Advance Wars Dual Strike Folder File Index (Remake)

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Lord Spyro
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Advance Wars Dual Strike Folder File Index (Remake)

Post by Lord Spyro » Thu Oct 11, 2018 7:19 am

Ok, I am redoing this years back I found where the Terrain and BH Invention Graphic & Animation Locations and Battle Animations and other things by using Tinke. AWDS is not as well organized as AWDoR/DC and you have to search. This page will be used to link topics that show the index of each folder in AWDS ROM and those indexes tell you what is contained in each file in folder and the format each file is in, etc, and also will list how to view the images properly for extraction from Tinke. I will use update notes collected since the original post are provided by Xenesis too in the Bmap in his dump located here Xen's AW Notes Dumps. Anyone who can help post information about the indexes and fill-in the palette offsets and stuff not known will be called unknown and I post if it's seems garbage too.
Note: The indexs that are no_tile are gba format and the indexs that are horizontal are ds format.

Battle-This folder contains battle animations and their palettes, and background battle and their palettes.
Bmap-This folder contains terrain and other animations including BH inventions and contains Grand Bolt and Volcano. Xen provided many notes about it.
Combat- The first folder of the two folders containing data for combat mode.
Combat_st-The last folder of the two folders containing data for combat mode.
Commo- this folder contains data for online communication.
Data-This folder contains the sound data.
Icon-this folder contains icon information and is the most similar to this topic: Advance Wars Days of Ruin File Formats.
Info-This folder contain various information.
Mapedit-This folder contains the data for the design mode maps.
Mu-This folder contains all the unit map animation.
National-This contains numbers, defeat, speech bubbles and capture window.
Ohashi-This folder contains the graphics for various modes in the game and including tag battle graphics.
RikiishiThis folder is full of old data and images from AW1-2,messed up gallery images, and stuff from the game intro.
Syogun-This contains CO Sheet pieces and some other graphics.
Sys-This folder contains some system information.
Xinfo-This folder contains the unit graphics in the information system they use palettes found in "Battle".

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Lord Spyro
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Battle Folder - Intro

Post by Lord Spyro » Thu Oct 11, 2018 8:05 am

This folder contains the battle animation and Background(BG) images for battle. The '→' is when you have to reduce the width to get all parts of the image. This list is the longest of all the files.

Note: I will not be listing this in file order cause it's more important to list out of order to help understand the files and break down than a list.

Anything that is not a number index is language-specific, which usually has a prefix attacked to the file.
none - Japanese.
e - US English.

Ok, I will be using smiles to show the factions this time:
Anything that belongs to a fraction, usually has a prefix:
:os:=Orange Star
:bm:=Blue Moon
:ge:=Green Earth
:yc:=Yellow Comet
:bh:=Black Hole
:os: :bm: :ge: :yc: =Allied Nations
:os: :bm: :ge: :yc: :bh: =All Nations

This time I be using the unit name in game but it will still be divided by type as below to save space of list:

Man=Infantry, Mech, and Spotter (for artillery mainly but also other land directs and animations)
Car=Recon, Missiles, and Rockets
Tank=Anti-Air, Tank, Medium Tank, Neotank, Megatank, Artillery, and APC
Sea=Carrier, Battleship, Black Boat, Cruiser, Lander, and Submarine
Heli=Battle Copter and Transport Copter
Air=Black Bomb, Bomber, Fighter, and Stealth
Pipe=Piperunner
Slime=Oozium
Last edited by Lord Spyro on Thu Oct 11, 2018 8:09 am, edited 2 times in total.

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Lord Spyro
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Battle Folder - Unit Palette List

Post by Lord Spyro » Thu Oct 11, 2018 8:08 am

This list is very long.

