Make a Unit here.

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Show off your creative stuff here. Comics, units, maps, spritework or anything creative to do with Advance Wars.
Guest

Post by Guest » Sun Jan 13, 2008 5:12 am

there's no room for an indirect infantry unit

oh wait

well there's no room for more infantry units
AWDR's bike infantry already sound problematic

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Airrider
Location: 22,000 feet above sea level

Post by Airrider » Thu Jan 17, 2008 2:56 pm

Well, I had an idea, but I bet it won't fit into the new, darker, post-apocalyptic, Planetarian-without-the-touching-part-for-the-most-part-anyway Days of Ruin:

Powered Infantry
Description: In a world where bulletproof plastics, long-lasting batteries and powerful electric motors are common, some genius thought "hey, these things could make a good soldier great" and created this to give foot soldiers the strength to carry heavier weapons the same distance as regular foot soldiers with normal small-arms and throwaway antitank weaponry.
Cost: Approx. 6500G
Movement Type: Foot
Movement Range: 2
Vision: 2 on ground, 4 in mountains
Approx. Defense Strength: Slightly less than a Recon

Primary Weapon: Missile Launcher
Ammo: 5
Can Attack: Vehicles (Very Effective), Tanks (Effective), Air Units (Effective or somewhat effective), Sea Units (...not that effective)
Approx. Attack Strength: As powerful as a regular Tank cannon or slightly more powerful than a Mech bazooka...hell, sorta the same power as an Artillery strike, something like that

Secondary Weapon: Heavy Machine Gun
Ammo: Infinite
Can Attack: Infantry (Very Effective), Vehicles (Somewhat effective), Tanks (You gotta be kidding), Air Units (Maybe it's effective)
Approx. Attack Strength: As powerful as a Recon machine gun

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GreenEarth
Rank: Corporal Chill
Location: Canada

Post by GreenEarth » Sun Jan 27, 2008 3:39 pm

*Uses Keyboard booster*

Name: Sniper
(That's right.)

Costs: 4000G
Defense: Same as infantry
Movement: 2 spaces, infantry
Damage: 95% to infantry, 95% to mechs, 45% to recons, 35% to missiles, rockets and artillery, 5% to tanks, anti-airs and APCS, 1% to medium tanks, neotanks and megatanks, 25% to t-copters, 15% to b-copters.
Range: 2 - 3, 2 - 5 on mountains and 2 - 2 in forests.
Vision: 3, 6 on mountains.
Ammo: 5
Fuel: 50
Can Capture

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DTaeKim
Star CO
Star CO
Rank: War Room Legend
Location: In your base, killing your d00ds

Post by DTaeKim » Sun Jan 27, 2008 4:29 pm

No.
What can change the nature of a man?

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Delta_Angelfire
Location: Oblivion

Post by Delta_Angelfire » Mon Jan 28, 2008 2:48 am

Air Frieght
Cost: 10000
Mobility: 7
Vision: 2
Attack: None
Defense: Duster except: takes 90% from fighters and 60% from dusters
Can carry upto 4 infantry or mech units, or 1 infantry or mech and 1 Recon
Troops can be dropped up to two spaces away.

ComUnit
Cost: 2500
Mobility: Infantry
Vision: Infantry
Attack: None
Defense: Infantry
Utilizes an electronic scrambler - Any Ground or Sea Unit within 2 spaces gains +67% defense against Indirect attacks. Works while loaded into a rig, lander, or gunboat. Works when loaded into TCopter, but in this case protects only Aerial Units. Multiple ComUnits effects accumulate. Veteran status increases this range by 1.

Skirmishers
Cost: 7000
M,V,A,D: as Mech
May move twice each turn. You may attack after either move, but only once per turn. Automatically counter-attacks any unit that runs into them in FoW.

Marines
Cost: 7000
M,V,A,D: As Mech
Marines May move and attack the same turn they've been dropped (if they didn't move already this turn).

Mine Setter
Cost: 5000
M,V,A,D: As Infantry
Materials: 3
May build 'Traps' (similar to a rig). Traps are visible, but can be hidden like a standard unit in FoW. Any enemy unit running into a trap takes a hit as though from a Mech (with a bonus applied for the level status of the unit that set it) after which the trap is destroyed. If the friendly unit that created the trap is destroyed, the trap becomes neutral, and attacks the first unit to come across it.

Laser Painter
Cost: 5000
M,V,A,D: As Infantry
May 'paint' any unit within it's vision range. Any attack against a painted unit gains +20% Attack until your next turn, or until that unit moves. This effect is not cumulative.

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onewaystreet
Rank: Pizza Craver
Location: Some sort of box, by the looks of it.

Post by onewaystreet » Mon Jan 28, 2008 2:51 am

GreenEarth wrote:Name: Sniper
I stopped reading here.
thefalman wrote:Honestly, just when I thought we could all have a nice topic about mocking ridiculously, overly hardcore fundamentalists, it has to turn into a religious debate.

You bastards.
thefalman wrote:
RadioShadow wrote:Including having SEX? :o
I know it's an alien concept to you RS, but there's no need to act so surprised.

User avatar
Shift Breaker
Rank: Combo Chicken
Location: Definitely WWN. Really.

Post by Shift Breaker » Mon Jan 28, 2008 5:05 am

Snipers would be lame. We all know that.

One bullet each time, so no mass shooting like there would be from machine guns. That equals 20% against infantry. And that's at its most potent.
"The part where you all shut up happens now." ~ thefalman
"I actually like to think of myself as a younger, hipper, more alive Nostradamus." ~ Treed
"Shifty, if I wasn't as manly a man as I am, I'd totally ask you out. And hope you'd wear that topless dude to impress me. In another lifetime, perhaps." ~ Nemmy
"Majora's Mask may by the only game I've played where someone was mooning me the entire time and I didn't care." ~ ThrawnFett

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GreenEarth
Rank: Corporal Chill
Location: Canada

Post by GreenEarth » Wed Jan 30, 2008 11:36 am

Shift Breaker wrote:Snipers would be lame. We all know that.

