's economy was getting boasted because of these discoveries, and the country started to consume more and more oil. This also made him a prime player in the oil crisis that followed a few decades after.
In the civil war that followed on the oil crisis, Zed became more and more affiliated with the TC army. His knowledge of the small amount of oil that was left was needed to win the war. Eventually, TC more or less won. But the oil reserves now only had a few drops left.
Action had to be taken. TC planned to send out an army and tankers to uncharted territory and search for oil in lands that have been forgotten in the centuries that had passed. Zed needed to go with them on this journey, and was trained as a CO in the period between the civil war and the search for oil. During this period of time, Zed became particularly interested in the workings of time, and he made some interesting new discoveries on the manipulation of time. These discoveries eventually made their way into the TC army, and are now used by Zed to give him an extra edge in combat. These devices are still in an experimental state, though, and cannot function all the time.


Note: Zed will not appear in the Turquoise Corona campaign.

Personality: Zed is very intelligent, but he's not yet very experienced with warfare. He is also very polite and isn't known to be rude to anyone, not even his enemy. He hates to rush things, he likes it a lot more to sit down and work things out slowly.

:hit: Science
:miss: Rush hour

:skill: Without his time-devices active, Zed is just a plain CO with 100/100 stats for all units.

Power bar: :smallstar::smallstar::smallstar::smallstar::bigstar::bigstar::bigstar::bigstar::bigstar:

:power: Flashback
Zed's units use their time-devices to turn their position backwards to their starting point.

All of Zed's units are set back in the initial place they were on at the start of this turn. Any units built before triggering the COP will be reverted back to funds again, so no unit collision can occur.

:super: Reset the Clock
The time-devices start working on their maximum ability, fully resetting the clock to the start of the day.

In addition to the effects of Flashback, all HP lost by Zed's units this turn is regenerated (destroyed units don't come back to life, though), fuel and ammo lost this turn is replenished (except for the daily fuel loss of air/naval units) and all of Zed's units are allowed to move again.

Power quotes: "I need more time!"
"This will only take a minute!"
"Your time is running out!"
"This just isn't your lucky day!"
"I don't have time for you!"

Victory quotes: "Wait a minute, I win!"
"You need to work on your timing."


Version history:
1.0: 26-5-2004
Originally created the CO for the CO Empire

2.0: 16-10-2005
Total revamp of the CO. Changed everything but name, quotes and alliance.

2.1: 18-10-2005
Fixed an error regarding building units in the COP, and added the fuel/ammo replenishment for the SCOP.

2.11: 20-10-2005
Added TC army emblem (w00t); changed miss.


Wow, I get a chance to rate the legendary Zed. Not that I'm going to be biased towards him, I made that mistake before.

Name: No meaning I can see, but I have heard it as a name (albeit a rare name). 4/5

Bio: All in all, well written. Obviously a more complete history of TC will help it make more sense, but I won't mark off for that. A few spelling errors (I think you mean "boosted" here: "Turquoise Corona's economy was getting boasted"), but my only other complaint has no real bearing on the rate. I think it's easier to read if you put an extra line between paragraphs since there's no indentation. 9/10

Quotes: Lots of time references, but a lack of really clever puns. I'd love to see a corny pun or two that are so characteristic of AW. 4/5

Creative Total: 17/20

Abilities: BLAND'D! 0/0

COP: Very powerful and strategic, I think that most will underestimate the power of this COP. The best use I can think of is from that old topic "The Range Game". It allows you to strike and break chokepoints without worrying about the indirect barrage killing you. As you've said, it works wonders in FoW. This basically allows you a double first strike. In some hands, it's useless, but in the hands of a master, it can do significant damage. It's hard to judge, but I'd almost say that 4 stars is too cheap. While 5 stars seems like too much, this power can basically give units up to 200% attack, with the ability to apply it to 2 targets. I can see it still working well for 5 stars, seeing as how it can be as nasty as Adder or Sonja's SCOPs. 30/40

SCOP: Another nasty power, this one has so much more potential than the COP does. You can literally destroy an entire chokepoint and not take a scratch. You can scout with one turn, then destroy with the next in FoW. Or you can literally hit and run in a way that no other CO could do. All in all, this is the kind of power that a long bar should contain. I think the price is fair, allowing him to match with the other long bars. This is possibly one of the best original powers I've seen in a CCO and I would love to actually play with it. While I doubt it can be perfect, I think it's very close to being properly priced. 38/40

Technical Total: 68/80

Total Rank: 85/100 --> :arank:

Honestly, I could be off on my pricing assessment. And that's the only thing holding you back from an S. If another Senior Rater thinks that 4 stars is fair for you COP, I'll gladly change it to an S.

Well done, HPD, a great CO here.
Wow. We went from a cynical look at history repeating itself and Pichu swearing to Veggie Tales. Thrawn is definitely online. ~Pichu
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Post by HPD » Mon Dec 19, 2005 10:41 am

Thanks for your rating! I probably won't change anything on his abilities, though. Maybe a bit of bio, then submit him again for a re-rate. Hopefully it will be an S then. I still want one of my CCOs in the Hall...
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Post by HPD » Mon May 08, 2006 9:46 pm

Bump, because I want this one to get in the Hall.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Kireato

Post by Kireato » Wed May 10, 2006 7:36 am

Ah, that's quite a nice rate Thrawn.

