War Room Challenge 2012 - 1.3 Opinions about Colours

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Xenesis
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War Room Challenge 2012 - 1.3 Opinions about Colours

Post by Xenesis » Sun Mar 25, 2012 8:07 pm

I'm sure some of you have been following the threads, but time to announce the 1.0 release. :)

Image Image Image
Image Image

This was a wildly out of control result of what was supposed to be a one-month hack to develop a new War Room challenge for Advance Wars 2. Instead, it has turned into something that’s taken over a year to put together, complete with a large amount of refinements and gameplay additions. Complete with new COs from the AW series, plenty of challenging maps and a bundle of hand-coded new features, this is a definitive hack to play for Advance Wars fans (or people who like TBS games!).

Game Features:

30 New War Room Maps to play on - Some remixes of existing maps, most brand new from the AW Community.
Tutorial map with summary of game rules, scoring and new hack features.
Each map has an info dossier with the par time and author of the map.
Each CO has unique combat abilities in the War Room setting. Some COs from Advance Wars Dual Strike and Days of Ruin make an appearance as well!
Improved high score support - The game records S-ranks achieved on each map with each CO.
Improved status screens - The unit status screen now shows CO abilities more accurately and with more stats.
Pre-deployed maps provide unique army compositions depending on your CO selection - a feature returning from Advance Wars 1!
New deterministic weather rules for fairer scoring!
Extended Status Screen - Shows your rank in progress and whether you have S-Ranked this map with the current CO.
Improved Enemy AI - Enemy COs no longer use CO powers when they’d have no reason to use them and use them more intelligently!
Unlockables - Earn more COs by scoring S Ranks on maps!
Play against or as the series’ evil villains - Caulder, Sturm and Von Bolt


Get it:
Current Release Version (1.3): Download Link

Previous Versions:
1.2 Download Link
1.1 Download Link
1.0 Download Link

History:
1.3
-Fixed a palette index error for the Current Score Display Function
-Tiling Error Fixes in these maps:
Feeling Blue

1.2
-Added a new GUI Option: Time Countdown. Counts the days left for an S-Rank, turn it on in options.
-Added a new GUI Option: Current Score Display. Shows your current score in each category. Turn it on in options.
-Edited the GUI: Instead of a 5th Rank, displays what fraction of COs have S-Ranked that map (x / 18)
-Tiling Error Fixes in these Maps:
Barracuda Bay
Battle Bridge
Beach Head
Bombardier
Crescent Isle
Feeling Blue
Island Nation
Legion Peninsula
Marshlands
Split Mountain
Comet Catcher
Whirlpool
Mial's Cape

1.1
-Fixed a bug that prevented the saving of S-Rank tally for a map if you didn't beat your high score
-Fixed an error in the description for Old Wounds

1.0
-Initial Public Release
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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x0_000
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Re: War Room Challenge 2012 - 1.0 Release

Post by x0_000 » Sun Mar 25, 2012 8:08 pm

:partyfavor:
Only in math can you buy 600 cantaloupes and not look like a nutter.

Kilian18
Location: Bavaria, Germany

Re: War Room Challenge 2012 - 1.0 Release

Post by Kilian18 » Mon Mar 26, 2012 9:06 am

So I downloaded the hack and tested some of the maps and I really like it, it's challenging and the way, the Co-stats are displayed is great. You did a great job. :D

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Xenesis
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Re: War Room Challenge 2012 - 1.0 Release

Post by Xenesis » Mon Mar 26, 2012 10:06 am

Thanks! I'm pretty happy with how the stats screens came out...they took ages!

And it wasn't just me, cool people like x0_000 did a lot of work too :)
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

Red Soul

Re: War Room Challenge 2012 - 1.0 Release

Post by Red Soul » Tue Mar 27, 2012 6:05 pm

I'm a big fan of the series ever since I got introduced to the GBA games (although I'm not very good at them at all, hehe)
and this WRC patch sure helps the game gain not only more longevity but also the much needed visibility it deserves,
so congratulations to all those involved.


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x0_000
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Re: War Room Challenge 2012 - 1.0 Release

Post by x0_000 » Wed Apr 04, 2012 5:30 pm

10/10 would watch again
Only in math can you buy 600 cantaloupes and not look like a nutter.

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Xenesis
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Re: War Room Challenge 2012 - 1.0 Release

Post by Xenesis » Wed Apr 04, 2012 5:53 pm

Hahaha.

Once again proving, at the end of the day the AW2 AI really is as dumb as a lamp post.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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onewaystreet
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Re: War Room Challenge 2012 - 1.0 Release

Post by onewaystreet » Thu Apr 05, 2012 4:27 am

Hahaha brilliant
thefalman wrote:Honestly, just when I thought we could all have a nice topic about mocking ridiculously, overly hardcore fundamentalists, it has to turn into a religious debate.

You bastards.
thefalman wrote:
RadioShadow wrote:Including having SEX? :o
I know it's an alien concept to you RS, but there's no need to act so surprised.

