C22 - The Great Owl (D2D)

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Asrial

C22 - The Great Owl (D2D)

Post by Asrial » Sun Aug 02, 2009 7:18 pm

There's a YouTube video SOMEONE ELSE made for this mission and I watched it and decided to convert it to a text based D2D as a personal project (and then posting it here for everyone else to use).

However, as I was doing it, I noticed a few areas that seemed like they could be improved upon so I decided to see about making it a better guide (boy was that a mistake, lol, as you can tell by the original posting date and this edit date; I now see exactly why there's no D2D guides for perfection on the larger missions (they're so touchy when it comes to unit movements)).

In the end, I finished a day faster than the YouTube video. However, I tried to also streamline the movements so it flows a bit better (though a few spots still feel a bit chaotic in how you're bouncing back and forth with unit commands). I've also seen it listed that you can get a faster speed score on this mission but I have no clue how or where to start (I just don't have that mindset really) but this will, beyond any doubt, finish the mission AND (barring any randomness that requires you start the mission over to change the outcome) get you a perfect power/technique score.

If you have any questions or if the instructions seem a bit unclear or if something isn't working.. post here so we can clean it up.

.

http://www.youtube.com/watch?v=O5_jK8UX28Q -- part 1
http://www.youtube.com/watch?v=fWrcVxI0tv0 -- part 2

.

YouTube Guide

Speed = 106 pts (14 days)
Power = 150 pts
Techn = 150 pts
Total = 406 pts

My Guide

Speed = 113 pts (13 days)
Power = 150 pts
Techn = 150 pts
Total = 413 pts

.

DAY 1

- move northwestern infantry to capture the city north of it (3N)
- move 2nd from the top eastern infantry to capture the city northwest of it (1W2N)
- move northern fighter (1W1N)
- move middle fighter (1W)
- move southern fighter (1S1W)
- move eastern mech (1E1N)
- move bike to just below the prior mech (2E2N)
- move southern war tank to just behind the bike (2E1S)
- move northern war tank to just behind the prior war tank (1E3S)
- move southwestern mech to just behind the prior war tank (1E1N)
- move northwestern AA to just above the rear war tank (2E4S)
- end turn

DAY 2

- finish capturing the cities with both infantry
- build a regular tank from the eastern factory
- move both war tanks southeast (2E1S)
- move western mech east (2E)
- move battle copter (2E)
- move remaining mech (1E)
- end turn

DAY 3

- move northern fighter to attack the northern bomber from the west (5E1S)
- move northern AA to just north of the prior bomber and destroy it (1E2N)
- move northeastern infantry to the airport and start capturing it (2E)
- move middle infantry (1E2N)
- move northwestern infantry all the way south (3S)
- load Lin into the tank and move it east (4E)
- move battle copter into the southwestern city (1W1S)
- move middle fighter all the way east and destroy the fighter (5E)
- move southern fighter behind the war tanks (4E)
- move lower health mech into the mountains (1S)
- move remaining AA east and destroy the bomber (3E)
- end turn

DAY 4

- finish the airport capture
- move middle infantry all the way east (2E)
- move northwestern infantry (1E2S)
- move both war tanks (2E1S)
- move tank to just north of the rear war tank (2S2E)
- move both mechs south (2S)
- move bike to capture southeastern city (2E3S)
- move southern AA to just east of the bike (2E4S)
- move middle fighter south to between the mechs (4S)
- move northern AA (1W3S)
- move the northern fighter just west of the tank (1E5S)
- move southern fighter just west of the bike (2E2S)
- move the battle copter just north/west of the fighters (1E2S)
- build a bomber
- end turn

DAY 5

- finish the city capture with the bike
- move southern fighter (the one right behind the bike) east (6E)
- move northern fighter (the one right behind the tank) to just north of the prior fighter (6E1S)
- move the tank to just west of the prior fighter (4E1S)
- move both war tanks (3E1S)
- move eastern AA to just north of the tank and destroy the infantry (3E2N)
- move both mechs east (2E)
- move bomber all the way east (6E)
- move remaining AA to between the mechs (2E4S)
- move remaining fighter to behind the tank (5E)
- move battle copter to just behind the prior fighter (4E1S)
- move western infantry all the way south (3S)
- build a rig from the southeastern factory
- move northern infantry east and capture the city (1E)
- end turn

DAY 6

- move northeastern fighter (the one directly east of the tank) east (1E)
- move rear war tank to between the tank and the fighter and destroy the tank (2E1N)