0DD- :os: [Man, Tank(except Megatank), Car(except Recon), and Fighter] Color Tables Type: Palette Length: 64
  • Offset 0- crew_anti-air_ground-facing, crew_anti-air_air-facing, mech_normal, mech_river, crew_mediumtank_main, crew_mediumtank__sub, infantry_normal, infantry_river, crew_artillery, crew_tank_main, crew_tank_sub, spotter, and crew_apc
  • Offset 32-missiles, anti-air_ground-facing, anti-air_air-facing, mediumtank_main, mediumtank_sub, artillery, tank_main, tank_sub, neotank_main, neotank_sub, rockets, fighter, and apc.
0DE- :bm: [Man, Tank(except Megatank), Car(except Recon), and Fighter] Color Tables Type: Palette Length: 64
  • Offset 0- crew_anti-air_ground-facing, crew_anti-air_air-facing, mech_normal, mech_river, crew_mediumtank_main, crew_mediumtank__sub, infantry_normal, infantry_river, crew_artillery, crew_tank_main, crew_tank_sub, spotter, and crew_apc
  • Offset 32-missiles, anti-air_ground-facing, anti-air_air-facing, mediumtank_main, mediumtank_sub, artillery, tank_main, tank_sub, neotank_main, neotank_sub, rockets, fighter, and apc.
0DF- :ge: [Man, Tank(except Megatank), Car(except Recon), and Fighter] Color Tables Type: Palette Length: 64
  • Offset 0- crew_anti-air_ground-facing, crew_anti-air_air-facing, mech_normal, mech_river, crew_mediumtank_main, crew_mediumtank__sub, infantry_normal, infantry_river, crew_artillery, crew_tank_main, crew_tank_sub, spotter, and crew_apc
  • Offset 32-missiles, anti-air_ground-facing, anti-air_air-facing, mediumtank_main, mediumtank_sub, artillery, tank_main, tank_sub, neotank_main, neotank_sub, rockets, fighter, and apc.
0E0- :yc: [Man, Tank(except Megatank), Car(except Recon), and Fighter] Color Tables Type: Palette Length: 64
  • Offset 0- crew_anti-air_ground-facing, crew_anti-air_air-facing, mech_normal, mech_river, crew_mediumtank_main, crew_mediumtank__sub, infantry_normal, infantry_river, crew_artillery, crew_tank_main, crew_tank_sub, spotter, and crew_apc
  • Offset 32-missiles, anti-air_ground-facing, anti-air_air-facing, mediumtank_main, mediumtank_sub, artillery, tank_main, tank_sub, neotank_main, neotank_sub, rockets, fighter, and apc.
0E1- :bh: [Man, Tank(except Megatank), Car(except Recon), and Fighter] Color Tables Type: Palette Length: 64
  • Offset 0- crew_anti-air_ground-facing, crew_anti-air_air-facing, mech_normal, mech_river, crew_mediumtank_main, crew_mediumtank__sub, infantry_normal, infantry_river, crew_artillery, crew_tank_main, crew_tank_sub, spotter, and crew_apc
  • Offset 32-missiles, anti-air_ground-facing, anti-air_air-facing, mediumtank_main, mediumtank_sub, artillery, tank_main, tank_sub, neotank_main, neotank_sub, rockets, fighter, and apc.
0E2- :os: [Naval(except Black Boat)] Color Tables Type: Palette Length: 64
  • Offset 0-cruiser_top, cruiser_main, cruiser_sub, carrier_top, battleship_top, battleship_main, submarine_top, and lander_top
  • Offset 32-cruiser_bottom, carrier_bottom, battleship_bottom, submarine_bottom, submarine_dive, and lander_bottom
0E3- :bm: [Naval(except Black Boat)] Color Tables Type: Palette Length: 64
  • Offset 0-cruiser_top, cruiser_main, cruiser_sub, carrier_top, battleship_top, battleship_main, submarine_top, and lander_top
  • Offset 32-cruiser_bottom, carrier_bottom, battleship_bottom, submarine_bottom, submarine_dive, and lander_bottom
0E4- :ge: [Naval(except Black Boat)] Color Tables Type: Palette Length: 64
  • Offset 0-cruiser_top, cruiser_main, cruiser_sub, carrier_top, battleship_top, battleship_main, submarine_top, and lander_top