One bullet each time, so no mass shooting like there would be from machine guns. That equals 20% against infantry. And that's at its most potent.
But there'd be 5 snipers. You know, like there are 5 infantry and 5 mechs.

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Shift Breaker
Rank: Combo Chicken
Location: Definitely WWN. Really.

Post by Shift Breaker » Wed Jan 30, 2008 11:42 am

Wouldn't be very quiet though, would they?
"The part where you all shut up happens now." ~ thefalman
"I actually like to think of myself as a younger, hipper, more alive Nostradamus." ~ Treed
"Shifty, if I wasn't as manly a man as I am, I'd totally ask you out. And hope you'd wear that topless dude to impress me. In another lifetime, perhaps." ~ Nemmy
"Majora's Mask may by the only game I've played where someone was mooning me the entire time and I didn't care." ~ ThrawnFett

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Pellucid

Post by Pellucid » Fri Feb 01, 2008 4:24 am

Ooo I want to play! This is designed with DoR in mind; cost should probably be an even number in non-DoR, like 4K.

Name: Mortar Crew
Type: Indirect Infantry, Infantry
Cost: 3500
Range: 2-2
Move: 2
Vision: 2
Fuel: 99
Approx. Defense: Same as infantry
Primary Weapon: Mortar
Ammo: 5
Targets: Infantry, Vehicles, Ships
Approx. Strength: Same as Mech vs Infantry types, same as Anti-Air vs Vehicles and Ships
Secondary Weapon: None

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Delta_Angelfire
Location: Oblivion

Post by Delta_Angelfire » Fri Feb 01, 2008 3:26 pm

Terraformer
Cost: 10000
Mobility: 2 (Tank)
Attack: none
V,D: as Flare
Materials: 1
Can "Terraform" an terrain (similar to a the Rig's "Build"). Result Depends on terrain - River or Ocean (when adjacent) -> Add Bridge :: Bridge (when adjacent) -> Remove Bridge :: Mountain or Forest -> Wasteland :: Any Structure (unoccupied)-> Ruins :: Fire -> Plains :: Meteor -> Fire

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Deimos

Post by Deimos » Sun Feb 17, 2008 6:08 pm

Juggernaut
Cost: 30000
Mobility: 2 (Treads)
Main Weapon: Tank Cannon (12 rounds - same cannon as on the smallest tank.)
Secondary Weapon: Machine Gun (Unlimited rounds)
Defense: Ridiculously High

Dreadnought
Cost: 30000
Mobility: 2 (Treads)
Main Weapon: Dread Cannon (4 rounds - 1 shots tanks, 80% to Md Tank, 50% to War Tank)
Secondary Weapon: Machine Gun (Unlimited rounds)
Defense: A little lower than Md Tank

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Neoboy

Post by Neoboy » Sat Feb 23, 2008 1:08 am

Smart Bomber:

Basically an indirect bomber. The first indirect air unit!

Cost: 28000

Move: 6

Vision: 5 (it needs good vision to use their weapons)

Primary weapon: Homing missiles
9 ammo
Right in between strength of stealth missiles and bombs.

No secondary weapon.

Defense: That of a fighter

Pipecar:

A piperunner that can hold up to 2 foot soldiers.

Cost: 12000

Move: 9

Vision: 1

No weapons.

Defense: 1.5x the defense of a piperunner.

CO (non-DoR):

A special foot soldier that can capture in one turn, but each army may only have 1 on the field at one time. All weapons are 1.5x the strength of the mech unit's.

Cost: Free

Move: 3

Vision: 2

Main weapon: Bazooka

Ammo: 3

Secondary weapon: Machine Gun

Defense: 2x the defense of a mech.
Bob bob bob bob bob.

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Thefishdude

Mobile Shield Generator(MSG)

Post by Thefishdude » Sun Mar 02, 2008 8:20 am

Mobile Shield Generator(MSG):
Cost: 21,000
Move: 4
Armor: +10% more than a tank (raised to +30% when shield is on)

The MSG is a mobile unit that generates a shield bubble with a range of 4 squares. Any friendly unit that is in that bubble get a 20% defense boost. The shield can last for 7 days before it has to recharge for 1 day. After it recharges, the shield automatically reactivates itself and can last for another 7 days, and the cycle goes on.

When the MSG is damaged, its shield loses some of its power. For every 1 HP that is lost, the shield loses -2% of its defensive boost, so you have to do whatever it takes to keep the MSG healthy.
stuff

zywxn
Rank: Commander In Chief of all COs in AZE
Location: AZE

Z Sniper

Post by zywxn » Mon Jun 16, 2008 8:47 pm

Z Sniper

Name: Z Sniper
Type: Land-Troop
Movement Type: Mech (Soldier Heavy)
Movement Range: 2
Fuel: 79
Vision: 3
On Mountains: 7
On Cities, Bases and HQs: 5
Weapon 1: Sniper Rifle
Ammo: 9
Range: 1-2
On Mountain: 1-3
Damage:
Infantry 70
Mech 40
Recon 50
APC 30
Artillery 5
Tank 5
Anti-Air 5
Missiles 5
Rockets 5
Medium Tank 3
NeoTank 1
MegaTank 0
Fighter N/A
Bomber N/A
B-Copter 15
T-Copter 30
Black Bomb N/A
Battleship N/A
Cruiser N/A
Sub N/A
Lander 5
Black Boat 5
Carrier N/A

Weapon 2: Pistol
Ammo: infinite
Damage:
Infantry 30
Mech 10
Recon 15
APC N/A
Artillery N/A
Tank N/A
Anti-Air N/A
Missiles N/A
Rockets N/A
Medium Tank N/A
NeoTank N/A
MegaTank N/A
Fighter N/A
Bomber N/A
B-Copter N/A
T-Copter N/A
Black Bomb N/A
Battleship N/A
Cruiser N/A
Sub N/A
Lander N/A
Black Boat N/A
Carrier N/A

Defense: Same as Infantry
Cost: 2500G

Others:
Can fire after moving.
+50% attack if did not move at all before an attack.
+25% attack if firing from mountain.
-10% attack if firing range is 1

Info

Mix of direct and indirect.

