Tank Destroyer (unit - no sprite)

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ThunderWalker
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Location: Netherlands

Tank Destroyer (unit - no sprite)

Post by ThunderWalker » Sat Jan 09, 2010 1:55 am

Tank Destroyer. For when I talk about it in discussions about AW5.

An unit I come up with to replace the Anti-tank in the AWDoR-unit-roster.
It is an offensive unit with lots of power against directs and the only land unit capable of OHKO'ing tanks.
Units not listed can't be attacked / can't attack the Tank Destroyer (defensive)
Offensive:
Recon: 95%
Flare: 45%
Anti Air: 80%
Tank: 95%
Md Tank: 70%
War Tank: 70%
Tank Destroyer: 65%
Artillery: 85%
Rocket: 85%
Missiles: 85%
T-Copter: 75%
B-Copter: 75%

Defensive:
Infantry: 10%
Mech: 35% (15% with secondary)
Bike: 15%
Recon: 5%
Flare: 45%
Anti Air: 15%
Tank: 25% (15% with secondary)
Md Tank: 35% (25% with secondary)
War Tank: 40% (25% with secondary)
Tank Destroyer: 65%
Artillery: 15%
Rocket: 50%
Battleship: 35% (60% in case the AWDS B-ship should make a comeback)
B-Copter: 35% (10% with secondary)
Seaplane: 100%
Bomber: 65%

Movement should be 4-threads, Vision 2. It should be a direct unit and the cost will be the same as the Anti-Tank ---> 11k).

Noticable should be four things next to that it is extremely powerful against tanks:
- Infantry/Mechs/Bikes can attack this thing without fear for a counterattack from this unit to make up for the lower base damage against the Tank Destroyer itself.
- Flares will break even against this thing.
- Seaplanes will blow them with a single attack when they sit on a road - they'll do more damage to it than bombers.
- It is artillery-resistant while taking a lot of damage from Rockets (50% base damage).

The question: Is a thing like this fairly balanced?
Is it better than the Anti-Tank (in balance-terms) ?
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DTaeKim
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Re: Tank Destroyer (unit - no sprite)

Post by DTaeKim » Fri Jan 22, 2010 3:32 am

The fact it is still vulnerable to soldiers indicates it can be trapped by said units.
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Guest

Re: Tank Destroyer (unit - no sprite)

Post by Guest » Fri Jan 22, 2010 4:24 am

what's its cost

ThunderWalker
Rank: Elf
Location: Netherlands

Re: Tank Destroyer (unit - no sprite)

Post by ThunderWalker » Fri Jan 22, 2010 5:35 am

The same as the Anti Tank, 11k.

DTK, but it is a lot harder KO for said units and it has paid for itself already with a single hit on a War Tank (70% base damage).
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DieselPheonix

Re: Tank Destroyer (unit - no sprite)

Post by DieselPheonix » Sun Jan 24, 2010 9:13 am

I find it hard to believe a flare deals more damage to this thing than most everything else.

It appears a proto-war tank; its resistances are certainly similar barring the vulnerability to mechs, especially since it can't attack them.

ThunderWalker
Rank: Elf
Location: Netherlands

Re: Tank Destroyer (unit - no sprite)

Post by ThunderWalker » Sun Jan 24, 2010 5:50 pm

I'd think it should be too powerful on a land-only map without taking damage from a cheaper direct vehicle. And it is intended to destroy tanks.
I picked a few niche units to do a lot of damage against them (Seaplanes, Flares and Rockets) next to Bombers.
It is mainly there to deal with Tabi-Wartanks and other stuff when air is not available for whatever reason.

@GipFace: Is Tabitha the reason air is default on competitive maps?
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DTaeKim
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Re: Tank Destroyer (unit - no sprite)

Post by DTaeKim » Wed Jan 27, 2010 5:18 am

GipFace doesn't visit this forum.
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Kyasarin

Re: Tank Destroyer (unit - no sprite)

Post by Kyasarin » Thu Jan 28, 2010 11:46 pm

The defense seems too strong, mostly because of the fact that indirects just can't do anything to it.
If it's so slow, how are we going to attack tanks with it if it can't keep up? Sure, it crushes tanks when it attacks, but I really can't think of times to do so.
And a small Mech swarm can take care of it rather easily. The fact that a Seaplane of all units (and not a Bomber) can kill it in one shot is hilarious.

ThunderWalker
Rank: Elf
Location: Netherlands

Re: Tank Destroyer (unit - no sprite)

Post by ThunderWalker » Fri Jan 29, 2010 12:37 am

It's movement is five thread. You'll might get that power hit on a War Tank quite easily, especially when a player is not caring that much about his expensive units.

Indirects? Only Artillery does almost nothing to it, while Rockets will 2HKO it in general.
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DTaeKim
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Re: Tank Destroyer (unit - no sprite)

Post by DTaeKim » Fri Jan 29, 2010 2:32 am

Wait, it can't attack soldiers.

Designing a unit to counter Tanks gives it limited scope. You can have two Artillery for an extra 1000G, which would be more useful. Dealing the most damage against War Tanks is not very noteworthy when War Tanks are rarely used, if ever.
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ThunderWalker
Rank: Elf
Location: Netherlands

Re: Tank Destroyer (unit - no sprite)

Post by ThunderWalker » Fri Jan 29, 2010 6:01 am

It's only purpose is to be less useless than the Anti-Tank, up to now.
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