@Sven
one the maps you chosen hasn't been played in ages and was simply used as an example of what "should" be played.
You wanted an example of the elusive variety I was referring to. I gave you one I remembered from when I was active. And honestly the fact it's old is irrelevant.
the others are implemented in the leagues which aren't exactly examples of fine and stellar play.
Hey, the example game had black mont blanc playing who is supposed to be pretty good and he used enough different units. At least, the map had airports.
all i am asking of you kireato is to explain why the best players consistently have games amongst themselves which build up into these "moron convincers" as you so call them.
How about you first show that they consistently have these games? On maps which allow variety and actually have airports for starters?
More than that, you seem to not understand what I've been saying. I think it's fine if only infantry, artillery and tanks are used (I said it before in the topic too). They're all that's needed for ranged, direct and capture play. I've only wanted to show that it does not always devolve in whatever myth you're all believing in. And your examples are incredibly skewed and dishonest, hence why I call them moron convincers. Not all games are like that.
But there are various reasons for which such games occur. Some maps divide the map too well and it's hard to penetrate the other side when the forces are equal as they often are. Then there's the CO's very bland day to day. The various mechanics which don't really give any incentives to attack (Worse offender being no move and shoot indirects). The fact that yeah there aren't a whole lot of essential units and many units which only become cost effective in specific situations.
surprise, we played AWBW too, as well as DoR.
I wasn't aware you had spent much time with either one of them.
I know a better game when I see it.
I don't believe I've said anything which would suggest the contrary. Seriously I never wanted to even comment on DoR, from the start I was only showing that there wasn't as much of a variety problem as whatever legend peopl have created on the matter. It's obvious DoR is a better game. Even when I worked the stats I only showed that the differences weren't as amazing as you people are hallucinating them to be!
@GipFace
Yeah, I went very roughly at it. I only explained in a recent post that infantry saw an inflated count thanks to games that end early on. And different awbw players have different budgets. I've never much played on sea maps so my sea budget was around 6%. And the good awbw players don't necessarily play against each other all the time, though I favoured those types of games a lot when I played. Unit count really depends on the map. Some maps build up units and then it's a pain, others are pretty fluid.
Now let's take a look at the percentages that Kireato brought up. First, Kireato compared benbever's top 5 against my top 6. This is unfair, so we'll add in benbever's 6th unit:
There's nothing fair to start with in comparing games with more and very different units. You're not making it fairer by adding a sixth unit.
I wanted to show how soldiers and the basic ranged, land direct and air direct units took a large share of the volume of units built in both games. The units I showcased had the same roles in their respective games.
but failed to include benbever's mechs into the comparison. If we include that, then benbever's soldier vol % is 62.2 compared to my 52.5. This is a significant difference.
No actually I took it into account. 10% truly is a lot, but I really wanted to show that soldier's share was massive and over 50% in both cases. Moreover, different players clock different values. I'm at 60% with 55% infantry and 5% mech. Kamuscha is at 58.8%. Also, I'm pretty sure benbever is a big fan of Sensei. I can't affirm spawned mechs and infantry are taken in account though.
Also, is it fair to consider their build history to date and not yours? Your total soldier count is much higher with that. And there's so much that can be said about the maps played on, the players played against and all that information is a massive unknown that that 10% difference? Yeah I decided it was irrelevant. Sloppy, but honestly it's already enough of a hack to compare different games, there really is no point considering it in much detail.
Oh yeah, also, notice those good examples I linked? The infantry count is way lower on them. 28% (and even on those maps I suspect inflation thanks to botched games, you can really tell it from the current games) and I didn't look at the mech count but I doubt it's very high. I don't know if you've ever tried to collect map specific data, but the overall data masks a lot of information on what really happens.
Therefore, it becomes plainly obvious that AW4 has much more variety than AWBW.
lol no
No seriously, it does have more variety, heck it has more units that aren't complete jokes, (lol piperunners) but I'll always lol when you say much more.
The value of AW4 infantry worsens as the game progresses, while in AWBW, they only get better.
Yay for throwing comments out there with no justification! It's not obvious to me what elements in your post permit such a conclusion.
By the way, please play some AW4 when you have the time, thanks. ^_^
Yeah, I was very turned off by the random play on annoying maps with one minute turns and having to turn off the encryption on my wireless network whenever I want to get online. Then having to set rendez-vous ( I'm gmt+1) and also I'm slow. I like to carefully consider stuff. It's fun and can only really be done when you don't have too much experience which I won't have. But it's not quite as fun for my opponent.
I might give it another try and contact you to see what's up with how these maps play, but I haven't played aw in so long and I've played so little dor I'm going to need to freshen up on mechanics, the damage chart. And by the way, your youtube account is closed. It would be nice having a look at those if I'm going to play you at some point. Also need the standard maps played on to ponder on before the games. Maybe in a month or two? If I can slip it in the stuff I do?
I am curious to check out the vast skill you've developped.
edit:
Oh and for what's it's worth, I'll apologize for the topic derailment.