Single-Player Maps High Scores and Strategy

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ALAKTORN
Location: Italy

Re: Single-Player Maps High Scores and Strategy

Post by ALAKTORN » Thu Apr 13, 2017 8:28 am

Been trying to get Fragment Isles 10/450 but now that’s a crumpets record. The map is so stupid, the AI can either build every day next to HQ or never build anything other than the starting 2 Infs and 1 more soldier for the most part, but the manipulation makes no fudge sense and seems to require crumpets Dusters that really don’t help with winning quickly. Bomber can OHKO Plain soldiers but every time you kill one the AI just builds it back, it’s fudge stupid, I have no idea how you’re supposed to capture them both on D10. I once captured Yellow on D10 but I couldn’t even drop at Blue. Getting them both seems so ridiculous, you just don’t have enough strong units to deal even with just the 3 unavoidable soldiers the AI builds, even if you let the Yellow TC load the Inf and the various BCs/Dusters help you out by attacking each other, it’s fudge impossible. On D7 you can have both isles filled with units or only the 3 soldiers on each side, for no apparent fudge reason.

11/434 134P I think I’m on the right track… both Infs were hit to 8HP so I couldn’t win on D10. D1 TC, D2 Duster, D3 Inf + TC, D5 Bomber. Duster moves on HQ and attacks S Inf, then 2S and kills it, TC protects cap 1S. Duster 1S 1W destroys TC. Bomber must move 6sq within the W Yellow Factory to manipulate an AA there. The interactions N with Yellow Infs and Black BC must end so there’s only 1 Yellow Inf with 4 or 5HP, then the Mech is built there (RN 29 works). Blue BC must go attack the Bike and will help around the Yellow HQ for the rest of the game. D6 TC build just to go close Blue Factory on D8. Then I’m not really sure what to do, use Bomber/Duster to kill the soldiers around HQ and block the Factories. COZ Rockets can OHKO Plain soldiers. D6 vid: https://www.youtube.com/watch?v=hmEIiHbbOt4 Oh and the stupid thing is that I’m not using a CO unit, because it wastes too much money.

T14 Fragment Isles 10/450 FUDGE YES BABY!!!! This requires so much luck, oh my god. I’ll try to write a D2D, but it’s gonna be hard.

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DxDyDzD
Rank: Blue Bomber
Location: War Room

Re: Single-Player Maps High Scores and Strategy

Post by DxDyDzD » Thu Apr 13, 2017 3:42 pm

Awesome. Verified C5 6/450 on console.

Have you done Peril Maze 9/450 yet? Your score on CS is still 10/450.

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ALAKTORN
Location: Italy

Re: Single-Player Maps High Scores and Strategy

Post by ALAKTORN » Thu Apr 13, 2017 10:09 pm

DxDyDzD wrote:Have you done Peril Maze 9/450 yet? Your score on CS is still 10/450.
No, I want to figure that out myself later on.

T14 Fragment Isles 10/450 D2D. I changed my strategy to remove some of the luck required, but it’s still incredibly random and requires a ton of luck. I’m sure a better strategy is possible… but I cba to bang my head against this anymore. I now allow Lin to build the extra Mech near the HQ and let her TC help bring away an Infantry, because the luck required otherwise is too much coupled with keeping 7HP after Brenner’s Inf attack (0 Luck). Edit: …AI D5 is a complete and utter mess. My new strategy may not be that much better than getting the Mech built away from HQ…

Day 1
- Build T Copter from the southern Airport.

Day 2
- Move T Copter 4E.
- Build Duster from the northern Airport.

Day 3
- Move T Copter 5E.
- Move Duster 8E.
- Build Infantry from the southern Factory.
- Build T Copter from the northern Airport.

Day 4
- Attack southern Infantry from HQ.
- Load Infantry onto T Copter, move T Copter 6N and drop south.
- Move remaining T Copter 6E.
- Save.

Enemy Day 4
- Brenner’s T Copter must move 5S 1W.

Day 5
- Move Duster 2S and destroy Infantry.
- Begin capturing the HQ.
- Move northern T Copter 1S 1E.
- Move remaining T Copter 3E 3N.
- Build Bomber from northern Airport.
- Save.

Enemy Day 5
- Your Infantry must keep 7HP.

Day 6
- Continue capturing the HQ.
- Move wounded T Copter 1W 1N.
- Move remaining T Copter 1E.
- Save.
- Move Duster 1W 1S and destroy T Copter.
- Move Bomber 4N 3E.
- Build T Copter from northern Airport.
- Save.

Enemy Day 6
- Isabella’s Duster must attack Brenner’s Infantry and her B Copter must attack Lin’s Bike from east.
- Lin must move her T Copter 6E. She must also not move a wounded Infantry on top of a Factory. If this doesn’t happen, you might have to restart the map.

Day 7
- Finish capturing the HQ.
- Build 2 Infantry from the newly captured Factories.
- Destroy Infantry from the north with Bomber.
- Attack the other Infantry with Duster from the Factory.
- Load CO onto newly built T Copter and move 6E.
- Save.

