Obligatory backstory: Turns out the bomb didn't kill Sturm after all. He's assembled a massive robot army and attacked every single location he stole the coordinates for from the War Room. Red Star, Blue Moon, Yellow Comet, Green Earth, and even the rest of Black Hole jumped into advanced training and tactics to engage Sturm one last time. But this time, each CO knows they have to go it one-on-one with Sturm.
Basic Idea: Balance AW2 COs, but instead of nerfing them, get them on Campaign Sturm's level.
120/120 all units, terrain cost is always 1
Meteor Strike: 5X5 diamond of 8HP destruction. Units up to 140/150.
Bland as always
Hyper Repair: Increase HP of all units by 5. All units 110/100
Giga Repair: Restore all units to max HP. All units 110/110
90/100 direct attackers, 150/100 foot soldiers, transport +2 movement, 1.5x capture rate
Double Time: Footsoldiers +1 movement and 150/130, all others 100/100
Victory March: Instant capture, Soldiers +2 movement, 170/100, all others 110/100
120/120 direct, 90/100 indirect, 100/100 soldiers, -1 indirect range
Max Force: Direct units 140/130 +1 movement, soldiers 110/110
Max Blast: Direct units 180/130 +2 movement, soldiers 110/100
can do up to +15% damage.
Lucky Star: Improves Luck. She may do up to +60% extra damage
Lady Luck: Improves Luck more. She may do up to +100% extra damage.
Unit Price: 90%
Barter: Unit Deployment Cost is reduced to 50%
Merchant Union: Unit Deployment cost is reduced to 50% and allows deployment from any allied city.
Unaffected by weather
Blizzard: Creates snow until Olaf's next turn
Creates snow until Olaf's next turn, also 2 mass damage
80/100 directs, 120/100 indirects, 100/100 soldiers, +1 range for directs
Sniper: Indirects +2 range, 150/110
Big Sniper: Indirects +2 range, 180/110
90/100 units, 80% cost
Gold Rush: Multiplies moneys by 1.5
Power of Money: Gains 3.33% attack per 1000g
This board section is for creation of Custom COs under the Advance system. Users are encouraged to rate and comment on other's COs.
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