Miscellaneous Lists o' Stuff

Discussion of hacking, editing and developments in Advance Wars games.
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Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD

Miscellaneous Lists o' Stuff

Post by Xenesis » Tue Nov 29, 2005 1:57 am

Just thought I'd compile some other random bits of my knowledge that I've got saved in places, but not up here. Someone may find something here helpful, so here you go!

Special Skills Bitfield:
00 = Nothing
01 = Hidden HP
02 = City Deployment
04 = Pre-emptive Counterattacks
08 = Piercing Vision

10 = Unknown (Possibly Unused)
20 = Doubled Terrain Stars
40 = 1.x Firepower Multiplier, where x = Terrain Stars
80 = Reduces Aircraft daily fuel consumption by 2.

CO Select Menus:
4A077C - Vs Mode CO Order
Format:
CO ID Numbers
Eg:
010203 - Andy, Max, Olaf

6166F0 - Slide Reel CO Order - War Room
4A08D0 - Slide Reel CO Order - CO Edit

Format:
xyz (CO ID number), FF - Swap to next army
Eg:
010204FF
0305FF
0607FF
0809FF
0AFF

Will produce:
OS: Andy, Max Sami
BM: Olaf, Grit
YC: Kanbei, Sonja
GE: Eagle, Drake
BH: Sturm

Nell - 00
Andy - 01
Max - 02
Olaf - 03
Sami - 04
Grit - 05
Kanbei - 06
Sonja - 07
Eagle - 08
Drake - 09
Sturm - 0A
Flak - 0B
Lash - 0C
Adder - 0D
Hawke - 0E
Hachi - 0F
Colin - 10
Jess - 11
Sensei - 12

Order of Tiles in Movement data
1 Nothing
2 Plain
3 River
4 Mountain
5 Forest
6 Road
7 City
8 Sea
9 HQ
10 Glitched (Claims it's Sea) (Fortress parts?)
11 Airport
12 Port
13 Bridge
14 Shoal
15 Base
16 Pipeline
17 Pipeline Seam
18 Silo Unused
19 Silo Used
20 Reef
21 Lab
22 Minicannon S
23 Minnicannon N
24 Minicannon W
25 Minnicannon E
26 Laser
27 Cannon S
28 Cannon N
29 Volcano
30 Factory
31 Deathray
32 Missile / Fortress

Order of Movement Types in Movement data
Each is 32 Bytes Long, See above list for what tiles.
Infantry Movements
Mech Movements
Tread Movements
Tyre Movements
Air Movement
Ship Movement
Lander


Animation Effects Pointers
Note: These pointers are Big Endian.
D94304 - Default
ED4304 - Blizzard
454C04 - Winter Fury
ED4704 - Reveal (Sonja)
3D4804 - Reveal (Hachi)
814C04 - Tsunami
BD4C04 - Typhoon
894A04 - Meteor
F94C04 - Black Wave
354D04 - Black Storm
054804 - Gold Rush
495404 - Infantry Drop
615404 - Mech Drop
000000 - Reset the game

Unit Order in Airborne Assault/Unit Data, etc.
01 Infantry
02 Mechs
03 Md Tanks
04 Glitchy
05 Tanks
06 Recons
07 APC
08 Neotanks
09 Glitchy
0A Artillery
0B Rockets
0C Glitchy
0D Glitchy
0E AAs
0F Missiles
10 Fighters
11 Bombers
12 Glitchy
13 Battle Copters
14 T- Copters
15 Battleships
16 Cruisers
17 Landers
18 Subs

Music IDs
These are the Two Byte Music ID Codes.
C900 - Eagle's Theme
CA00 - Drake's Theme
CB00 - Grit's Theme
CC00 - Silence
CD00 - Count Up!
CE00 - Silence
CF00 - Silence