Enemy Day 7
- Isabella’s B Copter must destroy Bike without moving and the Duster must attack Infantry.
- Lin must attack Isabella’s B Copter with Infantry, load the other Infantry onto T Copter, and build a Bike near the HQ.

Day 8
- Move Duster 2E 1N and destroy Infantry.
- Move CO T Copter 6N.
- Destroy Mech with Bomber.
- Load both Infantry onto T Copters.
- Move northern T Copter 2N 2W and drop north.
- Move remaining T Copter 3N 3E and drop east.
- Build Rockets from the eastern Factory next to your HQ.
- Save.

Enemy Day 8
- Your Infantry must keep full HP.

Day 9
- Move CO T Copter 1N 5E.
- Save.
- If Bike is in range, destroy it with Rockets.
- Move Bomber 7E and destroy Mech.
- Begin capturing both HQs.
- Move Duster 1S 6E and destroy Infantry if available.
- Move low HP T Copter 1N 1E.

Day 10
- Finish capturing both HQs.

Attacks (worst case scenario):
50% 52% +100
94% +100
104% +100
54% 50% +100
114% +100
94% +100
43% +100
=
150.777…P

I didn’t mention it because I think it might not change anything, but Lin builds the Mech near the HQ in this D2D. She can build it N very very rarely, but I don’t think that affects anything…

Edit: Finally got it on DS, took over an hour. This map is insane. On D5 there are a lot of things that must go well, but I don’t know what they are, so I only listed what must happen on D6 (what happens is probably consistent and relies on how D5 went).
Last edited by ALAKTORN on Mon Apr 17, 2017 2:16 am, edited 1 time in total.

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ALAKTORN
Location: Italy

Re: Single-Player Maps High Scores and Strategy

Post by ALAKTORN » Mon Apr 17, 2017 1:52 am

While sleeping last night I noticed what a stupid mistake I made in my Fragment Isles D2D. You don’t need to keep 7HP… just attack E Infantry first then S Infantry and let them be at 5HP each. You drop 1N instead of 1S and need Brenner to have 1 single wounded Inf next to HQ, so you can shield with TCs. That way capping Brenner is easy, you’ll need more moves to max Power but it makes reproducibility so much better. Edit: Just tested this and got Mech built N, it didn’t work… Looks like no Infantry moves S of HQ so Isabella’s Duster attacks me instead… in my video where it works the Duster retreated but that’s RNG I guess.

GipFace
Rank: Lord of Children Games

Re: Single-Player Maps High Scores and Strategy

Post by GipFace » Fri Apr 21, 2017 10:37 am

OK dxdydzd get 'er done. Massive luck required like most of these silly high scores.

C2 A Single Life 4/419 D2D (120S 149P 150T)

D1
Inf 1S
Tank 2E
Arty 2E

AI D1
Inf must go 1S1W and attack tank. Tank must have 10hp remaining.

D2
Arty KO 6hp recon (171P)
Inf 1N1E

AI D2
Inf must go 1S and wait.

D3
Arty KO 8HP recon (172P)
Tank 1S KO 4hp inf (172P)
Inf 2N

AI D3
7hp tank attack inf: 43-48%. Tank must only deal 43%-44%. 6hp inf counters 2-7%. Inf must deal at least 4%.

D4
Arty KO 7hp tank (157P)
Tank 2N1E attack bike (73P). Bike must have 3hp remaining. Ideally the tank should deal 78%-79%.
Inf 1E

AI D4
3hp bike attacks inf: 15-17%. Inf must be at 5hp. Inf counters 22-27% and KOs.

Power: 745 / 5 = 149

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DxDyDzD
Rank: Blue Bomber
Location: War Room

Re: Single-Player Maps High Scores and Strategy

Post by DxDyDzD » Mon May 01, 2017 3:53 am

Pentagram 6/445, so close :(
Cheats:
0x0214BFA8 12: max damage, min counter
0x0214BFA8 65: min damage, max counter

D1
turn on max damage, min counter
BCop 3S3E, attack meteor
Md 1N 3W, attack meteor
Art 1S1E
W Mech 2E
Tank 1N 1W
S Mech 1N

AI D1: caps your city, attacks your Mechs with Infs (7-6, 7-7)

D2
BCop 1S4W, attack Tank (58)
CO Art, destroy plains Inf (226)
Tank 2S1E, destroy Inf (175)
Md 1S2E, destroy Inf (197)
move Mechs onto cities

D3
BCop destroy Tank (162)
Tank 3S1E, attack meteor
CO Art 2N
Md Tank attack meteor
9HP Mech 1S1E
10HP Mech 2E
turn on min damage, max counter

AI D3: attacks your city Mech with Inf from plains, loses 6-7

D4
turn on max damage, min counter
Art attack War Tank (47), should get +1 zone
BCop attack Tank (60)
Tank 1N1W
Mountain Mech 2N, destroy Inf (170)
Other Mech 1E
Move Md Tank onto city
turn on min damage, max counter