*saves*

Though for the blandness and long powers, I'd say it's not too much to overpower one power a bit... It's IMO, quite hard to play the range game if the opponent gets to strike first with superior firepower... And this CO needs to be in range of the opponent IIRC. But I haven't thought enough for this so...
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HPD
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Post by HPD » Wed May 10, 2006 8:05 am

Well, obviously, if the enemy is out of your reach, your powers are useless. Zed needs to play semi-offensive in order to be able to use his powers well.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Kireato

Post by Kireato » Thu May 11, 2006 7:31 am

Wait, there's something I only realized now...

Flashback... Does it allow you to move/attack after you got back to your initial position?

From Thrawn's rate, I assumed that they moved again... And that makes Thrawn very much correct about making it a 5 star power. (And that's a minimum... I could still see it balanced at 6...)

But now that I've taken a good look at the description...
It doesn't say anything about moving or attacking again.

And just getting back in position is something I'd only price 3 stars... As a first approx...

This is confusing...
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x0_000
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Post by x0_000 » Thu May 11, 2006 11:59 am

From what I read only the SCOP allows the units to move again.
Only in math can you buy 600 cantaloupes and not look like a nutter.

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HPD
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Post by HPD » Fri May 12, 2006 1:16 am

Well, all the units that have already moved the turn Zed uses his COP will be set back to their initial position. They cannot move again, though. However, the units you haven't moved yet, can. Which makes it a very interesting strategical COP to use.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Kireato

Post by Kireato » Fri May 12, 2006 6:00 am

I don't doubt the strategical use. But I'd still price it at 3 stars. Using twice the units to get through a meatshield means you have much less to beat up what's inside. And you still need to be in range of your opponent to do anything... Definitely fun to play with though.

However, this comment from Thrawn:
While 5 stars seems like too much, this power can basically give units up to 200% attack, with the ability to apply it to 2 targets.
makes me think that he may have misunderstood the power.

In which case, your CCO would probably deserve a much better score... Unless Thrawn decides that it's overpriced and takes points off for that...
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Re: CO Zed (Ver. 2.11)

Post by Yuganon » Fri May 12, 2006 6:25 am

heropsychodreamer01 wrote:Name: Zed
Alliance: Image Turquoise Corona

Version history:
1.0: 26-5-2004
Originally created the CO for the CO Empire


2.0: 16-10-2005
Total revamp of the CO. Changed everything but name, quotes and alliance.

2.1: 18-10-2005
Fixed an error regarding building units in the COP, and added the fuel/ammo replenishment for the SCOP.

2.11: 20-10-2005
Added TC army emblem (w00t); changed miss.

2.12: 8-5-2006
Added indentations in the biography section.


Heh.
teabag a piranha tank, heart barely beatin'

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HPD
Tri-Star CO
Tri-Star CO
Rank: Mentat
Location: The Mountain
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Post by HPD » Sat May 13, 2006 12:35 am

Kireato wrote:I don't doubt the strategical use. But I'd still price it at 3 stars. Using twice the units to get through a meatshield means you have much less to beat up what's inside. And you still need to be in range of your opponent to do anything... Definitely fun to play with though.

However, this comment from Thrawn:
While 5 stars seems like too much, this power can basically give units up to 200% attack, with the ability to apply it to 2 targets.
makes me think that he may have misunderstood the power.

In which case, your CCO would probably deserve a much better score... Unless Thrawn decides that it's overpriced and takes points off for that...


Well yes, that quote does hint to the fact that he might have misinterpreted it. That's also the reason why I have tweaked Zed relatively little and yet have submitted him for a rating again. I don't really know how I would balance the powers more than I currently have. The only thing I can really change are the relative power costs.

And I still think 4 stars is fine. 3 stars is certainly underpriced for such a strategical COP. It might seem to do relatively little, but it also has a bit of a psychological effect on your opponent, which would be quite dreadful when it is priced at a mere 3 stars. Basically, it forces opponents to guard chokepoints twice as heavy, as Zed's COP can easily annihilate one when it's been timed right. Also, air units are very powerful with this COP, as they can make hit and run attacks on enemy key units without having to fear any retaliation by anti-air units.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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HPD
Tri-Star CO
Tri-Star CO
Rank: Mentat
Location: The Mountain
Contact:

Post by HPD » Sat May 13, 2006 12:52 am

Perhaps you're right. It might not be clear to everyone..

Although reading the SCOP afterwards does hint to the COP making units unable to move again..
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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Stormtrooper
Location: Here
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Post by Stormtrooper » Sat May 13, 2006 1:13 am

Very clever idea you have here. Like others have said however, you may want to re-word what every effect does, so it is clear.

I've seen others say the "creative" section to the power, then make a bullet-list of what the power actually does. You should probably do the same.

I am curious as to why you picked the name, "Zed"... I may be wrong, but isn't its etymology along the lines of some hebrew king?
Whizz-Bang-Pow!

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HPD
Tri-Star CO
Tri-Star CO
Rank: Mentat
Location: The Mountain
Contact:

Post by HPD » Mon May 15, 2006 4:19 am

I don't have a clue, actually. It just sounded like a nice name to me at that time..

Some have suggested a name change for him in the past, but that would severe every connection with the original CO, and I didn't want to lose my old CO, just re-vamp him to a better one instead.
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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CO_Frosty
Location: Fortaleza/Ceara/Brazil

Post by CO_Frosty » Mon May 15, 2006 11:24 pm

In addition to the effects of Flashback, all HP lost by Zed's units this turn is regenerated (destroyed units don't come back to life, though), fuel and ammo lost this turn is replenished (except for the daily fuel loss of air/naval units) and all of Zed's units are allowed to move again.


Perhaps you're right. It might not be clear to everyone..

Although reading the SCOP afterwards does hint to the COP making units unable to move again..


Errr....confusing FTW?

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