* using the front war tank to destroy the tank (and then moving Lin south and using the rear war tank to destroy the AA) is more efficient, but will completely change the D2D from this point on (the enemy war tank will destroy itself because your CO zone will have increased) *

- move low health fighter to between the bike and bomber (4W)
- move remaining war tank east and attack (and destroy) the AA (save and reload until it's destroyed) (1E)
- move tank south (1S)
- move remaining fighter to the front (3E1S)
- move low health AA south (1S)
- move bomber to just north of the low health AA (2E2N)
- move both mechs east (2E)
- move remaining AA to just below the low health mech (3E1S)
- move battle copter south over the mountains (1S)
- move bike to between the mechs (2E1N)
- build a bomber from the southern airport
- load southwestern infantry into the rig
- move rig (3E3S)
- finish city capture with the northeastern infantry
- end turn

DAY 7

- move southeastern fighter to block the newly created war tank (3E1N)
- move the remaining front line fighter to between the cities in the back line (7W1S)
- move rig between both back line fighters and supply them (3E1S)
- move tank to attack the northeastern AA from the south (2E1N)
- move southern war tank east and destroy the AA (1E)
- move the remaining war tank east and destroy the tank from the south (3E)
- move the front line bomber to destroy the war tank from the south (1E1S)
- move the low health AA into the northeast city and destroy the AA (1E1N)
- move the remaining AA north and destroy the infantry from the east (1E3N)
- move remaining fighter east to just behind the war tank (4E)
- move battle copter east (5E)
- move remaining bomber all the way east (7E)
- end turn

DAY 8

- move the fighter blocking the war tank (1E1S)
- move eastern bomber all the way north and attack the missiles (6N)
- move the eastern war tank west (3W)
- move the tank to where the war tank just was (2E)
- move the remaining bomber east and attack the war tank from the west (5E)
- move the remaining war tank to destroy the war tank (3E1N)
- move lower health AA east between the cities (4E)
- move the remaining AA northeast (two south of the rockets) (3E1N)
- move battle copter all the way east (5E)
- move middle fighter east (2E)
- move rig to behind the war tank (4E1N)
- move the remaining fighter east to behind the tank (8E1N)
- build a bomber from the southern airport
- save here
- end turn

* the enemy infantry MUST destroy itself; if this doesn't happen, destroy them with the higher health infantry *

DAY 9

- destroy the newly created AA with your war tank just north of it
- move the tank to destroy the rockets to the north (1W4N)
- move the rig east between the bomber, fighter, and war tank (4E)
- move the full health AA to just east of the tank (1E1N)
- move the remaining AA to just south of the tank (2W2N)
- move the remaining war tank north (3N)
- move the southwestern bomber all the way east (7E)
- use the northern bomber to destroy the missiles
- move the infantry on the northern airport to the south (2S)
- build a bomber from the northern airport
- move the infantry on the northern city southwest (1W1S)
- end turn

DAY 10

- attack (and destroy; save/load here) the newly created AA with your full health war tank
- move the bomber that destroyed the missiles to attack the eastern war tank from the west (2E1S)
- move the tank north and destroy the AA (2N)
- move the northern aiport bomber east to destroy the CO war tank from the south (5E2S)
- move the higher health AA northwest to destroy the infantry (save/load here if the AA has 6 health) (1W2N)
- move the lower health AA to join with the prior AA (2W1N)
- move the southern bomber north to destroy the war tank from the south (5N)
- move the northern infantry south (2S)
- move the rig to the south/west of the two used bombers (1W4N)
- move the remaining war tank north to destroy the AA (1W3N)
- move the remaining bomber into the city north of the eastern mountains (5E2N)

* save here; the instructions on the fighters are very specific; the goal is to get the enemy AA to destroy the NORTHERN fighter; if need be, use the fighter east of the factory if it has 3 health and ther other two only have 2; if the southern fighter is destroyed, you can still continue the mission with the same concepts listed but the movement locations will be off; if all fighters have 3 health, reload until you figure out which one the enemy AA goes after *

- out of the two southwestern fighters, move the higher health fighter just southeast of the tank (1E and 5 or 6 N)

- out of the two southwestern fighters, move the remaining fighter just southeast of the prior fighter (2E and 4 or 5 N)

- end turn

DAY 11

- use the southern war tank to attack (and destroy) the newly created AA (save/load here)
- move the battle copter north to attack the artillery from the south (1N)
- move the nearby bomber east to destroy the artillery from the north (4E1N)
- use the tank to destroy the AA directly east of it
- move the war tank northeast to destroy the infantry (1E1N)