AI D4: attacks your Mech with Antitank, 10-5. If the Mech has 4HP, the Md doesn't attack your Md.
attacks your Tank with Tank, 7-6
*2-3 frames before the reticule disappears, turn on max damage, min counter to make the Inf attack your Tank. This should not change the Tank-Tank outcome.
*while the Inf is attacking your Tank, turn on min damage, max counter
attacks your Tank with Inf, 6-6
attacks your Md with Md, loses 5-7

D5
turn on max damage, min counter
BCop destroy Tank (158)
Art destroy War Tank (149)
Md destroy Md (162)
9HP Mech 1N1E, attack Antitank (44)
Join Mech
turn on min damage, max counter

AI D5: attacks your Tank with Tank, 5-3
caps your HQ with 6HP Inf
Antitank retreats onto city

D6
CO Art destroy Mech (205)
Md Tank 1E, destroy Inf (201)
BCop destroy Tank (165)
Mech destroy Antitank (151)

1130 damage, 12 kills, 16 attacks

Screenshots
Spoiler: show
Image Image Image
Image Image
old strat, 6/442
Spoiler: show
D1
turn on max damage, min counter
BCop 4S1W, attack Tank (58)
Md 1N 3W, attack meteor
Art 1S1E
W Mech 2E
Tank 1N 1W
S Mech 1N

AI D1: caps your city, attacks your Mechs with Infs (7-6, 7-7). If it loses the first attack 6-7, the NW Inf attacks the Mech instead of capping your city.

D2
BCop destroy Tank (162)
CO Art, destroy plains Inf (226)
Tank 2S1E, destroy Inf (175)
Md 1S2E, destroy Inf (197)
move Mechs onto cities

D3
BCop attack Tank (60)
Tank 3S1E, attack meteor
CO Art 2N
Md Tank attack meteor
9HP Mech 1S1E
10HP Mech 2E
turn on min damage, max counter

AI D3: attacks your city Mech with Inf from plains, loses 6-7

D4
turn on max damage, min counter
Art attack War Tank (47), should get +1 zone
BCop destroy Tank (158)
Tank destroy meteor
Mountain Mech 2N, destroy Inf (170)
Other Mech 1E
Move Md Tank onto city
turn on min damage, max counter

AI D4: attacks your Md with Md, loses 5-7
attacks your Tank with Tank, 7-5
attacks your Mech with Antitank, 10-5

D5
turn on max damage, min counter
BCop 5E, destroy Tank (164)
Tank 1N (this blocks the path to your HQ and makes the Inf attack Tank)
Art destroy Md (163)
Md 1N1W
9HP Mech 1N1E, attack Antitank (44)
Join Mech
turn on min damage, max counter

AI D5: attacks your Tank with Inf, 6-5
turn on max damage, min counter to get Mech to attack Md
when Mech attacks Md, turn on min damage, max counter to make it lose 2-8
Antitank retreats onto city

D6
CO Art destroy War Tank (149)
Md Tank destroy Mech (184)
BCop destroy Inf (176)
Mech destroy Antitank (151)

User avatar
DxDyDzD
Rank: Blue Bomber
Location: War Room

Re: Single-Player Maps High Scores and Strategy

Post by DxDyDzD » Sat May 13, 2017 11:18 pm

C20 9/443
I had cheats on while doing this, so I don't know how hard it is to get for real.

D1
Cap base and airport
Inf far N, Bike + Mech far S

D2
Cap base and airport
Cap cities w/ Inf and Bike
Mech 2S
AA 4S

ED2
Duster attack Inf, 10-6
Bcop and Duster attack Bike, 2hp left (?). Bcop must attack from E (?)

D3
Cap cities
10HP Mech 2S, cap city
Build Fighter
AA 2N 3E
Mech 1N 1W

ED3
BCop attack Tank from S (?)
Duster attack N Inf
Bomber attack capping Mech

D4
CO Fighter, 2S 2E
Build TCop, load Inf
Bike 1N 2E
N Inf 3W
2HP Mech 2N
1HP Mech 1N 1E
AA 1S 1E

ED4
BCop attack Bike, 10-4
BCop attack Inf from S
Duster destroy Inf from E
Yellow Tank destroy blue Tank from E

D5
Bike 1S 2W
Fighter destroy Bcop from E
AA destroy TCop from S
TCop 2S 4E, drop E
1HP Mech 1S
2HP Mech 1E

ED5
Blue AA destroy Inf
Blue AA hit Duster to 2HP (?)

D6
1HP Mech 2E, join 2HP to it
Load Inf, TCop 6E
Bike 1S3E, cap city
Fighter destroy TCop from W
AA destroy Mech from W

ED6
Blue AA destroy Bike
Blue Tank attack Antitank
Yellow Tank attack blue AA

D7
Mech 1S 1E
Bike 1N 3W
Fighter 4N, destroy TCop
AA 2N, destroy Mech on road
TCop 1N 4E, drop E

ED7
Yellow Duster should attack blue Tank, not suicide on Fighter

D8
Cap HQ
Bike and Mech 1S
Fighter 1S 1E
AA 2S 2E, destroy Mech
TCop 2N

ED8
Only Fighter should die
Yellow builds Inf, Mech, TCop

D9
Cap HQ

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