"Many towns have been losing to the local mafias these days..."
The look on Mayoress Aurora's face was one of sadness and mild annoyance. But this was a serious matter.
"It is indeed worrying. ", answered Principal Advisor Tigre. "Mafias are extremely good at making people paranoid. And it seems the general town climate is at being paranoid and distrusting each other...
- What can we even plan to do about it. Even though I am the Mayoress of this town, my hands are tied. The financial lobbies already disbanded the police force because of the low crime rates that didn't bring them the accursed money. Bunch of stinky rats."
Sounds of boots stomping though the hall had made their way through the city hall.
"Lady, I must inform you quickly...", said Tigre who was getting in a rush. "Even though our situation is hopeless, I've taken measures. One trustworthy citizen in our city actually detains vital information about everything that has transpired in the city recently. Surely this will inspire him to fight the GFE's hounds.
- And if he isn't trustworthy?
- I have a safeguard. My own personal folders are hidden within someone else's home. Even though he doesn't know it yet, motivation will be enough to find it."
The stomping noises that had been increasing in noise stopped.
"Lady, I'm afraid our time has come. May the Insiders save us.", said the second-in-command before standing up.
Mayoress Aurora first gulped, but a ball in her throat made it hard to really do it. She walked aside her advisor and opened the door. One side, herself and the only man who trusted her. On the other side, an army of goons armed to the teeth. One second later, it was all over. Both were still standing, but dead.
The battle for Auroraville had just begun.
Welcome to Insider Mafia, an open setup that is borderline inviting a town victory. I'm sure the townies are able to lose this one here.
Insider Mafia for dummies:
Insider Mafia is a game with a Town-aligned Cult (the Insiders), with its own QuickTopic. The scum all have counters to the Insiders.
The Mafia (and the third-party) can obtain INTEL points, mainly by targeting Insiders. Whenever one faction has 5 INTEL points, they instantly win the game.
It's possible to no-lynch, and scum can also no-kill.
Naturally, it centers around the town sub-faction known as the Insiders (in-lore known as "the Messengers of Tigre").
Each night, one of the Insiders targets someone to recruit. Mafia roles will shoot an Insider trying to recruit them.
The Insiders will have the benefit of a QuickTopic to communicate.
The Insiders actually have a Backup Insider.
If half of the living players are Insiders, the town wins the game.
The Mafia have of course a counter to it: the INTEL mechanic.
The Mafia who do not perform a nightkill can still visit people. Whenever they target an Insider, they get 1 INTEL point. Shooting an Insider instead gives 2. At 5 INTEL, the Mafia wins the game.
Whenever targeting or targeted by an Insider (this includes nightkills), they all have a special effect.
There is a third-party role who wins solely based on the INTEL mechanic: the Overseer.
He gets INTEL by visiting Insiders and snatches INTEL from Mafia he visits. He cannot visit the same person twice in a game.
If he gets 5 INTEL, he ends the game and wins alone.
The game starts at Day 1. I would start it night zero, but then people would die before getting to play.
The roles: (with base numbers, I doubt I'll even get 12 players)
- Auroraville / Town (8) (6):
-- FACTIONAL WIN CONDITION: When the GFE is routed, you win the game.
-- FACTIONAL WIN CONDITION: When 50% of the living players are Messengers of Tigre, you win the game. (This is rounded up.)
Vanilla Townie x6 x4
Tigre's Trustee / Backup Insider x1 (Tigre's Trustee is not aware of his role and will be PM'd as Vanilla Townie.)
- PASSIVE: Cannot be recruited into the Messengers of Tigre normally.
- REFLEX: At the beginning of each phase, if no Messenger of Tigre is alive, you become a Messenger of Tigre and bring Hugh Westburgh back to life from the dead.
- Messengers of Tigre / Insiders (1):
--- SUB-FACTIONAL UNIQUE NIGHT ACTION: Attempt to recruit target player. (UNIQUE means it cannot be performed by several members of the faction, and can not be used along with another night action)
Hugh Westburgh, son of Tigre x1
- REFLEX: At the beginning of the game, you are given the identity of Tigre's Trustee.