Damage is when it is a 10HP vs 10HP on 0 Star Terrain
Last edited by zywxn on Tue Jun 17, 2008 5:36 pm, edited 1 time in total.

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HPD
Tri-Star CO
Tri-Star CO
Rank: Mentat
Location: The Mountain

Re:

Post by HPD » Mon Jun 16, 2008 8:56 pm

thefalman wrote:Please note: Anyone who posts a sniper will be shot.

That is all.
*shoots zywxn*
"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts
"My motto is that there are far too many women in the world to waste time with men." - thefalman
"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN
"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

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onewaystreet
Rank: Pizza Craver
Location: Some sort of box, by the looks of it.

Re: Make a Unit here.

Post by onewaystreet » Tue Jun 17, 2008 2:54 am

Somehow I knew it was a sniper unit before I even clicked on the topic...
thefalman wrote:Honestly, just when I thought we could all have a nice topic about mocking ridiculously, overly hardcore fundamentalists, it has to turn into a religious debate.

You bastards.
thefalman wrote:
RadioShadow wrote:Including having SEX? :o
I know it's an alien concept to you RS, but there's no need to act so surprised.

zywxn
Rank: Commander In Chief of all COs in AZE
Location: AZE

More Units!!!

Post by zywxn » Tue Jun 17, 2008 6:42 pm

lol
I don't care about not making snipers
snipers was the first new unit i thought of
and its the best
anyhow, here are more of my ideas:

Z Air Bomber
Name:Z Air Transporter
Type:Air
Movement Type: Air
Movement Range: 6
Fuel: 79
Vision: 2
On Cities, Bases, Ports: 1
Weapon 1: N/A
Ammo: N/A
Range: N/A
Damage:
Infantry 0
Mech 0
Recon 0
APC 0
Artillery 0
Tank 0
Anti-Air 0
Missiles 0
Rockets 0
Medium Tank 0
NeoTank 0
MegaTank 0
Fighter 0
Bomber 0
B-Copter 0
T-Copter 0
Black Bomb 0
Battleship 0
Cruiser 0
Sub 0
Lander 0
Black Boat 0
Carrier 0

Weapon 2: N/A
Ammo: N/A
Damage:
Infantry 0
Mech 0
Recon 0
APC 0
Artillery 0
Tank 0
Anti-Air 0
Missiles 0
Rockets 0
Medium Tank 0
NeoTank 0
MegaTank 0
Fighter 0
Bomber 0
B-Copter 0
T-Copter 0
Black Bomb 0
Battleship 0
Cruiser 0
Sub 0
Lander 0
Black Boat 0
Carrier 0

Attack: N/A
Defense: Same as Bomber
Cost: 12000

Others: Transports a maximum of 5 land units.
If the vehicle reaches 0HP, the units on board are destroyed as well.

Info: A aerial Lander vehicle.

Damage is when it is a 10HP vs 10HP on 0 Star Terrain

Z Builder
Name: Z Builder
Type: Land
Movement Type: Infantry (Soldier Light)
Movement Range: 4
Fuel: 99
Vision: 1
Weapon 1: Wrench
Ammo: 9
Range: 1
Damage: N/A
Creates a temporary base/airport/port which can resupply and build land units for base.
Can also increase capture amount by 50% for allied property or decrease capture amount by 50% for enemy property.
Infantry 0
Mech 0
Recon 0
APC 0
Artillery 0
Tank 0
Anti-Air 0
Missiles 0
Rockets 0
Medium Tank 0
NeoTank 0
MegaTank 0
Fighter 0
Bomber 0
B-Copter 0
T-Copter 0
Black Bomb 0
Battleship 0
Cruiser 0
Sub 0
Lander 0
Black Boat 0
Carrier 0

Weapon 2: Machine Gun
Ammo: infinite
Damage: (same as standard secondary weapon)
Infantry 0
Mech 0
Recon 0
APC 0
Artillery 0
Tank 0
Anti-Air 0
Missiles 0
Rockets 0
Medium Tank 0
NeoTank 0
MegaTank 0
Fighter 0
Bomber 0
B-Copter 0
T-Copter 0
Black Bomb 0
Battleship 0
Cruiser 0
Sub 0
Lander 0
Black Boat 0
Carrier 0

Attack:
Defense: Same as infantry
Cost: 5000G

Others:

Info:
Works like a map maker for properties.

Damage is when it is a 10HP vs 10HP on 0 Star Terrain

Z Dive Bomber
Name: Z Dive Bomber
Type: Air
Movement Type: Air
Movement Range: 8
Fuel: 99
Vision: 2
Weapon 1: Dive Bombs
Ammo: 6
Range: 1
Damage:
Infantry 15
Mech 15
Recon 25
APC 30
Artillery 35
Tank 35
Anti-Air 35
Missiles 35
Rockets 35
Medium Tank 55
NeoTank 75
MegaTank 95
Fighter N/A
Bomber N/A
B-Copter N/A
T-Copter N/A
Black Bomb N/A
Battleship 55
Cruiser 55
Sub 55
Lander 75
Black Boat 75
Carrier 55
Bike 25
WarTank (unknown)
Flare (unknown)
Duster N/A

Weapon 2: Minigun
Ammo: infinite
Damage:
Infantry 85
Mech 85
Recon 65
APC 45
Artillery 15
Tank 15
Anti-Air 15
Missiles 15
Rockets 15
Medium Tank 10
NeoTank 5
MegaTank 0
Fighter 55
Bomber 75
B-Copter 75
T-Copter 95
Black Bomb 55
Battleship 5
Cruiser 5
Sub 0
Lander 5
Black Boat 5
Carrier 0
Bike 55
WarTank (unknown)
Flare (unknown)
Duster 55

Attack:
Defense: Same as Bomber
Cost: 25000G

Others:

Info:
Idea based of Nazi Germany's World War Two Ju Junkers Jumo/Stuka Dive Bombers
More Damage to high armour vehicles.

