AW FATE, Ch 2: The Terror Depot

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Re: AW FATE, Ch 2: The Terror Depot

Post by Dragonite » Sun Nov 22, 2015 9:59 am

Reading it all in one places it sounds a good deal more coherent indeed. I think the amount of time this took was a problem with strategy though. Everybody lacked a good plan, and because so much time passed and fates was mostly ''soldiers everwhere'', the impression I had was that people lost track and just became reckless. It's the reason why I was a bit snide earlier, it just seemed hopeless from the beginning when reading it from the sidelines.

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Re: AW FATE, Ch 2: The Terror Depot

Post by HPD » Sun Nov 22, 2015 10:40 am

next time real time rp on the IRC?
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Re: AW FATE, Ch 2: The Terror Depot

Post by Pkdragon » Sun Nov 22, 2015 2:14 pm

I guess it was pk's intention that Lad and HPD could pass the time by RP'ing with each other until the rest of the party would get around to rescue them. Of course it didn't quite work that way. It's usually a bad idea to separate the party in an RPG like this since it almost always results in someone getting bored as the GM can't give everyone equal love and attention and certain things need to happen at a certain order and pace.
sorta, i was also going to make it slightly easier for them to escape from a stealth angle- but that ended up not going so well.

so a big hint was here:
@MLad: You can hear the occasional loud pacing of people on the floorboards above you, but no other sound of people makes it to you. As for in the room, there are quite a few wooden boxes, some old furniture, and some wine bottles resting on the boxes. Only a sliver of light comes from a small window, now boarded up. One of the boxes is just out of reach of your legs.
i expected the first reply to be "can i kick the box" at which point i would have you make some sort of physique check to stretch enough to kick the box so that a wine bottle would fall.At which point you could pull a piece of glass towards you and cut yourself free.

You could have also tried just using sleight of hand to try and untie your bonds. Basically, anything except provoking the guard(s) to beat you. At that point I started intentionally delaying dealing with Lad because I felt that was PROBABLY going to end terribly and if it did I wanted the rest of the team to be close so that they could help you out. Unfortunately, the rest was history.

Anyway guys, a lot of this was my fault, I didn't explain things well enough, I didn't convert things well enough, I was kinda in a bad place in my life at the time (started seeing a therapist for the first time in my life a couple months ago), just wasn't thinking very straight. But ultimately, I don't think this was a complete disaster. As an experiment, I think we all learned a lot. Like, don't let PK GM.
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Re: AW FATE, Ch 2: The Terror Depot

Post by scraggypunk » Sun Nov 22, 2015 6:12 pm

i'm sad. i liked valerie a lot
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Re: AW FATE, Ch 2: The Terror Depot

Post by MysteriousLad » Sun Nov 22, 2015 6:42 pm

I'd be up for another chapter, I enjoyed this despite Rl stuff being busy towards the end.
Maybe after this mafia game?
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