D000 - Silence
D100 - Andy's Theme
D200 - Max's Theme
D300 - Kanbei's Theme
D400 - Sonja's Theme
D500 - Olaf's Theme
D600 - Nell's Theme
D700 - Silence
D800 - Map Editor Theme
D900 - Sami's Theme
DA00 - 'DEFEAT'
DB00 - Sturm's Theme
DC00 - Last Stage Theme
DD00 - Silence
DE00 - Silence
DF00 - Silence
E000 - Silence

2901 - Nothing
2A01 - Nothing
2B01 - Nothing
2C01 - Advance Wars 2 Opening
2D01 - Lash's Theme
2E 01 - Hachi's Theme
2F 01 - Sensei's Theme
3001 - Advance Wars 2 Ending
3101 - Silence

8F01 - Silence
9001 - Wars World News
9101 - Adder's Theme
9201 - Hawke's Theme
9301 - Colin's Theme
9401 - Orange Star Mission
9501 - Green Earth Mission
9601 - Yellow Comet Mission
9701 - Blue Moon Mission
9801 - Black Hole Mission
9901 - Black Hole Super Power!
9A01 - Super Power!
9B01 - Black Hole Theme
9C01 - Flak's Theme
9D01 - Orange Star Theme
9E01 - Jess' Theme
9F01 - To the last stage
A001 - Victory Fanfare
A101 - Battle Success
A201 - Factory Domination
A301 - BH Power!
A401 - Power!
A501 - Green Earth Theme
A601 - Yellow Comet Theme
A701 - Blue Moon Theme
A801 - Macro Land Map
A901 - The World of Macro Land
AA01 - Battle Fanfare
AB01 - Silence

Sound Effect Codes
Note: These are currently all in Decimal. Too lazy to convert to hex yet. Remember to flip the halfword around when you convert it to hex!

1 Title Screen Clunk
2 Title Screen Clunk 2
16 Explosion
17 Machine Gun Bullet
18 Machine Gun Bullet 2
19 Machine Gun Bullet 3
20 Machine Gun Bullet 4
21 Rocket Fire
22 Rocket Fire 2
23 Tank Cannon Fire
24 Medium Tank Cannon Fire
25 Tread Move High
26 Tread Move High Stop
27 Tread Move Low
28 Tread Move Low Stop
29 Wheel Move
30 Wheel Stop
31 Wheel Move Low
32 Wheel Move Low Stop
33 Cruiser AA Gun Fire
34 Cruiser AA Gun Fire 2
35 Explosion 2
36 Tread Move and Stop
37 Copter Propeller
38 Copter Propeller Stop
39 Heavy Copter?
40 Heavy Copter Stop
41 Footstep (Solid)
42 Footstep (High)
43 Footstep (Low)
44 Footstep (Higher)
45 Footstep (Water)
46 Footstep (Water 2)
47 Footstep (Water 3)
48 Footstep (Water 4)
49 Ricochet Bullet
50 Ricochet Bullet 2
51 Jet Move
52 Jet Stop
53 Ship Move
54 Sub Rise
55 Sub Drop
56 Sub Move
57 Bomber Bomb Drop
58 Bomber Bomb Drop 2
59 Bomber Bomb Drop 3
60 Bomber Bomb Drop 4
61 Figher Missile Fire
61 Figher Missile Fire 2
62 Artillery Aim
63 Artillery Aim 2
64 Depth Charge Launch
65 Depth Charge Launch 2
66 Footstep (Forest)
67 Footstep (Forest 2)
68 Footstep (Forest 3)
69 Footstep (Forest 4)
70 Footstep (Forest 5)
71 Footstep (Hard)
72 Footstep (Hard 2)
73 Footstep (Hard 3)
74 Footstep (Hard 4)
75 Footstep (Field)
76 Footstep (Field 2)
77 Footstep (Field 3)
78 Footstep (Field 4)
79 Load Transport
80 Unload Transport
81 Torpedo Launch
82 Sub Impact
100 Menu Bleep
101 Menu Select
102 Menu Cancel
103 Change Option
104 Denied
105 ???
106 Tock
107 Count Cash
108 Ka-Ching!
109 Capture Jump
110 Capture Thump
111 Capture Jingle
112 Dialogue Beep
113 Map Select
114 Menu Whoosh
115 ??? 2
116 ??? 3
117 Power Charge
118 Reveal Map
119 Beep 2
120 Main Menu Crash 1
121 Main Menu Crash 2
122 Battle Animation Revealed
123 Battle Animation Finished
124 Beep 3
125 Synth?
126 Jet Move
127 Jet Move 2
128 Capture Success
129 Weather Turns Clear
130 Weather Turns Rainy
131 Jingle
132 Wind Down?
133 Beep 3
134 Save Okay Beep
135 Minor Armour Hit
136 Cymbal?
137 Crunch?
138 Yet Another Sub Launch Sound
171 Kanbei's Gong 1
172 Kanbei's Gong 2
174 Grit's Wind Up
176 Grit's Wind Up 2
177 Sami's Rush
178 Sami's Rush 2
180 Andy's Repair
181 Andy's Repair 2
183 Nell's Luck
184 Nell's Luck 2
186 Eagle's Restore
187 Eagle's Restore 2
189 Max's Clash
190 Max's Clash 2
192 Drake's Splash
193 Drake's Splash 2
195 Olaf's Cold Snap
196 Olaf's Cold Snap 2
197 Sturm's Meteor Fall