Damage is when it is a 10HP vs 10HP on 0 Star Terrain

Z Marine

Name: Z Marine
Type: Land
Movement Type: Infantry (Soldier Light)
Movement Range: 3
Fuel: 79
Vision: 3
On Mountain: 4
Weapon 1: N/A
Ammo: N/A
Range: N/A
Damage:
Infantry 0
Mech 0
Recon 0
APC 0
Artillery 0
Tank 0
Anti-Air 0
Missiles 0
Rockets 0
Medium Tank 0
NeoTank 0
MegaTank 0
Fighter 0
Bomber 0
B-Copter 0
T-Copter 0
Black Bomb 0
Battleship 0
Cruiser 0
Sub 0
Lander 0
Black Boat 0
Carrier 0

Weapon 2:
Ammo: Machine Gun
Damage: (same as standard weapon 2)
Infantry 0
Mech 0
Recon 0
APC 0
Artillery 0
Tank 0
Anti-Air 0
Missiles 0
Rockets 0
Medium Tank 0
NeoTank 0
MegaTank 0
Fighter 0
Bomber 0
B-Copter 0
T-Copter 0
Black Bomb 0
Battleship 0
Cruiser 0
Sub 0
Lander 0
Black Boat 0
Carrier 0

Attack: Same as Infantry
Defense: Same as Infantry
Cost: 1500

Others: Can move into the sea with a shoal within 3

spaces radius.
90% attack in the sea.

Info:
A diver infantry.

Damage is when it is a 10HP vs 10HP on 0 Star Terrain

Notes:

I based my Transport and marine on previous posts
these ones should give more precise and fair view of the new units
The standard machine gun have 0 as its damage becoz i didnt have time to research its specific damage amounts

random guest

Re: Make a Unit here.

Post by random guest » Mon Nov 03, 2008 11:34 am

heres my unit.

Unit Name:
HMM (Humanoid Mobile Machine)

Unit Type:
Land/Air

Cost:
Somewhere around 30k

Movement:
As Land: 5 As Air: 7

Vision:
4

Special Capabilities:
Can use an energy reflection system to fly. It uses its entire turn to launch. The flight system has a 4 day limit. If it does not land before the limit, it goes bye-bye. After landing it cannot launch again until it is recharged in a city or by an APC. Can hold 1 infintry or mech but only load while landed. And it can capture.

Fuel (applies only when on the ground and consumes 4 fuel per day.): 50

Main Weapon (Only used on ground.): Plasma Sword (no ammo)(around the same damage as an anti-tank)

Secondary Weapon (Only used when flying.): Bombs (ammo amount is same as bomber)

Defense: about the same as a wartank

I tried to make it balanced. The main reason for its Air based form is to make it more than just a tank that can load units. Now if only the reflection system could be used as a shield......

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onewaystreet
Rank: Pizza Craver
Location: Some sort of box, by the looks of it.

Re: Make a Unit here.

Post by onewaystreet » Mon Nov 03, 2008 11:58 am

I'd take a mech, thanks.
thefalman wrote:Honestly, just when I thought we could all have a nice topic about mocking ridiculously, overly hardcore fundamentalists, it has to turn into a religious debate.

You bastards.
thefalman wrote:
RadioShadow wrote:Including having SEX? :o
I know it's an alien concept to you RS, but there's no need to act so surprised.

User avatar
Delta_Angelfire
Location: Oblivion

Re: Make a Unit here.

Post by Delta_Angelfire » Tue Nov 04, 2008 2:12 am

Bike Unit (Redux)
The speed and maneuverability of bikes gives infantry an edge against they're less heavily armed counterparts, and allows them to scatter quickly, avoiding the brunt of explosive-based attacks. However, because of the bulk of bikes, they cannot move effectively within compounds and buildings, and thus are unable to secure such structures.

Cost: 2500
Move: 5 (Tire B)
Attack: As current Bike
Defense: Bikes take only 25% damage from non-machine gun fire (~20 from artillery, ~25 from rockets, ~30 from bomber, etc)
Bikes cannot capture properties.

Himmel-Befehlshaber

Re: Make a Unit here.

Post by Himmel-Befehlshaber » Mon Dec 01, 2008 1:26 am

Unit Name: Blitzkrieg Saboteur
Cost: 34000
Defense: Heavy (Greatly takes less damage absorbing 60% of enemy fire, but -50% counter attack power.)
Main Weapon: Su-23 Giant Socom (Anti-Tank)
MW Ammo: 5
Secondary Weapon: MiG-3000 Gatling Cannon (Anti-Infantry/Anti-Air, Requires a Mount)
SW Ammo: Inf.
Unit Movement: Wheeled
Fuel: 40 (Consumes 4 per day)
First Prototype: :bh:
Movement Range: 4 squares
Line of Sight: 3 squares
Unit Focus: Frontal Assault
Biography:
Despite the new wars that occur Black Hole's triumph, even they have been weakened in terms of Technology for many years have passed since the same units are used. Black Hole Army has sent a communist spy to infiltrate one of the German's secret weaponry at the old times of World War II and Mein Kampf. Along with their findings, they have found unique strategies that ensure their people's survival. So they built their First Prototype on the Blitzkrieg Saboteur. A Strong Hulled vehicle with Strong Weaponry. Adding a Modified Anti-Air Gatling cannon with a Stronger Anti-Hull bazooka. This was one of the first vehicles that were perfect for the popularly made "Blitzkrieg" strategy as the Primal Armor for Indirect Units.
Special Abilities: Can Carry 1 infantry due to the lack of assigned pilots, they are responsible for firing the Secondary Weapon.