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Re: War Room Challenge 2012 - 1.0 Release

Post by ThunderWalker » Thu Apr 05, 2012 5:49 pm

Brilliant indeed :lol:
My sig is a void.

Kilian18
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Re: War Room Challenge 2012 - 1.0 Release

Post by Kilian18 » Fri Apr 06, 2012 2:11 am

If the AI wasn't that stupid in the first 2 games, most Missions in Campaign or Adv/Hard Campaign would have been impossible to finish, but this was some kind of epic fail.

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Mark999
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Re: War Room Challenge 2012 - 1.0 Release

Post by Mark999 » Wed Apr 11, 2012 11:27 am

I also S-ranked Snow Day in 16 days with Sami, because Sonja only left a Recon to defend her HQ when I snuck an infantry to it on day 9, and one recon is not enough to stop a Sami 2-day capture. This doesn't work consistently, however.

Kilian18
Location: Bavaria, Germany

Re: War Room Challenge 2012 - 1.0 Release

Post by Kilian18 » Sun Apr 22, 2012 9:17 am

Hmm...for Old Wounds: I finished the Map in 20 Days but I didn't get 100 Speed Score (Caulder says the limit is 25 days). I didn't get the :s: anyway but I just wanted to finish this annoying Map, so at the moment I don't really care about it but I just wanted to tell you

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Xenesis
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Re: War Room Challenge 2012 - 1.0 Release

Post by Xenesis » Sun Apr 22, 2012 11:08 am

Ack, the 100-S rank time is supposed to be 15 days. That's typo to fix. :s
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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GreenEarth
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Re: War Room Challenge 2012 - 1.0 Release

Post by GreenEarth » Fri Feb 22, 2013 2:49 am

Does the death ray in Silo Storm do anything? It doesn't seem to damage anybody

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Xenesis
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Re: War Room Challenge 2012 - 1.0 Release

Post by Xenesis » Fri Feb 22, 2013 7:17 am

It's just for show.

You should note that a) I changed the name (It's now a Damnray) and b) the description states that it's a flashy light show :)
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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GreenEarth
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Re: War Room Challenge 2012 - 1.0 Release

Post by GreenEarth » Fri Feb 22, 2013 10:58 am

Damn, sorry to waste your time then lol I didn't bother checking. Thank you!

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Xenesis
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Re: War Room Challenge 2012 - 1.1 Release

Post by Xenesis » Tue Mar 25, 2014 11:05 am

I have posted Version 1.1 up today.

Get it:
1.1 Update: Download Link

-Fixed a bug that prevented the saving of S-Rank tally for a map if you didn't beat your high score
-Fixed an error in the description for Old Wounds
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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hawkesnightmare
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Re: War Room Challenge 2012 - 1.1 Release

Post by hawkesnightmare » Wed Mar 26, 2014 11:44 am

While I know that AWDS has a lot of War Room maps to work with, with multiple available options further increasing replay value, I would like to see something like this happen in AWDS. Even just a small hack with a few of the CCOs that some people have made. I haven't tried this version out yet, as I didn't know about it until now, but I definitely will.
daisy: If the UK is worse than the present #5 in the world in terms of GDP come July 1st 2018 I will dye my hair pink.

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Xenesis
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Re: War Room Challenge 2012 - 1.1 Release

Post by Xenesis » Wed Mar 26, 2014 2:13 pm

It'll probably happen in some indeterminate point in the future :)
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Mark999
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Re: War Room Challenge 2012 - 1.1 Release

Post by Mark999 » Fri Mar 06, 2015 6:03 pm

So I've been trying to S-Rank all of the maps in this hack (I might just be getting back into AW2 lol) and I've got 20 S-Ranks so far but some of the maps are really busting my brain here. Has anyone gotten S-Ranks on all 30 maps? I could use a hint or two for some of these.

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Xenesis
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Re: War Room Challenge 2012 - 1.1 Release

Post by Xenesis » Fri Mar 06, 2015 7:31 pm

Well, during the testing phase we confirmed S-Ranks on every map.

So you'll have to be specific! :P
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Mark999
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Re: War Room Challenge 2012 - 1.1 Release

Post by Mark999 » Fri Mar 06, 2015 7:52 pm

Alright, here's what I'm lacking the skill to beat:

Bank Robbery (I seriously wish those HQ units weren't there, why did you add them! XD )
Old Wounds (I...I never cleared the original and now...)
Split Mountain (I remember this being easier somehow)

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x0_000
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Re: War Room Challenge 2012 - 1.1 Release

Post by x0_000 » Tue Mar 10, 2015 10:34 am

Bank Robbery is trivial without the HQ units, the AI is just that bad at defending the HQ :v When I originally designed the map (no HQ units) and got it playtested DTK HQ capped it almost instantly!
Only in math can you buy 600 cantaloupes and not look like a nutter.

