Clones

The forum for CCOs in our new dark wargame.
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monkymeet
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Clones

Post by monkymeet » Sat Feb 02, 2008 9:09 am

Clone dudes

CO Zone: 1
Effects: all
Boost: None, but unlimited CO units can be deployed. CO zone is present on all CO units and increases at half power bar and full for all simultaneously.

CO power: Power of Numbers
Additional +30/+30 for all units

Edit: Changed COP to +30/+30 from +20/+20
Last edited by monkymeet on Sat Feb 02, 2008 2:00 pm, edited 4 times in total.
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Blame Game

Post by Blame Game » Sat Feb 02, 2008 9:21 am

So it's Kanbei

except Kanbei spent 20% more and defense was good >_>

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monkymeet
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Post by monkymeet » Sat Feb 02, 2008 9:25 am

So I guess.

Though he'll get his power a lot more than other COs >__>
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Post by Guest » Sat Feb 02, 2008 12:56 pm

120% costs vs. 150% costs

you do have the option of paying normal prices though, but I'm not sure about the COP; what happens when you get to the half and full points of the COP bar? does the zone still increase for all of your CO units?

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monkymeet
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Post by monkymeet » Sat Feb 02, 2008 1:49 pm

Yeah, zone increase for all CO units at the same time.
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Halo Capella
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Post by Halo Capella » Sun Feb 03, 2008 3:41 am

where's the chance for the enemy to reset the gauge charge? Destroy one of them or all?

Guest

Post by Guest » Sun Feb 03, 2008 6:18 am

Presumably yes, and if that's the case you can pop out a CO infantry to save your bar if your other CO units are about to get downed. Seems a bit too good considering the CO(s) gets the COP more easily than everyone else except maybe 3 zoners

if no, then you end up with the aforementioned weaker Kanbei deal, although you could tamper with the cost of putting a CO in a unit, but then it really is just Kanbei.

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monkymeet
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Post by monkymeet » Sun Feb 03, 2008 1:18 pm

I was thinking yes... you would have to destroy them all

Basically almost a guaranteed power no matter what. Which is why I initially had +20/+20
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