RadioShadow's Balance Hack

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RadioShadow
Rank: Holding the Mega Drive controller
Location: UK, England

RadioShadow's Balance Hack

Post by RadioShadow » Mon Feb 16, 2009 6:25 am

RadioShadow's Balance Hack

ROM Required - Advance Wars: Days of Ruin

Version - 1.0

To apply the patch to the rom, use UPS (Windows) or UPS (Mac)

To play the rom, use No$GBA or a Nintendo DS Flash Card.

If you are interested in making you own balance hack, check this topic out.

Changes:

:will:
Zone: 2
Boost: Ground Direct
Offence: +20%

:power:
Boost: Ground Direct
Offence: +70%


:brenner:
Zone: 3
Boost: All
Defence: +20%

:power:
Boost: All
Defence: +20%
Other: Heal all units by 3HP


:lin:
Zone: 1
Boost: Ground
Offence: +20%
Defence: +20%

:power:
Boost: Ground
Offence: +20%
Defence: +20%
Movement: +1
Range: +1
Vison: +2


:isabella:
Zone: 2

:power:
Boost: All
Offence: +90%


:tasha:
Zone: 1
Boost: Direct Attack
Offence: +30%

:power:
Boost: Ground
Offence: +30%
Movement: +2


:gage:
Zone: 3
Boost: Indirect
Offence: +20%

:power:
Boost: Indirect
Offence: +20%
Range: +2


:forsythe:
Zone: 5
Boost: All
Offence: +10%
Defence: +10%


:waylon:
Zone: 2
Boost: Ground and Air
Defence: +20%

:power:
Boost: Ground and Air
Defence: +90%


:greyfield:
Zone: 2
Boost: Ground and Sea
Defence: +20%

:power:
Boost: Ground and Sea
Defence: +20%
Other: Refill all units fuel, ammo and materials


:penny:
Zone: 3
Other: All units don't get affected by the weather

:power:
Other: Changes the weather three times


:tabitha:
Zone: 0
Boost: All
Offence: +40%
Defence: +10%

:power:
Boost: All
Offence: +40%
Defence: +10%
Other: Laser does damage in a certain area, deals 8HP to units


:caulder:
Zone: 2
Boost: All
Offence: +20%
Other: Heals units by 2HP
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Delta_Angelfire
Location: Oblivion

Re: RadioShadow's Balance Hack

Post by Delta_Angelfire » Mon Feb 16, 2009 3:09 pm

Penny still seems way underpowered. You boosted(?) some others but penny didn't get any significant change (or not a hackable one). Tasha gets a wtf? Max?

Will and Isabella's powers get the best of Tabi's original power while tabi herself is forever doomed to only be useful in a rocket (and an unhackable power nerf?). Caulder too is weaker/comparable to original Will.

Waylon seems good, but I don't think greyfield's power is strong enough to warrant not boosting.

Lin's power got a huge boost, but even Gage went up a zone size with no significant drawback? Would be brokenz If it weren't for the RARG SMASH cos.

My evaluation -
Gage/Isa/Will > Brenner/Lin/Tasha/Waylon >>> Forsythe > Greyfield > Caulder/Tabi/Penny
Image Image

JustTeaThankYou

Re: RadioShadow's Balance Hack

Post by JustTeaThankYou » Wed Jul 12, 2017 3:35 pm

I just downloaded this mod studio from https://www.romhacking.net/utilities/596/ and its awesome! Thank you. Updated as recently as May of 2017. Woot! I wanted to post a review there, but when I try to register it tells me I get the verification questions wrong... when I don't... Anyway. Here is my Rebalance:

My stat increases will include the basic +10% attk +10% def all COs have. I prefer to see them represented in totals rather than separated. So for example Will has a +20% Offense. But because the genetic +10%/+10% bonus all COs have its actually +30% Offense +10% Defense, which is how I intend to list them.

Changes:

:will:
Zone: 2
Boost: Ground Direct
Offense: +35%
Defense: +10%

:power:
Boost: Ground Direct
Offence: +60%
+2 Move

Will is pretty solid. Only added a tiny attack boost to his Zone and a bigger one to his Power. Now his CO Power is actually worth sacrificing his enlarged zone to use.