- GFE / Mafia (3) (2):
--- FACTIONAL NIGHT ACTION: Visit a target.
--- FACTIONAL UNIQUE NIGHT ACTION (UNIQUE means it cannot be performed by several members of the faction, and can not be used along with another night action) - NIGHTKILL: Shoot target non-GFE player.
--- FACTIONAL REFLEX: Targeting an Insider gives 1 INTEL point. Shooting an Insider gives 1 extra INTEL point.
--- FACTIONAL PASSIVE: No two members of this faction can target the same person in the same night.
--- FACTIONAL WIN CONDITION: 50% of the living players are GFE.
--- FACTIONAL WIN CONDITION: Whenever you have 5 INTEL points, you win the game. (This counts the sum of all Mafia members' INTEL points, not each Mafia member's INTEL points individually.)
Max Mercury, CEO of the Goldenrod Financial Empire / Dismantler x1
- PASSIVE: Does not shoot a Messenger of Tigre that attempts to recruit him. Instead he "joins" them.
-- PASSIVE: While in the Messengers of Tigre, he does not count as an Insider for the GFE's abilities. (He still counts towards accomplishing the Messengers of Tigre's win condition.)
- REFLEX: Whenever targeting or targeted by a Messenger of Tigre, gain 1 INTEL point.
Merle Julia Yellowfield / Planner x1
- REFLEX: Whenever targeting or targeted by a Messenger of Tigre, you shoot Tigre's Trustee.
Marcel Johnson, Shock Trooper of the GFE Militia / Kamikaze x1
- REFLEX: Whenever targeting or targeted by a Messenger of Tigre, you blow up and kill the Messenger and Hugh Westburgh (if he wasn't the Messenger of Tigre you interacted with in the first place). If you targeted them for the factional nightkill, this ability kills all Messengers of Tigre instead. (Changed from "kill all Messengers of Tigre")
- Devil / Third-party (1):
Avaritia, Queen of Greed / Overseer x1
- WIN CONDITION: When you have 5 INTEL points, you win the game and everybody else loses.
- REFLEX: Whenever targeted by Insiders or scum, you gain 1 INTEL point.
- NIGHT ACTION: Brand an unmarked target with the Seal of Greed.
-- If they are GFE, you snatch 1 INTEL point from them.
-- If they are a Messenger of Tigre, you gain 1 INTEL point.
KARMAF': Every single player will have a slew of passive abilities both positive and negative tied to them by name, and they will be distributed regardless of alignment.
These abilities will be kept secret until distributed.
- Night Action priority is as follows: Merle's Night Visit > Max's Night Visit > Marcel's Night Visit > GFE Night Kill > Messengers of Tigre Recruitment
- It is possible to no-lynch. Pansies be satisfied.
- The GFE can also not use their nightkill, by all using their night visit which cannot be used in conjunction with a nightkill.
- The Messengers of Tigre can target someone who already joined them, in which case they basically recruit no-one.
- Inactivity will be punished by making the targets easier to lynch. To avoid Mafia quickhammers, the minimum vote requirement is the number of living Mafia +1, and if the "normal" vote requirement to lynch them would be inferior to that, lynching them does not end the day phase.
- I added a patch to avoid an easy Mafia win: No 2 Mafia members can have a common target in one night.
- I fixed Marcel's ability adding gameplay confusion and making it useless for him to go nightkill a Messenger of Tigre: he gets back his total-party-kill, but only if his ability is triggered by him making the night kill.
- Lynching, despite its reduced importance, is still a major requirement to routing the GFE, seeing as otherwise you're letting their power roles ruin the Messengers of Tigre's chances at winning the game. With a potentially massive kill count, a backup-kill, and the possibility of a Mafia instant-win regardless of numbers, Auroraville cannot just rely on the Messengers of Tigre, as their one counter-measure to the party wipe can be countered beforehand.
- I recently replaced the term TRIGGER by REFLEX in referring to actions that are used automatically in response to a certain occurrence. (Example: Whenever targeting or targeted by a Messenger of Tigre, ...)
More importantly, information will be updated here on demand.