Rimdev's additions:

CO Pallette offsets:
E4400 - Nell
E4500 - Andy
E4600 - Max
E4700 - Olaf
E4800 - Sami
E4900 - Grit
E4A00 - Kanbei
E4B00 - Sonja
E4C00 - Eagle
E4D00 - Drake
E4E00 - Sturm
E4F00 - Flak
E5000 - Lash
E5100 - Adder
E5200 - Hawke
E5300 - Hachi
E5400 - Colin
E5500 - Jess
E5600 - Sensei


Co battle and menu sprites, look at in a tile editor:

CO Menu Sprities - 103A64 (location of Flak's menu sprite)

CO Battle Sprities - E6CB8 (location of Flak's battle sprite)

The rest can be easily found from there...

Unit Pallette offsets:
NOTE: this part is so very complicated, there are loads of different pallette parts all of which need editing to sucessfully make a re-coloured army...
And don't ask why there are so many!


OS Stationary overworld sprites - 10E6E0
OS Greyed out - 10E780
OS unit selected - 10EA60

OS Battle pallettes:
Soldier parts - 4F2BC8 (Inf mech, on tanks, on APC, on Artillery, on A-A, NOT RECON)
Recon Soldier part - 4F30C8
Machine parts - 4F2BE8 (Tanks, APC, Artillery, rckts, miss, A-A, NOT RECON, fighter)
Plane parts - 4F2E48 (T-copter, Bomber)
Copter Parts - 4F2D08
Recon Parts - 4F30E8
Top 66% of ships - 4F2F88 (Ie the part not touching the water.)
Bottom 34% of ships - 4F2FA8


BM Stationary overworld sprites - 10E700
BM Greyed out - 10E7A0
BM unit selected - 10EA80

BM Battle pallettes:
Soldier parts - 4F2C08 (Inf mech, on tanks, on APC, on Artillery, on A-A, NOT RECON)
Recon Soldier part - 4F3108
Machine parts - 4F2C28 (Tanks, APC, Artillery, rckts, miss, A-A, NOT RECON, fighter)
Plane parts - 4F2E68 (T-copter, Bomber)
Copter Parts - 4F2D28
Recon Parts - 4F3128
Top 66% of ships - 4F2FC8 (Ie the part not touching the water.)
Bottom 34% of ships - 4F2FE8


GE Stationary overworld sprites - 10E720
GE Greyed out - 10E7C0
GE unit selected - 10EAA0