  • Offset 32-cruiser_bottom, carrier_bottom, battleship_bottom, submarine_bottom, submarine_dive, and lander_bottom
0E5- :yc: [Naval(except Black Boat)] Color Tables Type: Palette Length: 64
  • Offset 0-cruiser_top, cruiser_main, cruiser_sub, carrier_top, battleship_top, battleship_main, submarine_top, and lander_top
  • Offset 32-cruiser_bottom, carrier_bottom, battleship_bottom, submarine_bottom, submarine_dive, and lander_bottom
0E6- :bh: [Naval(except Black Boat)] Color Tables Type: Palette Length: 64
  • Offset 0-cruiser_top, cruiser_main, cruiser_sub, carrier_top, battleship_top, battleship_main, submarine_top, and lander_top
  • Offset 32-cruiser_bottom, carrier_bottom, battleship_bottom, submarine_bottom, submarine_dive, and lander_bottom
0E7- :os: [Bomber] Color Table Type: Palette Length: 64
  • Offset 0-bomber
0E8- :bm: [Bomber] Color Table Type: Palette Length: 64
  • Offset 0-bomber
0E9- :ge: [Bomber] Color Table Type: Palette Length: 64
  • Offset 0-bomber
0EA- :yc: [Bomber] Color Table Type: Palette Length: 64
  • Offset 0-bomber
0EB- :bh: [Bomber] Color Table Type: Palette Length: 64
  • Offset 0-bomber
0EC- :os: [Black Boat] Color Tables Type: Palette Length: 64
  • Offset 0-blackboat_top
  • Offset 32-blackboat_bottom
0ED- :bm: [Black Boat] Color Tables Type: Palette Length: 64
  • Offset 0-blackboat_top
  • Offset 32-blackboat_bottom
0EE- :ge: [Black Boat] Color Tables Type: Palette Length: 64
  • Offset 0-blackboat_top
  • Offset 32-blackboat_bottom
0EF- :yc: [Black Boat] Color Tables Type: Palette Length: 64
  • Offset 0-blackboat_top
  • Offset 32-blackboat_bottom
0F0- :bh: [Black Boat] Color Tables Type: Palette Length: 64
  • Offset 0-blackboat_top
  • Offset 32-blackboat_bottom
0F1- :os: [Black Bomb] Color Table Type: Palette Length: 64
  • Offset 0-blackbomb_darkened possibly?
  • Offset 32-blackbomb_normal
0F2- :bm: [Black Bomb] Color Table Type: Palette Length: 64
  • Offset 0-blackbomb_darkened possibly?
  • Offset 32-blackbomb_normal
0F3- :ge: [Black Bomb] Color Table Type: Palette Length: 64
  • Offset 0-blackbomb_darkened possibly?
  • Offset 32-blackbomb_normal
0F4- :yc: [Black Bomb] Color Table Type: Palette Length: 64
  • Offset 0-blackbomb_darkened possibly?
  • Offset 32-blackbomb_normal
0F5- :bh: [Black Bomb] Color Table Type: Palette Length: 64
  • Offset 0-blackbomb_darkened possibly?
  • Offset 32-blackbomb_normal
0F6- :os: [Megatank] Color Tables Type: Palette Length: 64
  • Offset 0-crew_megatank_main, megatank_main, megatank_sub
  • offset 32 silhouette/shadowed possibly?
0F7- :bm: [Megatank] Color Tables Type: Palette Length: 64
  • Offset 0-crew_megatank_main, megatank_main, megatank_sub
  • offset 32 silhouette/shadowed possibly?
0F8- :ge: [Megatank] Color Tables Type: Palette Length: 64
  • Offset 0-crew_megatank_main, megatank_main, megatank_sub
  • offset 32 silhouette/shadowed possibly?
0F9- :yc: [Megatank] Color Tables Type: Palette Length: 64
  • Offset 0-crew_megatank_main, megatank_main, megatank_sub
  • offset 32 silhouette/shadowed possibly?
0FA- :bh: [Megatank] Color Tables Type: Palette Length: 64
  • Offset 0-crew_megatank_main, megatank_main, megatank_sub
  • offset 32 silhouette/shadowed possibly?
0FB- :os: [Piperunner] Color Tables Type: Palette Length: 64
  • Offset 0-piperunner_bottom, piperunner_top
  • Offset 32-copy of offset 0
0FC- :bm: [Piperunner] Color Tables Type: Palette Length: 64
  • Offset 0-piperunner_bottom, piperunner_top
  • Offset 32-copy of offset 0
0FD- :ge: [Piperunner] Color Tables Type: Palette Length: 64
