UserShadow7989's DoR CCOs.

The forum for CCOs in our new dark wargame.
UserShadow7989

UserShadow7989's DoR CCOs.

Post by UserShadow7989 » Tue Mar 03, 2009 3:02 pm

Hey there. Just got the itch to make some CCOs, I hope these don't suck.

Name: Abby
CO Zone:3
All Air and sea units gain 20% Attack and 40% Defence. (** and ****, respectively)

COPower:
Scavenger: Whenever a unit (including Land units) under Abby's command is damaged or does damage by battle during this COPower, Abby gains Funds equal to 1/4 (rounded up to the nearest whole number) the value of the damage.

Nationalty: Lazurian
Hit: Jazz Music
Miss: Starvation

Appearance: Abby has a mostly plain look, wearing dirtied brown slacks and a white T-shirt. Her skin is pale, her hair is a dirty blond mess with a single braid running along the left side of her head, and her green eyes are always narrowed in concentration.

Personality: Abby is very loyal to the Lazurian nation and always shows good will to those she meets. However, she tends to act harshly to those from Rubinelle, to the point that her kind side is almost completely eclipsed. Not to the point that she would refuse to aid an injured citizen, but nearly anything else is within the realm of the possible. She openly shows hostility to anyone who she precieves as selfish. On the battlefield, she shows no real emotion.

History: Abby was a mere cadet when the meteors hit. She looked up to Forsythe as a hero and attempted to emulate him in combat and in life. After the meteors, she wandered around for food and shelter for days before she was found by a small squad of Lazurians. The group informed her of a squabble forming between Lazurians, Rubes, and Raiders over supplies. Having always had a head for tactics, Abby volunteered to serve as CO, and the group of Lazurians, having a lack of talented tacticians agreed.

Quote: "We'll rebuild this world, one piece at a time."

Power:
"Survival before honor. Take everything useful, destroy everything else."
"Pick them clean of supplies! ...Okay, they can keep the toilet paper."
"Tear them apart! If they don't surrender, make them wish they did!"

Victory:
"Is everyone alright?"
"I hope that's the end of it."
"Did you think I'd just roll over and die?"
---
Abby has enough of a boost to change Land vs. Land battles into Land vs. Sea and Air, but does little for pure ground battles. She does give the basic 10/10 boost to Land troops that all COs have, but it's not much to write home about. Her best tactic is Gunboat/B. Copter spam. Her COPower, Scavenger, allows her to afford the higher end Air and Sea units and is an useful even in a Land battle, allowing her use outside her element.
---
Miles
CO Zone: 2
All Non-Infantry/Mech/Bike Land units gain 30% Attack. (***)

CO Power:
Land Master: All Land units ignore Terrain costs. Units gain 20% attack.

Nationality: Lazurian
Hit: Wind
Miss: Dirt

Appearance: Long brown hair, pulled back into a ponytail. Amused blue eyes gaze outwards, complimenting the neutral look on his face. Blue leather jacket clings to his large frame, unzipped. Black tank top underneath the jacket, the bottom of which is tucked into his long blue pants. He wears military boots, rounding out his state of dress.

Personality: While he puts on a brash, boisterous show for all around him, he's actually very caring and contemplative. He has a crush on Abby, but keeps it in check. He is always determined, but never stops looking for alternate options. Unlike Abby, he shows respect to both ally and enemy alike, and rarely shows anger.

History: At first, Miles had no real goal in life. He had no hobbies, no friends, and he was a mere private in his battalion. This changed, like many other things, when the meteors hit. As the dust settled, Miles searched for other survivers in the area. He found, much to his surprise, that he was the only one who wasn't a rank and file footsoldier, leaving him the highest ranking person and in charge of the 100 plus survivors. Putting on a mask of bravado, he lead the group in search of food, shelter, and other people on the small chain of islands he was stationed on.

Quote: "The world has ended, why do people still fight?"

Power:
"How can you throw away your own men like this?!"
"We survived the meteors, we'll survive you!"
"This calls for some... finese... RAAGGGHHH!"

Victory:
"We will never give up!"
"Was there ever any doubt?"
"May your wounds heal quickly."
---
Miles is an aggresive CO, no two ways about it. He's capable of breaking through meatshields, but can't utilize his own as well as others. He can disrupt the enemy capture phase, but can't protect his own. His medium sized range allows for plenty of options if he fails. His stats are high enough to harass the enemy with a Recon, buying your own Infantry time as they try to pin him down. His COPower allows him to move his reinforcements in much quicker, allows his units to advance on the enemies, and he can land a solid blow on almost any enemy unit.
---
Milo
CO Zone: 3
All Infantry(Includes Mechs and Bikes) units gain 30% attack and 20% defense. (*** and **, respectively)

CO Power:
Spec Ops: Infantry(Includes Mechs and Bikes) have their capture rates doubled.

