True Cop Mafia [TOWN WINS — DAY FOUR]

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Terragent
Rank: Cussing Aussie
Location: Adelaide, Australia

Re: True Cop Mafia [DAY TWO]

Post by Terragent » Tue Jun 19, 2018 11:47 pm

Honestly, I just wanted to keep things moving while still giving ML (and Linky, his defender) the benefit of the doubt. Nothing personal, as they say.

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Airnike
Rank: The red in a world of black and white

Re: True Cop Mafia [DAY TWO]

Post by Airnike » Wed Jun 20, 2018 12:36 am

Welp, I have officially gotten bored.

Deadline in two days tops, guys, heads are going down.

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Satel

Re: True Cop Mafia [DAY TWO]

Post by Satel » Wed Jun 20, 2018 12:39 am

honestly i don't think lynching inactives is a good move at this point in the game (inactives are only 2nd-tier targets) but we have such a lack of usable information that i don't see anything else we should do instead.
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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QQQQQQQ7777777
Rank: Little Scuzzy Bumpkin

Re: True Cop Mafia [DAY TWO]

Post by QQQQQQQ7777777 » Wed Jun 20, 2018 8:46 am

Satel wrote:
Wed Jun 20, 2018 12:39 am
honestly i don't think lynching inactives is a good move at this point in the game (inactives are only 2nd-tier targets) but we have such a lack of usable information that i don't see anything else we should do instead.
That’s basically how I feel about it. I really don’t want to lynch Mlad because I know they really wanted to be in this game, but there’s really no one else to lynch instead. If MLad doesn’t show up by tomorrow and we don’t have a better alternative, I think it’s the best option we have.
BUY GOLD

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scraggypunk
Rank: legendary cartographer
Location: deoxy knight

Re: True Cop Mafia [DAY TWO]

Post by scraggypunk » Wed Jun 20, 2018 10:29 am

sounds reasonable
wisdom
"the law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread" - anatole france

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Terragent
Rank: Cussing Aussie
Location: Adelaide, Australia

Re: True Cop Mafia [DAY TWO]

Post by Terragent » Thu Jun 21, 2018 11:22 am

Yeah, the apathy has been very strong so far in this game. :(

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Airnike
Rank: The red in a world of black and white

Re: True Cop Mafia [DAY 2 END]

Post by Airnike » Fri Jun 22, 2018 4:10 am

Too late for defense, too late for regrets. It's late. And like the sun, the blades go down.

Vote tally:
Bonesy (0):
Dragonite (0):
Linkman (0):
MysteriousLad (3): Dragonite, Bonesy, scraggypunk
QQQQQQQ7777777 (0):
Satel (1): Terragent
scraggypunk (0):
Terragent (0):

By default, MysteriousLad has been lynched.

He was a Mafia Jailer.
Each night, he could jail someone, blocking their night actions and preventing them from being targeted by night actions that night.

Night 2 starts.

Good luck.

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Airnike
Rank: The red in a world of black and white

True Cop Mafia [DAY 3 START]

Post by Airnike » Sun Jun 24, 2018 2:59 am

A new morning brings something unexpected... or so may some people think.
Some others have less taste for prose and less anticipation for morningtide these days.

Linkman was killed.

Linkman was an Informant. Each night, he could inform a player. He would always relay to that player the one thing he knew — that he was aligned with the Town.

Day 2 starts!

Vote tally:
Bonesy (0):
Dragonite (0):
QQQQQQQ7777777 (0):
Satel (0):
scraggypunk (0):
Terragent (0):

With 6 alive, it takes 4 to investigate.

Good luck.

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Bonesy
Rank: Dogman
3DS Code: 0318 8318 0000
Location: Arid Zone

Re: True Cop Mafia [DAY THREE]

Post by Bonesy » Sun Jun 24, 2018 4:19 am

some arsehole has redirection, i tried to peep scraggypunk and got Terragent again

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scraggypunk
Rank: legendary cartographer
Location: deoxy knight

Re: True Cop Mafia [DAY THREE]

Post by scraggypunk » Sun Jun 24, 2018 5:44 am

last time you said "nothing happened to terragent" so is that what was said again
wisdom
"the law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread" - anatole france

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Bonesy
Rank: Dogman
3DS Code: 0318 8318 0000
Location: Arid Zone

Re: True Cop Mafia [DAY THREE]