-----

This unit is based on C&C:Generals' hacker.

Unit Name: Data Wraith
Cost: 12500
Defense: Similar to an infantry unit but takes 50% more damage (Will only Counterattack with Secondary weapons, cannot counter when hacking an Internet protocol)
Main Weapon: Yellow Comet Portable Laptop <<YCPL>> (Anti-Vehicle)
MW Ammo: 12
Secondary Weapon: Ac-12 Socom (Infantry) (Kanbei Arms Hackers with Lightweight Uzi)
SW Ammo: inf.
Unit Movement: Foot
Fuel: 99 (Consumes 3 per day)
First Prototype: :yc:
Movement Range: 4 Squares
Line of Sight: 4 Squares (Only gains 1 vision on Mountains)
Unit Focus: Vehicle Hacker/Fund Generator
Biography: Yellow Comet CO Sonja had a feeling that not even strong and bulky Soldiers are enough to do war, so as time passes to the part where she has difficulties on managing adept trained infantry, she uses one of her own men known as "Data Wraiths"; a squadron of elite hackers that either allow them to hack vehicles with deadly self-destructing software viruses or they can hack through enemy or neutral protocols to raise funds. Personally, she also shared the Data Wraiths with her father Kanbei, who were not as adept as Sonja's but were more trained in frontbench combat against infantry by arming them with lightweight Uzi instead of pistols.
Special Abilities:
- They can become immobile by using their laptops to hack the internet, allowing an additional Raise of 250 credits per turn.
- They Specialize in territory capture by hacking hostile systems through Yellow Comet's license, allowing an additional 30% to their Capture Rate. (Sami only adds 25% to the infiltration rate)

-----

Unit Name: Sapper
Cost: 6000
Defense: Recon Hull
Main Weapon: A7-999 "Honor" Suicide Suit (Anti-Ground/Sea)
MW Ammo: 1
MW Area Range: 8 Squares
Secondary Weapon: None
SW Ammo: N/A
Unit Movement: Foot
Fuel: 60 (Consumes 4 per day)
First Prototype: :bh:
Movement Range: 5 Squares (3 Squares on Sea)
Line of Sight: 6 Squares
Unit Focus: Suicide/Enemy Crowd Control
Biography: Black Hole armies dedicate more brute force and recklessness nowadays, Sturm's new discovery is all about..Human bombs. As he cared for himself rather than others, the funds given to the Sapper however are high due to their last breath and the amount of explosives mounted on their bodies. These Sappers are mostly low on their sanity to human life from misery and decide to serve their people by using their bodies as organic bombs.
Special Abilities:
- Commits a suicidal attack that ranges to 8 squares between the Sapper. Kills infantry almost instantly and greatly damages tanks, and even Battleships.
- Is amphibious, Can Swim in deep water, but takes 2 squares of foot movement.

-----
Last edited by Himmel-Befehlshaber on Mon Dec 01, 2008 11:57 am, edited 6 times in total.

Platinum_Dragon
Rank: The Late
Location: California

Re: Make a Unit here.

Post by Platinum_Dragon » Mon Dec 01, 2008 6:40 am

Oh no, the topic is necroed!

We do not need any higher tier units. What we need instead is units that are between the tiers that are already there. Any unit stronger would have no usage at all. The meta-games only use efficient units. Most of the expensive units are less efficient. The only time those units are used is in high property base ratio maps, which are unlikely to occur.

My suggestion: Use Days of Ruin's Units instead of Dual Strike as the base. From here, decrease the price of mid tier units by 1000G, and decrease the price of high tier units by 2000G would give near equal cost efficiency. Wartanks at worst case is worth 8400 when compared to Mechs, but 10500 at best case versus Mechs. <-- That is not the entire situation as there are other units to compare cost efficiency, as well as movement has not been compared yet.

Side Note: The Rig is too powerful with its temporary ports/airports in certain maps. Use temporary air port to increase your recons' movement or hide during fog of war. use temporary port to move through the shoal with sea units.
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

User avatar
thefalman
Star CO
Star CO
Rank: Humble Hero
Location: Bed.

Re: Make a Unit here.

Post by thefalman » Mon Dec 01, 2008 7:41 am

As Platinum_Dragon said, the Blitzkrieg Saboteur is largely redundant - the cost is too high for it to ever see serious play, 4 wheeled movement means it has barely any mobility, and the additional fuel consumption on top of a pitiful 40 fuel means it'll run out of fuel in as little as 5 turns. Despite your description of it as a 'frontal assault' unit, it would only really be any use as defensive unit - and unfortunately, you might as well just spend the 32000 on infantry and indirects if you're on the defensive.

The Data Wraith just seems overcosted to me. I've no idea how powerful the main weapon is meant to be, but it better do a crapload of damage to justify that cost, and -50% defence means they're even more likely to die and be a waste of money. The fund generation aspect isn't a bad idea but seems rather pointless when you consider that it'll take 50 turns just to recoup the cost of the unit itself - most battles don't even go on for that long. It might be useful in a pinch when you're only just short of the funds you need - but then you probably wouldn't have had that problem if you hadn't spent 12500 on a Data Wraith in the first place.

And the Sapper just seems like a bad idea - the last thing the game needs is a grossly undercosted Black Bomb with a bigger blast radius.

Also, one other general thing - the vision ranges on your units are rather generous. The units with the largest vision ranges in the game at the moment are Recons, Missles and Submarines, and they have 5 vision - so giving a unit 6 or 7 vision as you've done here seems unrealistic. Come to think of it, the movement ranges on your two foot units seem rather high too, considering a basic infantry only moves 3 squares a turn.
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Himmel-Befehlshaber

Re: Make a Unit here.

