CCO: Rex

The forum for CCOs in our new dark wargame.
A Guy
Rank: No one special

CCO: Rex

Post by A Guy » Thu Aug 28, 2014 6:36 am

CO Zone: 2
Boosts: Land units costing more than 10,000, sea units costing more than 16,000, air units costing more than 13,000
Boost:
Offense **
Defense ****
CO Power: Bulwark
All units normally affected by his CO Zone become immune to indirect attacks for a turn.

So the idea with this CO is to have someone who can better utilize niche expensive units. Their biggest problems, besides having to pay a lot for them, are their immobility for all but the bomber and how easy it is to cost-effectively attack them and render them useless - or at least deny them an area - with long range units. This CO would, at the cost of the first weakness, be able to shore up the second one and make pushes with his COP.

Thoughts?

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Marmalad
Rank: Joyful simpleton
Location: Green Earth HQ

Re: CCO: Rex

Post by Marmalad » Sun May 28, 2017 11:06 pm

A Guy wrote:
Thu Aug 28, 2014 6:36 am
CO Zone: 2
Boosts: Land units costing more than 10,000, sea units costing more than 16,000, air units costing more than 13,000
Boost:
Offense **
Defense ****
CO Power: Bulwark
All units normally affected by his CO Zone become immune to indirect attacks for a turn.

So the idea with this CO is to have someone who can better utilize niche expensive units. Their biggest problems, besides having to pay a lot for them, are their immobility for all but the bomber and how easy it is to cost-effectively attack them and render them useless - or at least deny them an area - with long range units. This CO would, at the cost of the first weakness, be able to shore up the second one and make pushes with his COP.

Thoughts?
The boosts are way too situationnal and the COP is not really useful on huge maps.
Against Lin/Will/Tabitha, you'll get crushed before making any expensive unit.

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