Post by Bonesy » Sun Jun 24, 2018 8:02 am

yes but the pm i sent was inspecting what happened at night to you

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scraggypunk
Rank: legendary cartographer
Location: deoxy knight

Re: True Cop Mafia [DAY THREE]

Post by scraggypunk » Sun Jun 24, 2018 3:55 pm

mmkay then.
let'sssssssssssssssssssss.................... investigate terragent
wisdom
"the law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread" - anatole france

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QQQQQQQ7777777
Rank: Little Scuzzy Bumpkin

Re: True Cop Mafia [DAY THREE]

Post by QQQQQQQ7777777 » Mon Jun 25, 2018 4:35 am

Bonesy wrote:
Sun Jun 24, 2018 4:19 am
some arsehole has redirection, i tried to peep scraggypunk and got Terragent again
Satel targeted you last night. I guess we have our answer then.

investigate Satel
BUY GOLD

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Terragent
Rank: Cussing Aussie
Location: Adelaide, Australia

Re: True Cop Mafia [DAY THREE]

Post by Terragent » Mon Jun 25, 2018 10:26 am

It's also possible that Satel is a roleblocker or has passive immunity to investigation; I targeted Satel and didn't get any result from my night action.

investigate Satel

Also worth noting that Bonesy was publicly outed as a civ and the mafia declined to whack him. At the very least, we now have the advantage of knowing that Bonesy's on the level.

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Satel

Re: True Cop Mafia [DAY THREE]

Post by Satel » Tue Jun 26, 2018 2:07 am

wow didn't even know i was such a target xD
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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Airnike
Rank: The red in a world of black and white

True Cop Mafia [DAY THREE]

Post by Airnike » Tue Jun 26, 2018 2:09 am

Vote tally:
Bonesy (0):
Dragonite (0):
QQQQQQQ7777777 (0):
Satel (2): QQQQQQQ7777777, Terragent
scraggypunk (0):
Terragent (1): scraggypunk

With 6 alive, it takes 4 to investigate.

Good luck.

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Dragonite
Rank: My face is beaming.
Location: the netherlands(mostly)

Re: True Cop Mafia [DAY THREE]

Post by Dragonite » Tue Jun 26, 2018 9:18 am

I don’t trust either fully, but let’s go with investitate satel otherwise it takes ages.

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Bonesy
Rank: Dogman
3DS Code: 0318 8318 0000
Location: Arid Zone

Re: True Cop Mafia [DAY THREE]

Post by Bonesy » Tue Jun 26, 2018 10:50 am

investigate satel why not

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Airnike
Rank: The red in a world of black and white

Re: True Cop Mafia [DAY THREE]

Post by Airnike » Tue Jun 26, 2018 11:32 am

Welp. That was pretty fast to settle itself...
... just like any day.

Vote tally:
Bonesy (0):
Dragonite (0):
QQQQQQQ7777777 (0):
Satel (2): QQQQQQQ7777777, Terragent, Dragonite, Bonesy
scraggypunk (0):
Terragent (1): scraggypunk

Satel was investigated. He is aligned with the Mafia.

Pitchforks, guys. I think this might not take very long...
...
...?

Vote tally:
Bonesy (0):
Dragonite (0):
QQQQQQQ7777777 (0):
Satel (0):
scraggypunk (0):
Terragent (0):

With 6 alive it takes 4 to blah blah blah you know the rest.

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Satel

Re: True Cop Mafia [DAY THREE]

Post by Satel » Tue Jun 26, 2018 11:33 am

i don't approve, dragonite said investitate!

nah seriously i'm dead

my night action was scretly brilliant too, and it would've gone swimmingly were it not for that meddling Q!!!
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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scraggypunk
Rank: legendary cartographer
Location: deoxy knight

Re: True Cop Mafia [DAY THREE]

Post by scraggypunk » Tue Jun 26, 2018 12:46 pm

i mean like. is this part necessary

yeah, lynch satel
wisdom
"the law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread" - anatole france

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Bonesy
Rank: Dogman
3DS Code: 0318 8318 0000
Location: Arid Zone

Re: True Cop Mafia [DAY THREE]

Post by Bonesy » Tue Jun 26, 2018 1:15 pm

lynch satel

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Terragent
Rank: Cussing Aussie
Location: Adelaide, Australia

Re: True Cop Mafia [DAY THREE]

Post by Terragent » Tue Jun 26, 2018 3:17 pm

Well, might as well do it.

lynch satel

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QQQQQQQ7777777
Rank: Little Scuzzy Bumpkin

Re: True Cop Mafia [DAY THREE]

Post by QQQQQQQ7777777 » Tue Jun 26, 2018 3:17 pm

Lynch Satel

Well I’m definitely dead tonight.
BUY GOLD

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Airnike
Rank: The red in a world of black and white

True Cop Mafia [DAY THREE END]

Post by Airnike » Wed Jun 27, 2018 2:47 am

Looks like formalities were settled fast.

