Some additional notes/rules:Quantum Werewolf Dog mafia
Quantum Werewolf Dog mafia plays like a normal Werewolf game with one very notable change: instead of randomly choosing roles at the start of the game, each player is in a state of quantum uncertainty, meaning that, at any given time, each player merely has a certain probability of having each role.
Each night, every player who can still be the Seer will get a vision. Likewise, each player who can be a Werewolf dog mafia will submit a kill. However, the visions are only accurate if the player turns out to be the Seer, and the attacks are only fatal if they turn out to have been made by the dominant Werewolf top dog.
When any player dies (by lynch, or by having a 100% chance of being dead), their death causes the quantum wave function to collapse and determine their role precisely. As the game progresses, this will make certain players more and more likely to have certain roles until each player has just one possible role.
The winners are those players who finish the game (alive or dead) on the winning team. The game ends either when all wolves dog mafia are dead, or when the wolves dog mafia have parity AS WELL AS all players having a definite alignment (100% chance of being good, evil or neutral).
Each day, all players who are still at least partly alive vote for who to lynch. The player with the most votes is then killed, and their exact role is randomly determined, in proportion to the chances of them having each role. An announcement is then made to all players regarding whether the lynched player was good, evil or neutral.
This may cause a chain reaction of other players' roles dropping out of flux, or even causing other players to die.
Although dead players cannot vote, votes from quantum ghosts (players whose fate is still undetermined when the votes are counted, but later turn out to have been killed earlier) still count fully.
Wolves Dog mafia
Each night, the dominant werewolf top dog makes a kill. The dominant wolf top dog is the alpha wolf dog, until the alpha wolf dog is lynched, at which time the dominant wolf top dog is the beta wolf dog, and so on. This will occur after lynch, but before visions.
This means that each player who could be playing the dominant wolf top dog needs to PM a kill target. At each stage, each player is given a percentage chance of being dead; this is the probability that they have been killed by a werewolf the dog mafia. If this chance reaches 100%, they will die. In this case, their exact role is also determined (which only decides which good player they were, since an evil player cannot be killed by the werewolves dog mafia).
Each night, the Seer will receive one vision of a player of their choice as either good or evil.
This means that each player who could still be the Seer will need to PM a target and will receive a vision. This vision is only accurate if they turn out the be the Seer, but may still turn out to be correct by chance even if they are not.
The results of the vision are chosen randomly, in proportion to the probability of the target being good or evil.
Players may elect not to receive a vision.
Each morning, after the visions are returned, the state of the probability table is given for all to see. This will look something like:
Note: A player's lock chance is how well defined their role is. It's basically the percentage chance from the role they are most likely to be.
Code: Select all
Good Evil Dead Lock Player 1 25% 75% 5% 50% Player 2 95% 5% 80% 85% Player 3 100% 0% 100% 100% Player 4 90% 10% 0% 60% Player 5 90% 10% 10% 90% Player 6 100% 0% 100% 100% Player 7 0% 100% 100% 100%
Players are told which player number they are (e.g. Bob is told he is Player 4) at the start of the game, but do not know which numbers the other players are. This means that players know their own chances of being evil, and have information on how well determined the roles are each day, but don't know who the other probabilities belong to.
Players are not always told when specific roles they may have had are eliminated as possibilities, but if at any stage there is only one role a player can possible have, they will be informed of it.
- The software I use to determine does not support No Lynch, so that's out of the question. Someone has to die each day phase.
- The only roles in play will be two werewolves dog mafia, one seer, but of course we won't know who's who (even I don't, of course). If more people sign up than expected, a third wolf dog will be added into the mix. It's already complicated enough.
- Ties will be resolved by a random lynch.
- I urge you to send in night actions, but if for some reason you miss one, it will be decided randomly.
- The game starts at Night 0, in which every player needs to send in a Seer target but not a werewolf mafia kill.
- You are not allowed to inspect the same person more than once. The same counts for night kills. We don't want to cause a paradox!
So, who's in?