Post by Himmel-Befehlshaber » Mon Dec 01, 2008 9:36 am

thefalman wrote:As Platinum_Dragon said, the Blitzkrieg Saboteur is largely redundant - the cost is too high for it to ever see serious play, 4 wheeled movement means it has barely any mobility, and the additional fuel consumption on top of a pitiful 40 fuel means it'll run out of fuel in as little as 5 turns. Despite your description of it as a 'frontal assault' unit, it would only really be any use as defensive unit - and unfortunately, you might as well just spend the 32000 on infantry and indirects if you're on the defensive.

The Data Wraith just seems overcosted to me. I've no idea how powerful the main weapon is meant to be, but it better do a crapload of damage to justify that cost, and -50% defence means they're even more likely to die and be a waste of money. The fund generation aspect isn't a bad idea but seems rather pointless when you consider that it'll take 50 turns just to recoup the cost of the unit itself - most battles don't even go on for that long. It might be useful in a pinch when you're only just short of the funds you need - but then you probably wouldn't have had that problem if you hadn't spent 12500 on a Data Wraith in the first place.

And the Sapper just seems like a bad idea - the last thing the game needs is a grossly undercosted Black Bomb with a bigger blast radius.

Also, one other general thing - the vision ranges on your units are rather generous. The units with the largest vision ranges in the game at the moment are Recons, Missles and Submarines, and they have 5 vision - so giving a unit 6 or 7 vision as you've done here seems unrealistic. Come to think of it, the movement ranges on your two foot units seem rather high too, considering a basic infantry only moves 3 squares a turn.
I thought people won't be minding about Blitzkrieg Saboteur's low fuel, since there are APCs to rearm them. Maybe nerfing the cash would help balance the thing due to its immobility. Putting it to about 26000.

The Data Wraith's Damage?? Hello!? Data Wraith!? "Explosive Viruses!?" They can kill an Armored CO Tank in mere seconds, but they just have weak hull....since they're NERDS!!!

Data Wraith's Movement Rate: Isn't that enough considering that its only 1 more square and that Data Wraiths are weak against infantry.

Fund Generation Aspect: Well I only set it to 250, since most other Campaign Missions only have their properties generate 1000G per day.

Sapper: Out of place, Trashed.

Vision Range; Oh....I expect that they put high vision, I guess they deserve to be nerfed too.
BS: 3
DW: 4
Sap: N/A Its a bad idea!!
Last edited by Himmel-Befehlshaber on Mon Dec 01, 2008 10:17 am, edited 1 time in total.

Platinum_Dragon
Rank: The Late
Location: California

Re: Make a Unit here.

Post by Platinum_Dragon » Mon Dec 01, 2008 10:16 am

thefalman: The fighter in AW:DoR has change to have vision of 5, not only Recons, Missles and Submarines (even though you already know this).

Data Wraith upsets the balance because each one of them increase your income by 250G (1/4 of a property or flat rate?), but their insane cost 12500G (more expensive than DoR's Md tanks) is countered with 50% defense of regular infantry, 130% capture rate, and 7 vision. Uh, I never knew than someone could see so far with naked eyes without flashlights. Also, with Sami (150% capture rate) using data wraith would be 1.3*1.5 = 1.95 round to 1.9 capture rate. Lol, almost a free Victory March for Sami with a super expensive unit. thefalman mentions 50 days to get back the money, but if you are Colin or Hachi, you've increase their brokenness. The extra movement, capture rate, and vision would make this unit more useful than recon, but the income change, even though a good and new idea, will upset the balance significantly. Kanbei will not like this unit, while Colin, Hachi, Sami, and Sensei would love to have it. Even Sturm would love this unit because of his 120/120 stats and perfect movement. Also, as an infantry, it gains 3 vision on mountains so you get 10 vision with an infantry, now that is insane for some soldier to see 100 miles away at night.

We don't mind about Blitzkrieg Saboteur's low fuel, what we care is that it is not a necessary tier, because we don't even use Neotanks it our gameplay as we know Neotanks are only 140/120 Md tanks with +1 Move +1 Ammo. Why bother with Neos? Mds do better because you can also get an artillery with it. In fact, with 22000, I'll get 3 artillery and 4 infantry because that's the most efficient set. Megatanks are not used because 4 artillery + 4 inf could slaughter the Mega.

Before the front line exist, 2 mechs + 1 inf = 1 art + 1 inf, but later, 1 art + 1 inf >> 2 mechs + 1 inf.
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

Himmel-Befehlshaber

Re: Make a Unit here.

Post by Himmel-Befehlshaber » Mon Dec 01, 2008 10:23 am

I've re-edited the schematics....try looking at it again. As for calling the Fund Generation a "Good and New Idea". I said its based on C&C: Generals' Hacker.

Their Laptops have some sort of "Scope" Program that helps them see farther.

about Kanbei: Ifmao! I know! But you should read their bio. Besides, he loves his daughter, and would rather accept it...XD!!

The Blitzkrieg Saboteur's hull absorbs 60% attack, but counterattacks with only 50% of its damage.

You should know that Data Wraiths' true purpose is to hack vehicles as mentioned (see 2nd to last post) as their <<YCPL>> can kill or deal great damage to a Vehicle in mere seconds.

250G Balance??: Well I just said they can't counterattack when hacking an Internet Protocol. But since there are a lot of properties, it wouldn't mind.

Also, 1 Data Wraith can't hack the internet and infest vehicles at the same time.
Last edited by Himmel-Befehlshaber on Mon Dec 01, 2008 11:00 am, edited 1 time in total.

Platinum_Dragon
Rank: The Late
Location: California

Re: Make a Unit here.

Post by Platinum_Dragon » Mon Dec 01, 2008 10:59 am

Himmel-Befehlshaber wrote: ...

