(Bomber) has truly become a beast when it comes to destroying stuff and just can't be destroyed as easily as before. To be fair, the same can be said of Bcopters which have gotten a bit of a boost.
Let's go in-depth over the new damage values for these units, shall we?
Bomber
Upgraded matchups from AWDS:
Infantry (+5%)
Fighter (takes only 65%)
Battleship (+10%)
Carrier (-20%, but takes only 35%)
{to be fair, Carrier is now a totally different unit}
Downgraded matchups from AWDS:
AntiAir (-10%, but AntiAir does 70% to it instead of 75%)
Missiles (-10%)
War Tank (-20%)
{costs $16K so War Tank = old Md Tank}
And the Bomber gains two new foils: Duster and Seaplane. I'm figuring that the Duster will be a key unit to keeping the Bomber in check. The AntiAir matchup is key, since a bland CO will not be able to OHKO AntiAir on the attack. Other than that, I don't see why everyone is salivating over the new Bomber. It's more or less the same. Nerf one foil, add two more.
B-Copter
Upgraded matchups from AWDS:
Recon (+20%, takes 18% instead of 10%)
Tank (+15%, takes 18% instead of 10%)
War Tank (+10%, takes 35% instead of 12%)
{costs $16K so War Tank = old Md Tank}
Rockets (+10%)
Downgraded matchups from AWDS:
Mech (-10%, takes 12% instead of 9%)
AntiAir (-15%)
Missiles (-10%)
T-Copter (-10%)
Cruiser (-20%)
{it can barely do a lick to it now!}
The B-Copter does more damage against the tank family but takes more in return as well, so first strike is imperative. It is completely foiled by three new units: Duster, Anti-Tank, and Seaplane. The changed key weakness is AntiAir: before, three B-Copters could gang up on an AntiAir and take it out. Now it can barely mop them up, so having just one AntiAir is a major deterrent. It can no longer OHKO T-Copters, and yeah, Cruisers just make B-Copters cry.
I think only time will tell whether this B-Copter is better than the old one or not. The amplified AntiAir weakness is a glaring one.
the gunboat, even cruiser's can kick it's ass.
I think Gunboat is a terrible name because it's arguably more fragile than Infantry. It has terrible defense, and its weapon is only used in emergency because Gunboat has 1 ammo! But hey, it's only $6000, so you can't complain too much. I wonder if Gunboat blitzkrieg would be a viable strategy: use 2 Gunboats to cripple/destroy a sea unit, then re-supply them, repeat.
The carrier seems like it won't see to much use to me. Risky investment if you ask me.
Since Carrier's weapon is probably only going to be used in emergency, you can consider only the Seaplanes as its primary weapon. Four Seaplanes cost $60K, and the Carrier is $25K. So, that's $21250 per Seaplane. Seaplane's weaknesses are Cruiser, the Carrier being destroyed before any Seaplanes are deployed, and low fuel (only 45!). The Sub weakness isn't too significant because one can simply surround the Carrier with Seaplanes.
Anyway, I'm rather excited because Carrier seems to have a lot of potential to go with the drawbacks.