GE Battle pallettes:
Soldier parts - 4F2C48 (Inf mech, on tanks, on APC, on Artillery, on A-A, NOT RECON)
Recon Soldier part - 4F3148
Machine parts - 4F2C68 (Tanks, APC, Artillery, rckts, miss, A-A, NOT RECON, fighter)
Plane parts - 4F2E88 (T-copter, Bomber)
Copter Parts - 4F2D48
Recon Parts - 4F3168
Top 66% of ships - 4F3008 (Ie the part not touching the water.)
Bottom 34% of ships - 4F3028


YC Stationary overworld sprites - 10E740
YC Greyed out - 10E7E0
YC unit selected - 10EAC0

YC Battle pallettes:
Soldier parts - 4F2C88 (Inf mech, on tanks, on APC, on Artillery, on A-A, NOT RECON)
Recon Soldier part - 4F3188
Machine parts - 4F2CA8 (Tanks, APC, Artillery, rckts, miss, A-A, NOT RECON, fighter)
Plane parts - 4F2EA8 (T-copter, Bomber)
Copter Parts - 4F2D68
Recon Parts - 4F31A8
Top 66% of ships - 4F3048 (Ie the part not touching the water.)
Bottom 34% of ships - 4F3068


BH Stationary overworld sprites - 10E760
BH Greyed out - 10E800
BH unit selected - 10EAE0

BH Battle pallettes:
Soldier parts - 4F2CC8 (Inf mech, on tanks, on APC, on Artillery, on A-A, NOT RECON)
Recon Soldier part - 4F31C8
Machine parts - 4F2CE8 (Tanks, APC, Artillery, rckts, miss, A-A, NOT RECON, fighter)
Plane parts - 4F2EC8 (T-copter, Bomber)
Copter Parts - 4F2D88
Recon Parts - 4F31E8
Top 66% of ships - 4F3088 (Ie the part not touching the water.)
Bottom 34% of ships - 4F30A8


Terrain Pallettes:

Neutral Buildings lights off - 0D3EE4
Neutral Buildings lights on - 0D3DE4

OS Buildings lights off - 0D3F04
OS buildings lights on - 0D3E04

BM Buildings lights off - 0D3F24
BM buildings lights on - 0D3E24

GE Buildings lights off - 0D3F44
GE buildings lights on - 0D3E44

YCBuildings lights off - 0D3F64
YC buildings lights on - 0D3E64

BH Buildings lights off - 0D3F84 (Including inventions)
BH buildings lights on - 0D3E84 (Including inventions)

Army Admin Pallettes:

Day# banner OS - 0A1238
Day# banner BM - 0A1258
Day# banner GE - 0A1278
Day# banner YC - 0A1298
Day# banner BH - 0A12B8

Speech box, borders etc OS - D4188
Speech box, borders etc BM - D41A8
Speech box, borders etc GE - D41C8
Speech box, borders etc YC - D41E8
Speech box, borders etc BH - D4208


Emblems pallette (shared) - 1018E84

Map Name Text IDs and Header Locations
Map Name - Text ID - Header Location
Classic Maps
Bean Island 340A 5C77B4
Crater Isle 350A
Triangles 360A
Ball Islands 370A
Coral Lagoon 380A
Puzzle Trio 390A
Fist Peninsula 3A0A
Deer Harbour 3B0A
Alara Range 3C0A
Lost River 3D0A
Volcano Isle 3E0A
Turtle Atoll 3F0A
Squash Island 400A
Cube Keys 410A
Mirror Islands 420A
Shark Strait 430A
Royal Channel 440A

Vs Maps
Little Island 450A 5C7E2C
Sun Canal 460A
Beaker River 470A
Star Islands 480A
Eon Springs 490A
Portal Bridge 4A0A
Sabre Range 4B0A
Asphalt Maze 4C0A
Cog Isle 4D0A
Zero Wood 4E0A
Switchback 4F0A
Ruby Keys 500A
Rainy Haven 510A
Rail Straight 520A
Tribe Islands 530A
Vision Bridge 540A
Piston Dam 550A
Hat Harbour 560A
Swan Cove 570A
Go Islands 580A