Unit Name: Data Wraith
...
Special Abilities:
- They can become immobile by using their laptops to hack the internet, allowing an additional Raise of 250 credits per turn.
- They Specialize in territory capture by hacking hostile systems through Yellow Comet's license, allowing an additional 30% to their Capture Rate.
Uh, using the special ability to only gain 250G for one turn is that even worth it? As I have stated, the increase Capture Rate will cause Sami to be broken, because with one of these, Sami captures 19/20 in one turn. (Add force +1 capture and you get a free victory march with a full life of one of these)

Blitzkrieg Saboteur is another "Tank" unit, isn't Dual Strikes Mega also 28000G? So you're combining a tank and a-air together? Lol, a unit that is strong against all units, but week towards super strong units.

Sapper's self destruction is broken.
You can kill infantries - that is nothing because your trading 6000 for 1000.
You can kill tanks - Now this is something. Trading 6000 for 7000 is too cost efficient, even more than artillery which are the most efficient units.
You can kill B-ship - This is insane. Trading 6000 for 28000 is so overpowered that there's no way to balance this unit. The blackbomb, even though it does not need to destroy units at its own cost, it is very efficient because it opens up for you to OHKO any unit with 55-match-up (most same unit match up). With this Sapper, your have a unit at the level of a blackbomb for a forth of its cost.

BlackBomb(Dual Strike's Unit for those new guys) 5 damage with a Radius 3 Manhattan Geometry aka Taxicab Geometry (Diameter 7 Manhattan Geometry).

Sapper X damage (depend on unit) at Diameter 8 Manhattan Geometry (based on wording) not possible. Why? You cannot have an even diameter when you center it on a unit.

Sapper ... "...Ranges to between 8 squares between Sapper..." You know what, You cannot be between One Unit!
Choose your words correctly next time because your Sapper's special ability does not have any meaning with the current definition.
Two undefined/impossible ideas does not make a possible idea.

Note: Land Units do not have daily fuel consumption normally.
If you make the Blitzkrieg Saboteur and Data Wraith consume fuel, then they will die when they are out of fuel, unlike other land units that just halts once they are out of fuel.

Edit: We do not read ability (Quality) without their numbers (Quantity). A Quality must have a Quantity, or else it cannot be judge. Quantify the damage that your units can do, and then the discussion can continue, because without the Quantity, we can only blindly judge the idea.
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

Himmel-Befehlshaber

Re: Make a Unit here.

Post by Himmel-Befehlshaber » Mon Dec 01, 2008 11:10 am

Since your putting out some "Broken Parts"

I didn't like the Sapper when thefalman said it was a bad idea.

The Blitzkrieg Saboteur can only use the secondary weapon when an infantry unit is mounted. And it's low fuel also makes sense.

Heres a chart on the Data Wraith's unit comparisons. (No don't talk about Dual Strike since I never played it yet)

Infantry: 11-13% (Machinegun VS Pistols??)
Mech: 11-13%
Recon: Instant Kill
Tank: Instant Kill
MD Tank: About 80%
Rockets: Instant Kill
Anti-Air: 65%
Missiles: Instant Kill
Neotank: 50%
B Copter: Instant Kill
APC: 60%
T Copter: 85%
Bomber: 75%
Fighter: 60% (Speed)
Cannot Attack Naval Vessels/Uses Pistols for counter attack
Last edited by Himmel-Befehlshaber on Mon Dec 01, 2008 11:54 am, edited 6 times in total.

Platinum_Dragon
Rank: The Late
Location: California

Re: Make a Unit here.

Post by Platinum_Dragon » Mon Dec 01, 2008 11:19 am

The Sapper does not make sense with the current description because you cannot have an EVEN diameter with Manhattan Geometry while you are centering on one unit.

Have you played Dual Strike yet? Because it sounds like you have no idea what a Blackbomb is.

Blackbomb (dual strike unit for new guys' information)
Cost 25000G
Movement 9 Type Planes
Special ability: 5 HP with 3 radius / 7 diameter Manhattan Geometry.
Countering Method: None if the player has decent skills.
Rating: Overpower to Broken.
This unit not only force the opponent into obliteration, building this unit shows your confident that the opponent can not win you at all.

Megatank (dual strike unit for new guys' information)
Cost 28000
Movement 4 Type Thread
Ammo 3
This is a Tank created by Green Earth (by Jess most likely). It has 3 Ammo, but is insanely strong defense. Even the Artillery only do 20% damage, and Rockets doing 25%.

thefalman is and Administrator and a regular of the board. If he does not agree, it means it is not balance or is not a good idea. In this case, its the Balance of game play.

I fully understand your Blitz unit very well. Just quantify it so that further discussion can occur.

Quantify the damage chart or there's nothing else to discuss. Others look for quality, and overlook quantity, but I need to see both in order to set a perfect judgment.

Infantry
Mech
.
.
.
You know the units don't you?

Too Powerful for Data Wraith. I don't care than it's defense is 50% of infantry aka any full life unit can kill it in one hit, but with that damage chart, its worth more than and fleets battleship out there. Yes, I mean fleets, aka many units of battleships is not as good as this unit that's only 12500G. Its stronger than the Neotank by 5%, have the price of Neotank, 7 vision, and can move over mountains. So, is there any more broken units than this?

Blitz, still need its quantity.
Last edited by Platinum_Dragon on Mon Dec 01, 2008 11:40 am, edited 1 time in total.
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

Himmel-Befehlshaber

Re: Make a Unit here.

Post by Himmel-Befehlshaber » Mon Dec 01, 2008 11:34 am

Wow...I kinda like...Read your mind...And its extremely obvious that I haven't played Dual Strike.

Blitzkrieg Saboteur.

