DTaeKim wrote:When I have time to do so. Where do the new records begin?
DTaeKim wrote:I'm not aware of a Jay Islands D2D.
Unkown1800 wrote:T15 - Jay Islands - 30 Days - 450 Points
Unfortunately, since the AI build varies too much, I can't write a decent D2D strat (except for the start), but I can try to give the idea:
Day 1: Build 2 Bikes
Day 2: Move N Bike 5E and S Bike 4E1N.
Day 3: Move N Bike 2E2S and S Bike 4E1S. Both should start capturing.
Day 4: Both Bikes finish capturing. Build a Battleship.
Day 5: Move W Bike 3E1N1S and E Bike 1N2E2S.
Day 6: Here's where things get tricky. Load CO onto Battleship and move it 4S1E. Move N Bike 4S1W and S Bike 3S2W.
Day 6 Enemy Movement: Greyfield should bring up an Artillery into the Battleship's view. If this doesn't happen, restart the day.
Day 7: Move Battleship 2E and destroy Artillery. Move W Bike 3W1S and E Bike 5W. Both should start capturing.
Day 8: Move Battleship 4E1N. Both Bikes should finish capturing. Build a Carrier.
Day 8 Enemy Movement: Sometimes Waylon may move an Infantry into view of your most eastern City, hence the need to move the Battleship before.
Day 9: Two things can happen.
If Waylon moved an Infantry into view the turn before:
- Move Battleship 1N and destroy it.
- Move Carrier 2S.
If not,
- Move Carrier 4S1E. Move Battleship 3W2S and destroy Rockets.
Regardless of which one is the case, move N Bike 3E1S and S Bike 1E1S and have both start capture. Build one Rig.
Day 9 Enemy Movement: If Waylon didn't move an Infantry into view the turn before, he'll move it into the Bikes' range. Also, Grayfield may also deploy a Tank and an Infantry near your Bikes (try to avoid this event if possible). Whatever happens, though, both events should not occur together. If it does, Waylon's Infantry will attack Grayfield's Infantry, causing some delays in moving your BShip up faster later on.
Day 10: Assuming that Grayfield didn't drop the turn before, Move BShip back to its previous spot (2N3E) and destroy Infantry. Move Carrier into Reef, move Rig 5E1N and build a Cruiser.
Day 11: Move Cruiser 4S2E, Rig 5E1S, and BShip 3W2S (so the spot where you destroyed the Rockets). Build a Lander.
Day 12: Move Rig 4S2W, BShip 1N, Cruiser 1S3E, and Lander 4S2E. Build a Seaplane.
Day 13: Move Rig 4W1N and resupply BShip. Move Seaplane 7S.
At this point, the units that one may see could be different from another, so I can't write a detailed D2D after this. I could, however, try to give ideas of the result you should try to get:
Up to capturing Grayfield's HQ:
- Continue to build a Seaplane for the next 3 days (Day 13, 14, 15), launching each one 7S (or sometimes 6S1W) on the next day. When the last is launched, move the Carrier closer to the planes.
- Move Lander S of the S Bike and load the Bikes into the Lander. Lander should be able to drop at least one Bike off Grayfield's port around Day 16.
- The Battleship and the 4 Seaplanes should try to take out as many targets with one shot as possible. AA is top priority followed by indirects. These should be destroyed ASAP by the Battleship the Seaplanes. Remember to resupply Seaplanes only if they're almost out of fuel and will crash the next day.
- Cruiser should remain in the Reef to block off any other naval units.
- Build a Cruiser on Day 16 and move it as E as possible. Build a Lander and two Infantry on Day 17, load the Infantry on Day 18 and do the same as the Cruiser. Both of these will meet up with the main force later on.
- If everything goes to plan, the dropped Bike should be able to start HQ Capture on Day 17 at earliest. The Seaplanes should have enough fuel to block off Grayfield's units during that time. If one Seaplane needs to refuel, drop the other Bike W of the Lander to block off that space. Bike can then capture the HQ at Day 18. You may lose that blocking Bike, but that's ok.
- Build a Rig to resupply the Seaplanes upon capture.
- The latest day to capture is Day 20.
For defeating the other two:
- You should HQ Capture Waylon and Rout Tabitha, as your new Port will make Routing Tabitha easier.
- Your initial force (CO Bship, Carrier, 4 Seaplanes, and Cruiser) should meet up with the Cruiser and Lander you've built beforehand East of your starting island. This force should then proceed to capture Waylon's HQ in the same manner as how you captured Grayfield's HQ. HQ Capture can be done around Day 26.
- At your S Port, build in the following order: Bship, Bship, Carrier, Bship, Bship, Carrier. You should be moving them towards Tabitha's HQ from the bottom. Try to level up the Bships as much as possible, as it will come in handy near Day 30.
- When your first Carrier from the S Port reaches 1N of the reefs at the bottom of the map, start producing and launching Seaplanes. The second Carrier should immediately start producing Seaplanes and sending them toward Tabitha's HQ.
- Upon defeating Waylon, start producing Bships from your newly acquired Port. Chances are you will only build 2 from here.
- On Day 30, you should have enough Bships and Seaplanes surrounding all of Tabitha's army. Activate Gage's CO Power and destroy her army.
Subs are not necessary nor are any ground unit aside from Infantry and Rigs, though they may help.
Two more things to note is that you should always try to do one-shot kills to boost Power (excluding the Bships you'll try to level up as much as possible). If you can't, unless it's Tabitha's units or a unit in the way, ignore it. If it's one of the two mentioned, use Bships first and then Seaplanes. Sometimes you may encounter a Tabitha CO Wartank. At worst, it'll require a Bship and 3 Seaplanes to take it down. If that's the case, ignore it first until later on when you have more units to spare. Also, use the saving system starting around Day 6 by saving then moving your units into many directions, thus revealing a wide area and where units may possibly be hiding before loading.
Hopefully this will help you on this Trial Map!
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