Predeployed Maps
Brace Range 590A 5C85B8
River Range 5A0A
Moon Isle 5B0A
Mint Plateau 5C0A
Jewel Canal 5D0A
Wrench Island 5E0A
Rapid Ferry 5F0A
Bundle City 600A
Scarab Road 610A
Pointing River 620A
Liason Wood 630A
Delta Heights 640A
Poem Cape 650A
Blue Lake 660A
Coil Range 670A
Leaf Haven 680A
Battle Cube 690A

3P Maps
Pyramid Cape 6A0A 5C8CE8
Bead Islands 6B0A
Clover Keys 6C0A
Keyhole Cove 6D0A
Fork River 6E0A
Mantis River 6F0A
Channel City 700A
Ink Canal 710A
Shield Hills 720A
Peril Maze 730A
Gem Creek 740A
Glass Heights 750A
Devil's Inlet 760A
Shear Port 770A
Liar's Cove 780A
Nail Canal 790A
Atlas River 7A0A
Eel Channels 7B0A
Jab Peninsula 7C0A
Thorn Islands 7D0A

4P Maps
Four Corners 7E0A 5C9588
Rocket Cape 7F0A
Crop River 800A
Tween Isle 810A
Rival Islands 820A
Loop Road 830A
Plus Canal 840A
Islas Five 850A
Patriot Cove 860A
Web River 870A
Cap Narrows 880A
Jay Islands 890A
Chain Canal 8A0A
Spring Lakes 8B0A
Tatter River 8C0A
Island X 8D0A
Alakule 8E0A
Traitor River 8F0A
Fable Hills 900A
South Cape 910A
Glory Islands 920A

War Room Maps
Spann Island 930A 5C9E84
Moji Island 940A
Duo Falls 950A
Sole Harbour 960A
Pivot Isle 970A
Land's End 980A
Kita Straight 990A
Point Stormy 9A0A
Ridge Island 9B0A
Mial's Hope 9C0A
Bounty River 9D0A
Toil Ferry 9E0A
Twin Isle 9F0A
Dire Range A00A
Egg Islands A10A
Terra Maw A20A
Stamp Islands A30A
Rivers Four A40A
Ring Islands A50A
Last Mission A60A
Pay Dirt A70A
Long Road A80A
Nest Egg A90A
The Trident AA0A
Banker Hills AB0A
Missile Plains AC0A
Lost Basin AD0A
Risky Vale AE0A
The Ring AF0A
Strong Land B00A

New AW2 Maps
Hourglass Isle B10A 5C855C
Pipe Maze B20A
Archipelagos B30A
Big Daddy B40A
Crossroad B50A
Badlands B60A
Grid Assault B70A
Portsmouth B80A
Knotted Keys B90A
Wyrm's Eye BA0A
Lock Ridge BB0A
Heartland BC0A

OS NC
Cleanup: BD0A 5CA94C
Border Skirmish BE0A
Orange Dawn BF0A
Flak Attack C00A
Lash Out C10A
Andy's Time C20A
Test of Time C30A
Liberation C40A

OS HC
Border Skirmish C50A 5CB5E0
Orange Dawn C60A
Andy's Time C70A
Mountain Ops C80A
Sea For All C90A
POW Rescue CA0A
Test of Time CB0A
Liberation CC0A

BM NC/HC
Toy Box CD0A
Tanks!!! CE0A
Reclamation CF0A
T Minus 15 D00A
Two-Week Test D10A
Nature Walk D20A
Neotanks!? D30A
Factory Blues D40A

YC NC/HC
Silo Scramble D50A
Show Stopper D60A
Sensei's Return D70A
Duty & Honour D80A
A Mirror Darkly D90A
Foul Play DA0A
Sea of Hope DB0A
The Hunt's End DC0A

GE NC/HC
Sea Fortress DD0A
Drake's Dilemma DE0A
Sinking Feeling DF0A
To The Rescue E00A
Navy Vs. Air E10A
Rain of Fire E20A
Danger X 9 E30A
Great Sea Battle E40A

BH NC/HC
Hot Pursuit E50A
Final Front E60A 5CB528

Unused? Design Maps? (Repeated 3 Times)
Edit 1 E70A 5CB864
Edit 2 E80A
Edit 3 E90A
Last edited by Xenesis on Wed Jan 24, 2007 11:21 pm, edited 3 times in total.