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Mark999
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Re: War Room Challenge 2012 - 1.1 Release

Post by Mark999 » Tue Mar 10, 2015 3:06 pm

Well, I do have to say I recently got CLOSE. 297 with Colin. So maybe there is hope. Sensei had like 90 units built by the end of it though.

EDIT: HA, BANK ROBBERY S-RANK!

That just leaves Old Wounds.

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Fynmorph

Re: War Room Challenge 2012 - 1.1 Release

Post by Fynmorph » Tue Apr 21, 2015 6:00 pm

I was without internet for a week so I had time to test it and I enjoyed it.
But man getting the S ranks is really hard, dunno if I suck, I got 2 S (and played 8 maps) but like had to play for hours to get those. I saw the video of that chinese dude : http://v.youku.com/v_show/id_XMzIzMTQyMjI4.html is this how it's supposed to be played lmao ? he tooks all three mega tanks with his single artillery, exploiting the AI flaws, it's illegal at this point.

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Mark999
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Re: War Room Challenge 2012 - 1.1 Release

Post by Mark999 » Tue Apr 28, 2015 3:08 pm

AI exploits are not illegal. ;)

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Fynmorph

Re: War Room Challenge 2012 - 1.1 Release

Post by Fynmorph » Tue Apr 28, 2015 7:21 pm

I was half joking. But i'm pretty sure Xenesis didn't plan it this way.

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Xenesis
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Re: War Room Challenge 2012 - 1.1 Release

Post by Xenesis » Tue Apr 28, 2015 7:25 pm

Eh, emergent gameplay is emergent gameplay.

There's a reason I had a public test phase and set the S-Rank times accordingly.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Mark999
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Re: War Room Challenge 2012 - 1.1 Release

Post by Mark999 » Tue Apr 28, 2015 7:28 pm

Well, it's possible he did. I have an LP of this in progress on my channel and as we see in the Bank Robbery run: https://www.youtube.com/watch?v=wMTvrYhMv-w This would be all that much harder without getting the AI to use production properties for unit repairs.

Guest

Re: War Room Challenge 2012 - 1.1 Release

Post by Guest » Thu Apr 30, 2015 9:07 am

Xenesis wrote:Eh, emergent gameplay is emergent gameplay.
Hello, rose-tinted glasses for anything you don't call a cash cow.

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Xenesis
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Re: War Room Challenge 2012 - 1.1 Release

Post by Xenesis » Thu Apr 30, 2015 9:13 am

Guest wrote:
Xenesis wrote:Eh, emergent gameplay is emergent gameplay.
Hello, rose-tinted glasses for anything you don't call a cash cow.
Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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hawkesnightmare
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Re: War Room Challenge 2012 - 1.1 Release

Post by hawkesnightmare » Thu Apr 30, 2015 12:56 pm

daisy: If the UK is worse than the present #5 in the world in terms of GDP come July 1st 2018 I will dye my hair pink.

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Xenesis
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Re: War Room Challenge 2012 - 1.1 Release

Post by Xenesis » Thu Apr 30, 2015 1:04 pm

Oh, the first part makes sense.

But I have absolutely no idea how it remotely connects to the second part.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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hawkesnightmare
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Re: War Room Challenge 2012 - 1.1 Release

Post by hawkesnightmare » Thu Apr 30, 2015 1:58 pm

"Even if you're not making any actual progress, at least you're having fun" or something similar.
daisy: If the UK is worse than the present #5 in the world in terms of GDP come July 1st 2018 I will dye my hair pink.

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Xenesis
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Re: War Room Challenge 2012 - 1.1 Release

Post by Xenesis » Mon May 11, 2015 11:49 am

So I'm planning a small update for this. Mark999's been doing a Let's Play on youtube and pointing out all the horrible tiling errors in various maps, so those are going to be fixed.

Additionally, I thought I'd enhance the score display functions a bit. This is one part of it, but it's WIP:
Image
(Day 1, 10-Day Limit on BackSpann)

Co-opting the campaign's count-down function to have a toggleable S-Rank days remaining counter. I'm also going to add the ability to display your Power/Speed/Tech on the GUI as well in some fashion.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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Xenesis
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Re: War Room Challenge 2012 - 1.1 Release

Post by Xenesis » Tue May 12, 2015 1:39 pm

Image

There we go, live display of score on the GUI. Just needs some polish (like the option to turn it off/on and some icons explaining the numbers.)

Well, Andy is on 200 points at least at that point :P
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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HPD
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Re: War Room Challenge 2012 - 1.1 Release

Post by HPD » Tue May 12, 2015 2:02 pm

that is pretty wicked
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
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Satel

Re: War Room Challenge 2012 - 1.1 Release

Post by Satel » Tue May 12, 2015 9:20 pm

so frickin' neat
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Linkman
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Re: War Room Challenge 2012 - 1.1 Release

Post by Linkman » Wed May 13, 2015 2:15 am

Verily!
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