Nationality: Lazurian
Hit: Drawing
Miss: Snow

Appearance: Milo's appearance seems pristine, as if the meteors had never hit. Sparkling blue eyes, pearly white teeth and perfectly combed red hair grace his form, clean white suit clinging to his unnaturally thin frame. His white pants are just as clean, with only a few small mud stains near the bottom. He wears black leather shoes that have seen much better days. He's clearly paying attention to his state of dress and hygiene.

Personality: Milo is very social, but because of his sheltered upbringing and short stint as an actor he has the tendency to say the wrong thing at the wrong time. He isn't used to strife and lashes out under pressure. He's kind, but he lacks experience and the recent string of events has put him under a great deal of stress. He has an almost childish innocence to his mannerisms.

History: Milo was adopted by a wealthy family, his dad being a retired veteran and his mother an actor. After his mother died when he was 6, his father sheltered him from the world. His father was paranoid about losing his son and taught him every art of self defense he knew. Eventually, Milo became an actor and despite being sheltered a very social person. Shortly after his father passed, the meteors hit and raiders started terrorizing the small town he was in. While never much of a tactician, Milo would not standby while others suffered. He took charge and tought the civilians how to fight while he himself searched for books on tactics and strategy.

Quote: "The sun will rise again."

Power:
"I may lack experience, but I won't lose here!"
"Okay everyone, just like we rehearsed!"
"Take heart soldiers, we'll get through this!"

Victory:
"It's over. Thank goodness."
"Take five, everyone."
"That's a wrap."
---
Please note that when I say "Infantry", I'm refering to Infantry, Mechs and Bikes. Milo has a powerful zone; a size of three and a large boost to Infantry units, but he lacks the versatility of other COs and his power, while useful, won't break enemy lines. Send bikes over to the opponent's side of the battle field to interupt his/her capture phase while enhancing your own with his power.
---

Edit: (03/03/09) Fixed some spelling errors, added Milo, gave some playstyle explanations.
Edit: (03/05/09) Put the character's zone boosts into stars, for anyone who prefers it.
Edit: (03/08/09) Fixed a minor error, boosted Abby's attack by half a star.
Edit: (03/16/09) Tweaked Miles' victory quotes and his playstyle explanation.
Edit: (04/01/09) Gave Abby a COPower and dropped her COZone to 3 to balance. Changed Miles' COZone so it no longer boosts Infantry/Mech/Bikes, and gave his COPower an Attack boost to make it more useful. Clarified Milo's COZone and dropped the Defense boost for an Attack boost.
Edit: (04/11/09) Nerfed Abby's COPower to something more reasonable. I forgot to give her COPower quotes earlier, so I added some. I increased her defense boost slightly. Changed her Miss.
Last edited by UserShadow7989 on Sat Apr 11, 2009 7:13 pm, edited 8 times in total.

Platinum_Dragon
Rank: The Late
Location: California

Re: UserShadow7989's DoR CCOs.

Post by Platinum_Dragon » Mon Mar 30, 2009 1:24 pm

Abby is weaker than Brenner
Z4 20/30 sea+air
COP none

Even though Brenner is 10/30 all. His units are still better than Abby at any ground sea air maps, ground air maps, or ground sea maps because of his universal defense and his CO. The offset is the COP that makes Brenner stronger than Abby. His +3HP COP is significantly better than Abby whom does not have any COP. Also, Abby reaches full potential when the meter is charge halfway and will not grow anymore.
Note: we like to say total stats after the defualt 10/10 is added when you give stats explicity state if default is not there if it is not there.

Miles is weaker than Lin
Z2 30/0 land
COP terrain cost 1

Lin is the specialist of land with 20/20 land. Her advantage is easily seen by the defense difference.

Milo is weaker than Brenner
Z3 20/40 infantry [mech, bike?]
COP double capture

Here, Brenner wins because this is not like the earlier Advance Wars. It this version, mech flood is better than infantry flood, and neither of those are the best strategy anymore. This game is more balance than the other games. Specialize in infantry will only allow you to capture more sucessfully, but the boost is too small in comparison to the other COs.

Shoot, my judgement is clouded again. Wait for a metagamer to help you out. My opinion may not be correct, or may be in the wrong direction.
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

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DTaeKim
Star CO
Star CO
Rank: War Room Legend
Location: In your base, killing your d00ds

Re: UserShadow7989's DoR CCOs.

Post by DTaeKim » Tue Mar 31, 2009 1:49 am

Abby is outclassed by Greyfield, as well as Brenner. Naval units do not need an offensive bonus because their damage values usually OHKO the opponent and a crippled naval unit is a useless naval unit. The only unit that would benefit from an offensive bonus is the B-ship.