* there seems to be a random element here and sometimes the above infantry will be at another location which will put your war tank in range of the enemy rockets; the mission can still be finished with a 413 score, but be aware of minor changes that may be needed *

- move the AA northwest to destroy the infantry (1W5N)
- move the rig west of the tank and supply it (and the bomber) (1W2N)
- of the remaining 3 bombers, move the eastern bomber east and north to attack the missiles (E43N)
- move the middle bomber east and north to attack the southern AT from the south (4E1N)
- move the western bomber east and north to attack the western AT from the south (5E1N)
- build a bomber from the northern airport
- end turn

DAY 12

- use the southern war tank to attack (and destroy) the newly created AA (save/load here)
- move the bomber created from the northern airport northeast to attack the northwestern AT from the east (4E2N)
- build a bomber from the northern airport
- move the war tank northeast to destroy the infantry (3E1N)

* if the war tank doesn't have enough health to OHKO the infantry because of the prior mentioned random element, use your AA to soften/finish them *

- in the northeastern set, destroy the western AT with the western bomber
- move the tank south of the enemy AA and attack it (3E2N)
- in the northeastern set, destroy the missiles with the eastern bomber
- in the northeastern set, move the remaining bomber northeast to attack the rockets (1E2N)
- move the remaining bomber north to destroy the southern AT from the south (1W4N)
- end turn

DAY 13

- use the bomber on the northern airport to destroy the infantry in the bombing zone (3E3S)
- use the northern bomber to destroy the AT
- move the northern war tank northeast to attack the AA from the west (1E1N)
- move the bomber south of the tank north to destroy the AA from the north (3N)
- move the bomber south of the rockets north to destroy the rockets from the south (1N)
- move the northeastern bomber north to attack the AT from the east (1N)
- move the remaining bomber northwest to destroy the AT from the south (1W1N)
- move the tank south (1W5S)
- use the remaining war tank to destroy the newly created AA
Last edited by Asrial on Thu Oct 08, 2009 10:15 am, edited 7 times in total.

Asrial

Re: C22 - The Great Owl (D2D)

Post by Asrial » Wed Aug 12, 2009 3:18 pm

I haven't forgotten about this, just been busy.

Asrial

Re: C22 - The Great Owl (D2D)

Post by Asrial » Sat Sep 12, 2009 8:45 am

I'm getting closer.

I've managed to nail a reproduceable 13 day, 150 power, 150 technique strategy.

Just doing a few tweaks here and there to clean things up.

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HPD
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Re: C22 - The Great Owl (D2D)

Post by HPD » Sat Sep 12, 2009 10:31 am

Alright. I'll put it on the site as soon as you're done and it's confirmed by others like DTK.
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Asrial

Re: C22 - The Great Owl (D2D)

Post by Asrial » Sat Sep 12, 2009 1:35 pm

I posted my 99% final draft.

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DTaeKim
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Re: C22 - The Great Owl (D2D)

Post by DTaeKim » Sat Sep 12, 2009 3:13 pm

413 is an impressive score, one we haven't seen for months.

Can you see shaving off three more days?
What can change the nature of a man?

Asrial

Re: C22 - The Great Owl (D2D)

Post by Asrial » Sat Sep 12, 2009 4:40 pm

Well.. again.. it's not my work completely. The guy who did the YouTube videos did all the groundwork and I just spent a month poking at it (man I miss having the ability to have more than one saved game).

The ONLY way I can see shaving off more time is...

- There's two turns where you don't make any forward progress, but those turns are in the beginning as you're waiting for the AI to neuter itself in the bombing zone.

- The power/technique, though I haven't fully explored it, relies on blasting away the newly created units from the southeastern factory. I suppose you can get a faster time by putting a fighter over the factory (and seeing if you can get the AA's to go after the main force and not the fighter). This would free up your bomber to be used elsewhere for two days (one day it attacks and the next day it sits in place because moving it anywhere else of use will pull it out of position to continue the strategy). The big impact would be freeing up your war tank which stays there the rest of the game.

When I shaved off the 1 day my power went down so I had to find other ways to get it back up and I found a couple of spots where certain attacks weren't the strongest (IE: the YouTube video had a low health AA attack a low health infantry and a full health AA attack a low health AA.. but you get a better 'percentage' matchup if you swap them).

I'll run through another game and see what I can find out...

