By the way, I now have the trump card that will kill this project completely.
Emulator (DesMuME/NO$GBA) + ROM +
Teamviewer.
With Teamviewer, you can now play Dual Strike (or any Advance Wars title) in real-time. No more typing out moves on IRC. Not only does this allow 1v1, but even 2v2 or 4v4 (2v2 tag: each player controls 1 CO, force switch each turn) is possible!
CW programmers, who to this day should probably be recognized as the most important people ever to have any part of this community, putting hundreds of man-hours into an incredibly ambitious project with bleak prospects and insufferably entitled "users."
Custom Wars was programmed before remote desktop connections were feasible. Your project basically has to improve on the above solution to see any sort of play. Programmers who spent
hundreds of man-hours programming DesMuME/NO$GBA, along with the programmers who spent
hundreds of man-hours programming Teamviewer, look at your project and sh!t all over it.
I just finished an 11-day game of Dual Strike in under 30 minutes. See, while you are off programming something that is inferior to the real Advance Wars, and while everyone else is arguing about whether or not your project is garbage, or doing crappy emo roleplays on warscentral.com, or getting stabbed by a stalker 86 times,
I'm actually playing the game. Which you know, if people had actually done, then the community wouldn't be dead.
So how does Robosturm and his pal get artists for their project? Easiest way (and pretty much the only one if they don't have money) is to show it off online and hope somebody gets interested.
If Robosturm isn't serious enough about the project to freelance an artist from deviantart.com, then he's not serious enough to complete his project. And if he has no money for that, which would only cost a few hundred dollars unless he's hiring someone like
Lin Capura, then he shouldn't bother trying to do a project in which visual and audio aesthetics are a priority. CW and AWBW have no soul because they forgot about that.
To sum up:
- Xenesis has hacked AW2 so that anyone can make custom campaigns
- Xenesis has also hacked AW3 and AW4 this way
- Realtime multiplayer AW is possible via emulator + ROM + Teamviewer
- I have a wi-fi t-shirt and you don't
Therefore, with both singleplayer and multiplayer covered, what's the point of Commander Wars? If the graphics/music/interface isn't substantially improved,
nothing. Make a custom campaign in AW3 or AW4 and we'll see if you're full of it or not. Or go to Game Design school.