Vote tally:
Bonesy (0):
Dragonite (0):
QQQQQQQ7777777 (0):
Satel (4): scraggypunk, Bonesy, Terragent, QQQQQQQ7777777
scraggypunk (0):
Terragent (0):

Satel was lynched. He was totally aligned with the Town aligned with the Mafia — I mean, how much more obvious does it get?

He was a Redirector.
Each night, he could target a player and choose their target for the night. He could not redirect to himself.
(This role received errata during day 1 to not target the person it's redirected to, not sure it actually influenced the game.)

Bla bla bli night 3 bla night actions.

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Airnike
Rank: The red in a world of black and white

Re: True Cop Mafia [DAY 4 START]

Post by Airnike » Wed Jun 27, 2018 1:50 pm

... That was fast.

The sun rose as quickly as it had fallen, putting to light the dead body of a poor human being.

QQQQQQQ7777777 was killed.
He was a Watcher. Each night, he could target a player, knowing who targeted that player. Guess he couldn't watch his own back, huh...?

...

... I'll get my coat.

Vote tally:
Bonesy (0):
Dragonite (0):
scraggypunk (0):
Terragent (0):

With 4 alive it takes 3 to investigate.

Good luck.

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Bonesy
Rank: Dogman
3DS Code: 0318 8318 0000
Location: Arid Zone

Re: True Cop Mafia [DAY THREE]

Post by Bonesy » Wed Jun 27, 2018 3:04 pm

I think i'm being played with

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Dragonite
Rank: My face is beaming.
Location: the netherlands(mostly)

Re: True Cop Mafia [DAY FOUR]

Post by Dragonite » Wed Jun 27, 2018 9:31 pm

A mislynch leads to losing here already? Pain. Although a third party wincon is possible.

investitate scraggy

Just to be sure. She’s quite the wildcard in many games so I prefer investigation.

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Terragent
Rank: Cussing Aussie
Location: Adelaide, Australia

Re: True Cop Mafia [DAY FOUR]

Post by Terragent » Wed Jun 27, 2018 11:20 pm

Okay, I'm down with that. We know that Bonesy is a town player for certain. Right now I'll admit I'm more suspicious of you than of scraggy but a result on Scraggy will still give me perfect info on your innocence or guilt.

investigate scraggy

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Dragonite
Rank: My face is beaming.
Location: the netherlands(mostly)

Re: True Cop Mafia [DAY FOUR]

Post by Dragonite » Wed Jun 27, 2018 11:43 pm

The reverse goes for you though.

You didn’t fo ML, although you went for another guilty party instead. That’s painfully little to go on, but process of elimination means it’s one of you two for me. I did give an argument for that lynch as well. Why do you suspect me then?

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Airnike
Rank: The red in a world of black and white

Re: True Cop Mafia [DAY 4 START]

Post by Airnike » Thu Jun 28, 2018 3:00 am

Vote tally:
Bonesy (0):
Dragonite (0):
scraggypunk (2, 1 TO THRESHOLD): Dragonite, Terragent
Terragent (0):

With 4 alive it takes 3 to investigate.

User avatar
Bonesy
Rank: Dogman
3DS Code: 0318 8318 0000
Location: Arid Zone

Re: True Cop Mafia [DAY FOUR]

Post by Bonesy » Thu Jun 28, 2018 7:32 am

investigate scraggy, i tried inspecting and nothing proced

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Airnike
Rank: The red in a world of black and white

Re: True Cop Mafia [DAY 4 START]

Post by Airnike » Thu Jun 28, 2018 5:41 pm

Vote tally:
Bonesy (0):
Dragonite (0):
scraggypunk (3): Dragonite, Terragent, Bonesy
Terragent (0):

scraggypunk was investigated. She is aligned with the Mafia.

To the hands go the pitchforks, and to one's neck goes the noose.

Vote tally:
Bonesy (0):
Dragonite (0):
scraggypunk (0):
Terragent (0):

With 4 alive, it takes 3 to lynch.

