CCOs: Project Advance Wars Frontier

This is the section for creating custom COs under the new DS tag system. Users are welcome to post their own creations here or comment on other's CCOs.
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Eliwan

Re: CCOs: Project Advance Wars Frontier

Post by Eliwan » Sun Dec 20, 2015 8:13 pm

Recently...My entire family got really sick; I decided to go back to tinkering with somebody's AWXP engine and ran out of ideas so I started reading every single CCO on multiple AW forums because I wanted to find something interesting to code?

and in the process of doing that I remembered that this thread existed and I had wanted to come back to it when it was more full.
This site, it exists, I keep forgetting it does.

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The Thunder
Rank: 2D Game Artist
Location: South Portland

Re: CCOs: Project Advance Wars Frontier

Post by The Thunder » Wed Feb 24, 2016 4:11 am

Eliwan wrote:and in the process of doing that I remembered that this thread existed and I had wanted to come back to it when it was more full.
It's as full as it's gonna get. 10 CCOs on my thread. That's all I've done.

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Eliwan

Re: CCOs: Project Advance Wars Frontier

Post by Eliwan » Wed Feb 24, 2016 5:33 am

The Thunder wrote:It's as full as it's gonna get. 10 CCOs on my thread. That's all I've done.
Oh.

When I first encountered the thread it only had 2 in it, which was my point.
This site, it exists, I keep forgetting it does.

User avatar
The Thunder
Rank: 2D Game Artist
Location: South Portland

Re: CCOs: Project Advance Wars Frontier

Post by The Thunder » Wed Feb 24, 2016 7:34 am

And now it has 10. So feel free to... uh... code whatever, I guess. Yeah.

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