Miles is more powerful than Will and probably outdoes him. The D2D is probably too strong compounded by an unspectacular COP.

Milo is arguably the most powerful CO here, and he carries potent abilities because of his beefed Infantry. If he is in the game, he would posses the most powerful soldiers in the game, and that is no small matter.
What can change the nature of a man?

UserShadow7989

Re: UserShadow7989's DoR CCOs.

Post by UserShadow7989 » Wed Apr 01, 2009 10:43 pm

I'm at a loss at how to rebalance these three. I wanted Abby to be slightly more rounded then Greyfield, since he's worthless on most maps but outright banned on maps that best support him. I disagree about Abby's attack boost being meaningless; it turns crippling blows into killing ones, like Bombers against Anti Airs, and equal blows into advantageous ones, like Sea Planes vs. Anti Airs (with first srike, of course), Dusters battling Fighters, or allowing that Cuiser to cripple the enemy Battleship. Brenner can't do that. Of course, Brenner's DEF boost applies to Land units as well, so he's in the top teir and definately better then Abby. Should I beef up her COzone to 5, or drop it to 2 or 3 and give her a COPower?

I always thought Miles was on par with Lin. No defense boost, but a bigger zone, better Power, and slightly higher ATK boost. I do admit that I should probably change his boosts to not apply to Infantry/Mech/Bike units, to make sure he's not too powerful and so Will has something on him.

Milo is the oddball here, really. He boosts Infantry, Mechs, and Bikes, but nothing else. Mech spam isn't what it used to be, but it's still the second best spam next to Artillary spam. He's also good at disrupting the capture phase and protecting his own, but he can't do anything against the higher end units like Md Tanks that other COs couldn't do better. I believe he's slightly overpowered, so I'm thinking about dropping his DEF boost.

@Platinum Dragon: COs without any COPowers don't charge their Zones at all, so Abby will always stay at 4 zone, no matter how much damage she inflicts. Just like Forsythe. When I said Milo boosts all Infantry units, I ment all Infantry type units, which includes Mechs and Bikes. I always counted them as a group, but I should've made that clearer. That also makes him a world better then he sounds, since, like I said earlier, Mech spam is the second strongest spam there is.

Thank you both for your critiques. Is there anything of yours you want me to give an oppinion on?

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DTaeKim
Star CO
Star CO
Rank: War Room Legend
Location: In your base, killing your d00ds

Re: UserShadow7989's DoR CCOs.

Post by DTaeKim » Wed Apr 01, 2009 10:59 pm

UserShadow7989 wrote:I'm at a loss at how to rebalance these three. I wanted Abby to be slightly more rounded then Greyfield, since he's worthless on most maps but outright banned on maps that best support him. I disagree about Abby's attack boost being meaningless; it turns crippling blows into killing ones, like Bombers against Anti Airs, and equal blows into advantageous ones, like Sea Planes vs. Anti Airs (with first srike, of course), Dusters battling Fighters, or allowing that Cuiser to cripple the enemy Battleship. Brenner can't do that. Of course, Brenner's DEF boost applies to Land units as well, so he's in the top teir and definately better then Abby. Should I beef up her COzone to 5, or drop it to 2 or 3 and give her a COPower?
Look at your argument for justifying Abby. Using two of the least used units in the game does not help your cause whatsoever. Carriers are not used thanks to their prices. A Seaplane, therefore, is even less common. Bombers are rarely deployed unless the situation truly calls for one, like picking off stray units. Otherwise, you're going to stick with ground units like Rockets for that situation, or you're going to use a more durable naval unit because everything in the sea is practically fatal to the Bomber. Fighters are rarely seen in the game due to their cost unless someone is doing some serious Duster spam, and that rarely happens, if ever. Allowing the Cruiser to cripple the enemy B-ship? Gunboats do the job a lot better and for nearly one third of the price.

In short, boosting the offense of naval units isn't worth it for the most part and you're going to need more if you want to boost air units. Lacking a COP hurts a lot in that regard. Greyfield will still be the king of the seas and Waylon can knock Abby out of the air.
What can change the nature of a man?

UserShadow7989

Re: UserShadow7989's DoR CCOs.

Post by UserShadow7989 » Thu Apr 02, 2009 8:59 am

I concede the point. As is, Abby really can't do anything other then Gunboat/B. Copter spam (the latter of which Greyfield does better). I dropped her COZone to 3, but gave her a COPower to compensate. Her boosts haven't changed, but her COPower is better then Greyfield's and Waylon's, and is also decent on pure Land matches. Miles no longer boosts Infantry/Mech/Bike units, so he doesn't make Will obsolete. I gave his COPower a minor attack boost to give it a purpose. I changed Milo from 20/40 to 30/20 to nerf him, since defense is more useful then attack when it comes to Infantry and it's two cousins.

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