For all who are interested in what this project is, these pages should be more than enough.GipFace wrote:Custom Wars Tactics: This is the project headed by JSRulz. If this ever gets finished, I think people will be looking forward to AW3 play more than AW4 play despite my belief that AW4 is more tactically sound, and that's fine. AW3 PvP didn't get off the ground too much because it was a pain to set up games, so a pain-free method to play (as long as there's a central lobby for game finding) is a good way to promote it. We can finally play more than a single Hachi vs. Sensei game. (Hachi vs. Sensei is a nightmare to play because both COs will hit the 50 unit cap in a standard map)
Custom Wars Tactics Hub
Custom Wars Tactics Updates
Thanks for that input Gipface. I think my mission for the eventual completion of this project would be to capture the feel of AW as closely as I can. The starting goal is just to stick this game to the core basics, which is AW1, AW2, AWDS, and AWDoR. Once all of those are properly emulated, then I will consider expanding to the other modification factions and so-forth.
As for the project itself, it is being lead by someone who is a programmer. The progress of the project is being controlled in a way so I do not stress out the people I have working on the project. Whatever does not get finished by my team will eventually get tackled by me. So, as long as I am breathing, I will keep striving to get this project completed. I also am working to make this program the quality people would expect from a AW clone, because I feel a lot of the previous clones did not do this.
The only thing I promised was complete access to the information we have available. This I have done as all our work and progress is properly logged in a repository and the blog. Since the progress is completely based on free-time, the nature of this particular project does not allow me to give out any concrete brackets of release. However, we do try earnestly to make our release dates. My goal for this project is 100% completion, not timely releases. I apologize for any inconvenience this my cause.
Anyway, just wanted to chime in that I am reading up and lurking across all the various AW boards. Don't be too surprised if a lot of the ideas and suggestions you guys post up end up being represented within this project. I hope you all will continue to lurk on our progress to keep us motivated to complete this.