Designing Small 2P DoR Maps

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wiseman
Rank: Hecto-Commander
Location: USA

Designing Small 2P DoR Maps

Post by wiseman » Tue Jun 08, 2010 2:16 am

Hey everyone. I got back into DoR and convinced one of my friends to play heads-up with me on the weekends, so after a few years I've been putting my map designer hat back on.

I've been using that Java mapmaker program I found here. Good stuff.

I'll have to save some of my more artistic ones for another post... as I made them a while ago and they're still on my cart (which isn't here).

DoR Map: Heatwave
Image

DoR Map: Highway 2
Image

Obviously with smaller maps FTA is a big problem. I honestly think if the map is really small the infantry counter is too good. On small maps an advantage for either side is only emphasized. So my trick is to use slight asymmetry to deny 1P a resource on the first turn, and it seems to work well.

Anyway, if anyone knows where insight can be found on the topic (or just has any) I'm interested to read it.
wiseman
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wiseman
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Location: USA

Re: Designing Small 2P DoR Maps

Post by wiseman » Tue Jun 08, 2010 10:30 am

DoR Map: Swamp Thing
Image

Trying out a different look.

DoR Map: Acroheap
Image

The map I made before Swamp Thing, still experimenting with mixing terrain. This one I've tested quite a few times, plays well, the middle is deceivingly open.

DoR Map: Whiteout
Image

This is the one I'm currently playtesting... seeing how small I can make a map before it just gets silly.
wiseman
Favorite Breakfast-Cereal Themed Battle Games
#1 Advance Wars :yc: :os: :bm: :ge: :bh:
#2 Chex Quest

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DieselPheonix

Re: Designing Small 2P DoR Maps

Post by DieselPheonix » Tue Jun 08, 2010 10:48 am

You might experiment with moving the FTA counter off a base or HQ if you feel it's too strong.

Highway 2 probably has too many bases for its size.

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wiseman
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Location: USA

Re: Designing Small 2P DoR Maps

Post by wiseman » Tue Jun 08, 2010 12:54 pm

Yeah, they used to be all cities, I changed them on a whim. Advance bases let objective winners convert the advantage quickly, which may or may not be desirable I guess.

Playing Acroheap against the CPU tonight makes it still feel a little choaky.
wiseman
Favorite Breakfast-Cereal Themed Battle Games
#1 Advance Wars :yc: :os: :bm: :ge: :bh:
#2 Chex Quest

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wiseman
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Re: Designing Small 2P DoR Maps

Post by wiseman » Thu Jun 10, 2010 1:03 pm

DoR Map: Acroheap 2.0
Image

A bigger version that plays quite a bit better.
wiseman
Favorite Breakfast-Cereal Themed Battle Games
#1 Advance Wars :yc: :os: :bm: :ge: :bh:
#2 Chex Quest

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DieselPheonix

Re: Designing Small 2P DoR Maps

Post by DieselPheonix » Thu Jun 10, 2010 6:37 pm

In Acroheap 2.0, the only land connection between the two forces is focused almost entirely in the upper right quadrant.

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wiseman
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Re: Designing Small 2P DoR Maps

Post by wiseman » Thu Jun 10, 2010 11:10 pm

DieselPheonix wrote:In Acroheap 2.0, the only land connection between the two forces is focused almost entirely in the upper right quadrant.
Indeed, if we 0-index the coordinates from topleft (like in the DoR design room) the nearest point of ground contract is (6,9).
wiseman
Favorite Breakfast-Cereal Themed Battle Games
#1 Advance Wars :yc: :os: :bm: :ge: :bh:
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wiseman
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Re: Designing Small 2P DoR Maps

Post by wiseman » Mon Jun 14, 2010 11:36 am

DoR Map: Fallows
Image
wiseman
Favorite Breakfast-Cereal Themed Battle Games
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DTaeKim
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Re: Designing Small 2P DoR Maps

Post by DTaeKim » Sat Jul 03, 2010 12:51 pm

How are you supposed to reach those towers?
What can change the nature of a man?

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DieselPheonix

Re: Designing Small 2P DoR Maps

Post by DieselPheonix » Sat Jul 03, 2010 3:55 pm

On closer inspection, the lower tower has shoals in addition to its broken bridges; the other only has bridges. This is a pointless observation considering there's nothing to make use of the shoals, but still.

ThunderWalker
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Re: Designing Small 2P DoR Maps

Post by ThunderWalker » Sun Jul 04, 2010 3:01 am

This map has airports, so it won't be that difficult to reach the damn towers, DTK.
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DTaeKim
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Re: Designing Small 2P DoR Maps

Post by DTaeKim » Wed Jul 07, 2010 2:44 pm

I completely missed the towers.
What can change the nature of a man?

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wiseman
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Re: Designing Small 2P DoR Maps

Post by wiseman » Thu Jul 08, 2010 1:37 am

Ha! I didn't notice the missing shoals.

Confusingly, my cart version has shoals on neither tower island. Oh well, seems to play ok... I like it better than the other ones, which I'm realizing now are a bit too chokey for my taste.
wiseman
Favorite Breakfast-Cereal Themed Battle Games
#1 Advance Wars :yc: :os: :bm: :ge: :bh:
#2 Chex Quest

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