  • Offset 0-piperunner_bottom, piperunner_top
  • Offset 32-copy of offset 0
0FE- :yc: [Piperunner] Color Tables Type: Palette Length: 64
  • Offset 0-piperunner_bottom, piperunner_top
  • Offset 32-copy of offset 0
0FF- :bh: [Piperunner] Color Tables Type: Palette Length: 64
  • Offset 0-piperunner_bottom, piperunner_top
  • Offset 32-copy of offset 0
100- :os: [Battlecopter] Color Tables Type: Palette Length: 64
  • Offset 0 - unknown or garbage
  • Offset 32-battlecopter_main, battlecopter_sub
101- :bm: [Battlecopter] Color Tables Type: Palette Length: 64
  • Offset 0 - unknown or garbage
  • Offset 32-battlecopter_main, battlecopter_sub
102- :ge: [Battlecopter] Color Tables Type: Palette Length: 64
  • Offset 0 - unknown or garbage
  • Offset 32-battlecopter_main, battlecopter_sub
103- :yc: [Battlecopter] Color Tables Type: Palette Length: 64
  • Offset 0 - unknown or garbage
  • Offset 32-battlecopter_main, battlecopter_sub
104- :bh: [Battlecopter] Color Tables Type: Palette Length: 64
  • Offset 0 - unknown or garbage
  • Offset 32-battlecopter_main, battlecopter_sub
105- :os: [Stealth]Color Table Type: Palette Length: 64
  • Offset 0-stealth_darkened possible?
  • Offset 32-stealth_normal
106- :bm: [Stealth]Color Table Type: Palette Length: 64
  • Offset 0-stealth_darkened possible?
  • Offset 32-stealth_normal
107- :ge: [Stealth]Color Table Type: Palette Length: 64
  • Offset 0-stealth_darkened possible?
  • Offset 32-stealth_normal
108- :yc: [Stealth]Color Table Type: Palette Length: 64
  • Offset 0-stealth_darkened possible?
  • Offset 32-stealth_normal
109- :bh: [Stealth]Color Table Type: Palette Length: 64
  • Offset 0-stealth_darkened possible?
  • Offset 32-stealth_normal
10A- :os: [Recon] Color Tables Type: Palette Length: 64
  • Offset 0-crew_recon
  • Offset 32-recon
10B- :bm: [Recon] Color Tables Type: Palette Length: 64
  • Offset 0-crew_recon
  • Offset 32-recon
10C- :ge: [Recon] Color Tables Type: Palette Length: 64
  • Offset 0-crew_recon
  • Offset 32-recon
10D- :yc: [Recon] Color Tables Type: Palette Length: 64
  • Offset 0-crew_recon
  • Offset 32-recon
10e- :bh: [Recon] Color Tables Type: Palette Length: 64
  • Offset 0-crew_recon
  • Offset 32-recon
10F- :os: [Transport Copter] Color Table Type: Palette Length: 64
  • Offset 0-transportcopter_normal
  • offset 32-transportcopter_lightened probably?
110- :bm: [Transport Copter] Color Table Type: Palette Length: 64
  • Offset 0-transportcopter_normal
  • offset 32-transportcopter_lightened probably?
111- :ge: [Transport Copter] Color Table Type: Palette Length: 64
  • Offset 0-transportcopter_normal
  • offset 32-transportcopter_lightened probably?
112- :yc: [Transport Copter] Color Table Type: Palette Length: 64
  • Offset 0-transportcopter_normal
  • offset 32-transportcopter_lightened probably?
113- :bh: [Transport Copter] Color Table Type: Palette Length: 64
  • Offset 0-transportcopter_normal
  • offset 32-transportcopter_lightened probably?
114- :os: [Oozium] Color Table Type: Palette Length: 64
  • Offset 0-Oozium
    Offset 32-silhouette/shadowed possibly?
115- :bm: [Oozium] Color Table Type: Palette Length: 64
  • Offset 0-Oozium
    Offset 32-silhouette/shadowed possibly?
116- :ge: [Oozium] Color Table Type: Palette Length: 64
  • Offset 0-Oozium
    Offset 32-silhouette/shadowed possibly?
117- :yc: [Oozium] Color Table Type: Palette Length: 64
  • Offset 0-Oozium
    Offset 32-silhouette/shadowed possibly?
118- :bh: [Oozium] Color Table Type: Palette Length: 64
  • Offset 0-Oozium
    Offset 32-silhouette/shadowed possibly?