Mr Dev
Rank: Slaving Away On Something or Another
Location: The Moon

Post by Mr Dev » Tue Nov 29, 2005 2:33 am

Xen I had a more specific and more accurate terrain list...

And I think I may have some contributions...

User avatar
Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD

Post by Xenesis » Tue Nov 29, 2005 12:27 pm

rimdev wrote:Xen I had a more specific and more accurate terrain list...

And I think I may have some contributions...
By all means, add them. I'm only working with what I've got lying around.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

Mr Dev
Rank: Slaving Away On Something or Another
Location: The Moon

Post by Mr Dev » Fri Dec 02, 2005 9:55 pm

Added more:

CO pallette offsets
Some unit Pallette offsets
Admin Pallettes of usefulness

User avatar
RadioShadow
Rank: Holding the Mega Drive controller
Location: UK, England

Post by RadioShadow » Thu Feb 16, 2006 7:48 am

You missed some info out. I would add it but I don't have the power :( :( :(


Movement Types:

FC51 Snow Weather Type
1C51 Clear Type (Normal)
DC52 Rain Type
BC53 Penaltyless Type (Sturm Style)


5D3F14

Day to day terrain usage (00 Normal, 40 All Terrain Star, 60 Double Terrain Star)


5D3F22-3

Day to day Capture Rate (0000 Normal, 3200 +50%, 6C07 Insta-capture)


Useful Firepower modifications

F0 3B Default
F0 3C -10/0
30 3C - 10/0, -1 range
70 3C +30/30
78 3C +50/30
28 3D +20/20
F8 3B +20/0. +1 Move
28 3C +20/0
B8 3C +15/10 (eagle)
D8 3C -30/0
D0 3C +1 Move, +0/10
10 3D +1 Move
18 3D +2 Move
20 3D +10/0
A8 3C +50/0
A0 3C +1 Move
90 3C -10/0
48 3C -10/0
003C- Sami's boost (+30/0, Capture Rate modifier unknown)
F03B- Sami's drop (-10/0)
583C- Grit's drop (-20/0)
503C- Grit's boost (+20/0, +1 range)
C83C- Eagle's drop (-30/0)


Cost Modifcations

ECFF- 80% Colin
F6FF- 90% Haichi
1400- 120% Kanbei

EDIT: Found more

Special Unit Modifiers
00 Nothing
01 Hidden HP (Sonja's)
02 'Simultaneous attacks'
03 Hidden HP + Simultaneous Attacks
04 Preemptive Counterattacks
05 Hidden HP + Preemptive counterattacks
06 Preemptive Counterattacks
07 Hidden HP + Preemptive Counters
08 Nothing?
09 Hidden HP + Simultaneous attacks
0A Simultaneous attacks
0B Hidden HP + Simultaneous attacks
0C Strong Preemptive Counterattacks
0D Preemptive Counterattacks + Hidden HP (Sonja's)
0E Preemptive Counterattacks
0F Preemptive + Hidden HP

20 Simultaneous Attacks
30 Rainbringer
40 Terrain Star Firepower boost
41 Terrain Star + Hidden HP
50 Terrain Star + Rainbringer
60 Double Terrain Star Boost, Doubled Terrain Stars

User avatar
x0_000
Rank: Clothes shopping is NP-Complete.
Location: a thing

Post by x0_000 » Thu Feb 16, 2006 7:57 am

RadioShadow wrote:You missed some info out. I would add it but I don't have the power :( :( :(

5D3F14

Day to day terrain usage (00 Normal, 40 All Terrain Star, 60 Double Terrain Star)
I think this has already been added.
RadioShadow wrote:5D3F22-3