Main Weapon

Infantry: 4-5% (Since it was built for anti-armor)
Mech: 2-3% (Imagine getting a counter attack)
Recon: Instant Kill (Probably)
Tank: Instant Kill
Rocket: Instant Kill
Missiles: Instant Kill
Anti-Air: Instant Kill
MD Tank: Instant Kill
Neotank: Instant Kill
APC: Instant Kill
Artillery: Instant Kill

Secondary Weapon (Infantry Mount Required)

Infantry: Instant Kill
Mech: Instant Kill
All Tank Units Recon to Artillery: Horrible
Bomber: Instant Kill
Fighter: 80%
T Copter: Instant Kill
B Copter: 90%
Last edited by Himmel-Befehlshaber on Mon Dec 01, 2008 11:54 am, edited 2 times in total.

Platinum_Dragon
Rank: The Late
Location: California

Re: Make a Unit here.

Post by Platinum_Dragon » Mon Dec 01, 2008 11:46 am

Blitz is like Megatank of Dual Strike, but also combines the A-Air when you load it with an Infantry. It is too similar to the Megatank of Dual Strike except it is also an A-Air Thus it should have a price above 36000G.

Megatank's base damage:
Infantry 135%
Mech 125%
Tank 180%
Mdtank 125%
Neotank 115%
Megatank 65%
Recon 195%
Anti-Air 195%
Missile 195%
Artillery 195%
Rocket 195%
Piperunner 180%
APC 195%
Oozium 45%
Lander 75%
Blackboat 105%
Cruiser 65%
Sub 45%
Carrier 45%
B Ship 45%
T Cptr 55%
B Cptr 22%

Edit: FYI instant kill = 1000%
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

Himmel-Befehlshaber

Re: Make a Unit here.

Post by Himmel-Befehlshaber » Mon Dec 01, 2008 11:50 am

I already told you, I never played Dual Strike before. And the Blitzkrieg Saboteur is mainly for AW2.

1000%?? Impossible, in my opinion, I referred that IK would only have 100% - 133%.

Platinum_Dragon
Rank: The Late
Location: California

Re: Make a Unit here.

Post by Platinum_Dragon » Mon Dec 01, 2008 11:52 am

Dual Strike is the same as AW2 except for Cruiser, new units, Tag Powers, as well as Different CO meter charge system, but everything else is the same.

Edit: Also, there are more COs, and the old COs slightly different D2D/COP.
Examples
Max does not have his movement bonus during powers, but his indirect are now 100/100 instead of 90/100, his range is still -1, but his COP and SCOP is stronger.
Kanbei is now 120/120 not 130/130, his powers are still the same.
Last edited by Platinum_Dragon on Mon Dec 01, 2008 11:55 am, edited 1 time in total.
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

Himmel-Befehlshaber

Re: Make a Unit here.

Post by Himmel-Befehlshaber » Mon Dec 01, 2008 11:55 am

how much ammo does the Megatank even have??

EDIT: Now why would Sensei love a Data Wraith??
Last edited by Himmel-Befehlshaber on Mon Dec 01, 2008 12:01 pm, edited 1 time in total.

Platinum_Dragon
Rank: The Late
Location: California

Re: Make a Unit here.

Post by Platinum_Dragon » Mon Dec 01, 2008 11:57 am

Megatank has 3 Ammo. So that you can just use 3 recons sacrifice to get rid of its ammo, and then block it from any City/Bases/HQ. But the most efficient way is to infantry flood with artillery behind (aka the supreme staple of strategy).

All of the units loss cost efficiency as you move up the tiers of units. The best players do use them, but not often as they are not worth the cost.
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

Himmel-Befehlshaber

Re: Make a Unit here.

Post by Himmel-Befehlshaber » Mon Dec 01, 2008 12:02 pm

Edited some of my posts.....

Platinum_Dragon
Rank: The Late
Location: California

Re: Make a Unit here.

Post by Platinum_Dragon » Mon Dec 01, 2008 12:13 pm

As I already stated, Units in higher tiers have to be equal or worst in cost efficiency.

The Data Wraith has 2/3 the defense of Infantry, but it is still too powerful, we do not like extreme offense with no defense units. Just get 1000/-900 units was someones statement with one of my conversation 2 years ago. The data wraith is too efficient.

Units have a general trend of having equal or less cost efficiency versus cheaper units. This is a rule base on the default stats of that Intelligence System (IS) has given when they created the game.

Okay, 1) you cannot modify capture rate of a unit through hacking.
2) you cannot have a unit activate its secondary weapon with another unit loaded into it.

All of your unit are not hackable into the rom, but they can be created using either programming from scratch, or the needs of learning more about the language (ARM7TDMI in this case).

Edit: I should have stated "No, it is impossible to even create such units with our current hacking abilities!"
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

Himmel-Befehlshaber

Re: Make a Unit here.

Post by Himmel-Befehlshaber » Mon Dec 01, 2008 12:19 pm

I'm not exactly asking anyone to hack it in the rom. I just want some balance. Maybe some upcoming games would use my Idea (As If!!). I merely balanced them so that they would be good in the game. Besides, I'm too shy to request for my character to be hacked.

Platinum_Dragon
Rank: The Late
Location: California

Re: Make a Unit here.

Post by Platinum_Dragon » Mon Dec 01, 2008 12:30 pm

Balance? No, you're looking for something that's so overpowered for its price because you have not seen the sense of balance without knowing the statistics of the units. Balance does not only mean the statistics of the unit, but also its usage during a real game. We first try to make as close to balance with statistics first, and then adjust towards the actual balancing point. The close we reach the balancing point, the less work we need to balance the unit. If it's not hackable, it cannot be balance in any way. Unless you want to learn ASM for ARM7TDMI and recreate some of the codes, or else there's nothing we can do to find the true balance point. I can show you than MD tank is worth between 8400 to 10500 when you count the cost efficiency versus the Mechs, but that is only the damaging aspect of the unit, not the movement range, or its balance versus other units, so we know that it has to cost more than a minimum, and this case says the minimum is 8400 when comparing to Mechs.
Most topics are 6 months old. It is so tempting to revive them.

As I'm consider 80 percentile or better for my age group, My Brain Age and Wii Sport's Fitness Test says I'm 60 years old before I complete my first two decade of life.

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