Good luck.

User avatar
Bonesy
Rank: Dogman
3DS Code: 0318 8318 0000
Location: Arid Zone

Re: True Cop Mafia [DAY FOUR]

Post by Bonesy » Fri Jun 29, 2018 12:33 am

lynch scraggypunk

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Terragent
Rank: Cussing Aussie
Location: Adelaide, Australia

Re: True Cop Mafia [DAY FOUR]

Post by Terragent » Fri Jun 29, 2018 10:45 am

lynch scraggypunk

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Dragonite
Rank: My face is beaming.
Location: the netherlands(mostly)

Re: True Cop Mafia [DAY FOUR]

Post by Dragonite » Sat Jun 30, 2018 1:35 am

Ditto. In bold. Whatever.

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Airnike
Rank: The red in a world of black and white

Re: True Cop Mafia [DAY FOUR END - TOWN WINS]

Post by Airnike » Sat Jun 30, 2018 2:04 am

(insert vote tally where everyone else votes out scraggypunk here)

scraggypunk was lynched. She was aligned with the Mafia.

She was a Rolestopper. Each night, she could protect a player, causing all night actions targeting them that night to be blocked.

With no Mafia alive, the Town wins!

Bonesy was a Voyeur. Each night, he could peep on a player, knowing what actions were performed on them that night.
Dragonite was a Follower. Each night, he could follow a player, knowing what action they used that night.
Terragent was a Tracker. Each night, he could track a player, knowing who that player targeted that night.

Code: Select all

Log:
Night 0:
I pat myself on the back for not giving an unfair advantage to the Town.


Day 1:
The Town (votes: Satel, Bonesy, Terragent, scraggypunk, Linkman) investigates HPD. He is aligned with the Town.
The Town doesn't lynch.


Night 1:
I immediately regret skipping Night 0 because the reason Town nolynched was because no information.

MysteriousLad does nothing (inactive)
Satel redirects Linkman to HPD.
scraggypunk protects Satel.

Bonesy peeps on Terragent. No action was performed on Terragent.
Dragonite follows MysteriousLad. MysteriousLad performed no action.
HPD scans QQQQQQQ7777777. QQQQQQQ7777777 targeted and was targeted by 1 action.
Linkman informs HPD that he is aligned with the Town.
QQQQQQQ7777777 watches HPD. Linkman and the Mafia targeted HPD.
Terragent watches scraggypunk. scraggypunk targeted Satel.

The Mafia shoots HPD.


Day 2:
The Town (votes: QQQQQQQ7777777, Satel, scraggypunk, Terragent, Linkman) investigates Bonesy. He is aligned with the Town.
The Town lynches MysteriousLad.


Night 2:
Satel redirects Bonesy to Terragent.
scraggypunk protects Satel.

Bonesy peeps on Terragent. No action was performed on Terragent.
Dragonite follow Linkman. Linkman informed someone.
Linkman informed QQQQQQQ7777777 that he is aligned with the Town.
QQQQQQQ7777777 watches Bonesy. Satel targeted Bonesy.
Terragent tracks Satel, but gets blocked.


Day 3:
The Town (votes: QQQQQQQ7777777, Terragent, Dragonite, Bonesy) investigates Satel. He is aligned with the Mafia.
The Town lynches Satel.


Night 3:
I regret allowing the Rolestopper to self-target.

scraggypunk protects scraggypunk.

Bonesy peeps on scraggypunk, but gets blocked.
Dragonite watches QQQQQQQ7777777. QQQQQQQ7777777 watched someone.
QQQQQQQ7777777 watches Terragent. He receives no result (because Terragent was blocked).
Terragent tracks scraggypunk, but gets blocked.

The Mafia shoots QQQQQQQ7777777.


Day 4:
The Town (votes: Dragonite, Terragent, Bonesy) investigates scraggypunk. She is aligned with the Mafia.
The Town lynches scraggypunk.

The Town wins!

User avatar
scraggypunk
Rank: legendary cartographer
Location: deoxy knight

Re: True Cop Mafia [TOWN WINS — DAY FOUR]

Post by scraggypunk » Sat Jun 30, 2018 2:31 am

welp
wisdom
"the law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread" - anatole france

User avatar
Satel

Re: True Cop Mafia [TOWN WINS — DAY FOUR]

Post by Satel » Sat Jun 30, 2018 5:08 am

gg
Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

st3rn fudge st3rn

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