..but I would imagine that the only way to make it faster would be to put a fighter over the factories as soon as you can and possibly even just clearing out the forces surrounding the HQ and going for a capture win. I can't imagine how the current strategy could be made any faster using a rout win.

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DTaeKim
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Re: C22 - The Great Owl (D2D)

Post by DTaeKim » Tue Sep 15, 2009 4:37 am

I believe it uses a HQ capture. If you dig in the single-player high scores topic, swifty had a basic outline.
What can change the nature of a man?

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ALAKTORN
Location: Italy

Re: C22 - The Great Owl (D2D)

Post by ALAKTORN » Tue Sep 15, 2009 9:26 am

i didn't quite understand, are you trying to figure out the 413 score or Swifty's score? i made my 413 using Will's COP to get a Bike to capture the HQ, i can't remember more than that

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DTaeKim
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Re: C22 - The Great Owl (D2D)

Post by DTaeKim » Wed Sep 16, 2009 6:04 am

I think the topic creator made his own D2D after following TheCockCrew's guide.

Obviously, while aiming for swifty's score is nice, we'll take whatever we can get at this point.
What can change the nature of a man?

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-STL-

Re: C22 - The Great Owl (D2D)

Post by -STL- » Wed Sep 16, 2009 7:03 pm

Yeah he wrote a 13/413 guide in the first post and i doubt u used Will´s COP cause the Player´s CO is Lin...

Anyway i followed the first 3 days (with small changes) of the D2D in the video and then played on my own. I got 12/419, missing 1 point in Tech, i calculated that the AI build more then enough but forgot that it joined several units at the beginning. I built Day 1 Rig, Day 3 Bomber, Day 4 CO into Bomber, Day 6 B-Copter (north Airport), Day 7,8 Bomber (north Airport).

If we want 10 days we must capture all neutral Props on the west side to have enough funds for the required firepower on Bombers. Here´s Swifty´s suggested build order:
C22 - The Great Owl - 10 days - 433 (S133,P150,T150)

I don't think that C22 is possible in 9 days even if power & technique are ignored.. destroy western missile with CO bomber on 6 days. so can be built bomber in northern airport on 6 & 7 days. then destroy the units around Penny's HQ with three bombers, two w-tanks, two anti-airs & mech by 9 days. and start capturing HQ with bike.

(note: produced unit, day1 rig, day3 bomber, day4 load Lin into bomber, day6 bomber, day7 bomber)

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ALAKTORN
Location: Italy

Re: C22 - The Great Owl (D2D)

Post by ALAKTORN » Thu Sep 17, 2009 12:04 am

-STL- wrote:i doubt u used Will´s COP cause the Player´s CO is Lin...
really? i was sure i needed a movement boost for the Bike to reach the HQ, guess i was wrong

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-STL-

Re: C22 - The Great Owl (D2D)

Post by -STL- » Thu Sep 17, 2009 7:29 pm

Ok i got 11/426 (150P/150T), that´s pretty easy with the opening from the D2D, i didn´t build the useless B-Cop this time and lost only 1 Unit (B-Cop).
10 days is another dimension though.

Asrial

Re: C22 - The Great Owl (D2D)

Post by Asrial » Fri Sep 18, 2009 4:26 pm

Very nice guys :)

..and also I need to make a small change to the guide to factor in a bit of 'un-luck' (basically the low health bomber in the end may be too low health and the missiles may have 2 health remaining and so they won't be destroyed; I encountered this before and you can just fly the bomber off and use something else and be just fine.. just need to update things).

Asrial

Re: C22 - The Great Owl (D2D)

Post by Asrial » Wed Sep 30, 2009 7:31 am

I made some significant changes (nothing earth shattering but it'll require re-editing the first post) to the D2D.

Basically I wanted to clean up a few areas where if you run into bad luck, things don't work right and as a result, created a slightly different end game. The score remains the same but there should be a lot less random 'you're screwed because of bad luck' situations.

[EDIT: Okay, I edited the first post. At this point, all that's left, is for me to go through and try to reproduce the worst case scenarios and see if that messes up the power score (though I don't think it will). Then I'll do one more pass through looking for spots it can be tweaked and if I find none.. I'm on to mission 23 :D ]

Asrial

Re: C22 - The Great Owl (D2D)

Post by Asrial » Thu Oct 08, 2009 10:19 am

..and I'm done!

I've put up my final version.

C23 here I come! (and if I can't beat it with a 100 in all sections.. expect another D2D.. doh!)

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