:brenner:
Zone: 3
Boost: All
Offense: +10%
Defense: +40%

Defense sucks in this game. I experimentally had infantry attack another infantry to test it. While standing in Woods the defending infantry took 6 damage every time despite the 30% terrain defense bonus. Adding Brenner's default 30% bonus on top of the terrain caused them to take 5 damage. So doubling their defense from +30% to +60% made a difference of 1 whole damage... That sucks. When I added modded Brenner's aura of +40% the infantry in the woods took 3 damage from the attacking infantry instead. That felt better.

:power:
Boost: All
Offense: +10%
Defense: +60%
Other: Heal all units by 3HP

Even MOAR defense. Its not like it makes getting your CO power easier the way attack does so I wasn't ashamed to give him this kind of global benefit when he uses his power on top of the healing.

:lin:
Zone: 1
Boost: Ground
Offence: +30%
Defence: +30%

:power:
Boost: Ground
Offence: +40%
Defence: +40%
Movement: +1
Range: +1
Vison: +2

A small boost to her Power of an extra 10% attack and defense over her norm. Helps compensate for small zone and situational ability.

:isabella:
Zone: 2
Offense: +20%
Defence: +20%

:power:
Boost: All
Offense: +30%
Defence: +20%
+2 Movement
+2 Range

Left the Zone as is. Added only 10% extra attack beyond what this normally does.

:tasha:
Zone: 2
Boost: Air Units
Offense: +50%
Defense: +30%

:power:
Boost: Air Units
Offense: +%70
Defense: +50%
Movement: +4

For something as squishy and easily countered as air, this boost felt good. The +4 movement is remarkably gratifying and the increase in size of her CO zone was much needed. Also bias lol.

:gage:
Zone: 2
Boost: Indirect & Navy
Offense: +35%
Defense: +10%

:power:
Boost: Indirect
Offense: +60%
Defense: +10%
Range: +2

Increased Zone attack bonus by 5% greater than normal. I miss Grit sometimes, so I gave his CO Power a big attack boost.

:forsythe:
Zone: 5
Boost: All
Offense: +20%
Defense: +20%
Heal All units by 1

The 1 healing added makes him feel more unique despite lacking a CO power. Also represents that his troops are grizzled veterans and fully dedicated to their honorable leader.

:waylon:
Zone: 2
Boost: Air
Offense: +30%
Defense: +40%

:power:
Boost: Air
Offense: +30%
Defense: +300%

Left as is. Having a CO power that makes your air units nigh invincible for 1 round is pretty spiffy.

:greyfield:
Zone: 3
Boost: Navy and Copters
Offense: +30%
Defense: +50%

:power:
Boost: Navy and Copters
Offense: +50%
Defense: +70%
Other: Refill all units fuel, ammo and materials

Lets face it. Navy units just aren't everyone's favorite and the default Greyfield sucked. Badly. This version gives you a big enough boost to incentivize the use of his sea units and copters. Remember, navy units are the most expensive in the game, which is the reason I made his bonuses so big.


:penny:
Zone: 3
Boost: All
Offense: +10%
Defense: +10%
Other: All units don't get affected by the weather

:power:
Other: Changes the weather three times
Offense: +20%
Defense: +20%
+1 Move

Left her zone as is. The CO Power bump in power only lasts 1 day out of the 3 days of weather. 1 Extra move and extra 10% attk + defense.

:tabitha:
Zone: 0
Boost: All
Offense: +60%
Defense: +60%

:power:
Boost: All
Offence: +60%
Defence: +60%
Other: Bomb does damage in a certain area, AI controlled, favors total HP damage. deals 8HP to units

Left as is :heart:


:caulder:
Zone: 3
Boost: All
Offense: +30%
Defense: +30%
Other: Heals units by 3HP

Nerfed. Still potent as hell. Left him that way because he's a reward unlockable who is supposed to kick butt.

JustTeaThankYou2

Re: RadioShadow's Balance Hack

Post by JustTeaThankYou2 » Wed Jul 12, 2017 3:47 pm

*generic +10%/+10% bonus, typo.... not genetic :oops:

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