Day to day Capture Rate (0000 Normal, 3200 +50%, 6C07 Insta-capture)
This is redundant, as I believe there is a topic for it already.
RadioShadow wrote:Useful Firepower modifications

F0 3B Default
F0 3C -10/0
30 3C - 10/0, -1 range
70 3C +30/30
78 3C +50/30
28 3D +20/20
F8 3B +20/0. +1 Move
28 3C +20/0
B8 3C +15/10 (eagle)
D8 3C -30/0
D0 3C +1 Move, +0/10
10 3D +1 Move
18 3D +2 Move
20 3D +10/0
A8 3C +50/0
A0 3C +1 Move
90 3C -10/0
48 3C -10/0
003C- Sami's boost (+30/0, Capture Rate modifier unknown)
F03B- Sami's drop (-10/0)
583C- Grit's drop (-20/0)
503C- Grit's boost (+20/0, +1 range)
C83C- Eagle's drop (-30/0)
This information is redundant.

RadioShadow wrote:Cost Modifcations

ECFF- 80% Colin
F6FF- 90% Haichi
1400- 120% Kanbei
Also in the same topic as the capture rate.
Only in math can you buy 600 cantaloupes and not look like a nutter.

User avatar
Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD

Post by Xenesis » Thu Feb 16, 2006 11:38 am

Indeed. You just completely missed the point of what a bitfield is.

And as for the rest, they're just pointers.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

User avatar
Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD

Post by Xenesis » Thu Feb 16, 2006 11:41 pm

Okay, I added a new list with some map header locations, plus all the text IDs for the maps.

Easiest way to find a map is to go to Bean Island's location and search for the Text ID. It should come up on the map.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

User avatar
legoman727
Location: Orange Star: Rachel's house.

Post by legoman727 » Mon Jul 17, 2006 11:59 pm

For future reference..

BM campaign map headers start at 5CAC2C
YC campaign map headers start at 5CAF0C
GE campaign map headers start at 5CB1EC
Image
Avatar by Kosheh and OoW. Sig by Sasquatch.

Pichu: So, I was like "DIE YOU EVIL ZOMBIE"
Terragent: Please Pichu, stop telling me about your lovelife and just let me work.
Pichu: Hey! I was talking about video games!
Terragent: The way you love those things, my statement still holds true. - PKdragon

User avatar
x0_000
Rank: Clothes shopping is NP-Complete.
Location: a thing

Post by x0_000 » Tue Jul 18, 2006 12:20 am

Legoman...

viewtopic.php?t=3159

<_<
Only in math can you buy 600 cantaloupes and not look like a nutter.

User avatar
Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD

Post by Xenesis » Fri Sep 01, 2006 12:40 am

Updated it with the CO Menu ordering that I found a while ago.
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

User avatar
Xenesis
Tri-Star CO
Tri-Star CO
Rank: Hydrocarbon Inspector
3DS Code: 2535-4646-7163
Location: 0x020232DD

Post by Xenesis » Wed Jan 24, 2007 11:22 pm

Updated with the Music IDs for all the sound effects. Too lazy to convert to hex though. <_<;
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

User avatar
RadioShadow
Rank: Holding the Mega Drive controller
Location: UK, England

Post by RadioShadow » Thu Jan 25, 2007 3:31 am

Xenesis wrote:Updated with the Music IDs for all the sound effects. Too lazy to convert to hex though. <_<;
Lazy lazy Xen! :P

I'll get them converted for you. :wink:

DarkFire

Re: Miscellaneous Lists o' Stuff

Post by DarkFire » Sat Apr 05, 2014 8:59 pm

Whatare the pointers for the unit name ids?

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Xenesis
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Re: Miscellaneous Lists o' Stuff

Post by Xenesis » Sat Apr 05, 2014 9:17 pm

Check out this topic. That has the text IDs for each of their weapon names and the unit name that is displayed in the purchase screen for a port/base/airport.

For the graphics that have a unit name, look at: 0x08108264
IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

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