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Lord Spyro
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Location: United States

Battle Folder - Unit List

Post by Lord Spyro » Thu Oct 11, 2018 9:26 am

This symbol '→' is when you have to reduce the width to get all parts of the image. This list is long.

000-:os: Missile Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
001-:bm: MissileType: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
002-:ge: Missile Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
003-:yc: Missile Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
004-:bh: MissileType: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
005-:os: Anti-Air_ground-facing Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
006-:bm: Anti-Air_ground-facing Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
007-:ge: Anti-Air_ground-facing Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
008-:yc: Anti-Air_ground-facing Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
009-:bh: Anti-Air_ground-facing Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
00A-:os: Anti-Air_air-facing Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
00B-:bm: Anti-Air_air-facing Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
00C-:ge: Anti-Air_air-facing Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
00D-:yc: Anti-Air_air-facing Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
00E-:bh: Anti-Air_air-facing [Air] Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x728→16x1456
00F-:os: Bomber Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
010-:bm: Bomber Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
011-:ge: Bomber Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
012-:yc: Bomber Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
013-:bh: bomber Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
014-:os: Mech Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
015-:bm: Mech Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
016-:ge: Mech Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
017-:yc: Mech Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
018-:bh: Mech Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
019-:os: Mech_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
01A-:bm: Mech_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
01B-:ge: Mech_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
01C-:yc: Mech_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
01D-:bh: Mech_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x448
01E-:os: :bm: :ge: :yc: :bh: blackboat_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x144→32x288
01F-:os: :bm: :ge: :yc: :bh: blackboat_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x640
020-:os: :bm: :ge: :yc: :bh: blackbomb Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320→32x640
021-:os: cruiser_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x296→32x592→16x1184
022-:bm: cruiser_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x296→32x592→16x1184
023-:ge: cruiser_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x296→32x592→16x1184
024-:yc: cruiser_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x296→32x592→16x1184
025-:bh: cruiser_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x296→32x592→16x1184
026-:os: cruiser_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x832
027-:bm: cruiser_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x832
028-:ge: cruiser_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x832
029-:yc: cruiser_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x832
02A-:bh: cruiser_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x832
02B-:os: cruiser_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x160
02C-:bm: cruiser_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x160
02D-:ge: cruiser_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x160
02E-:yc: cruiser_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x160
02F-:bh: cruiser_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x160
030-:os: cruiser_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
031-:bm: cruiser_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
032-:ge: cruiser_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
033-:yc: cruiser_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
034-:bh: cruiser_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
035-:os: :bm: :ge: :yc: megatank Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x192
036-:bh: megatank Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x192
037-:os: :bm: :ge: :yc: megatank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
038-:bh: megatank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
039-:os: :bm: :ge: :yc: megatank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x128
03A-:bh: megatank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x128
03B-:os: mediumtank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
03C-:bm: mediumtank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
03D-:ge: mediumtank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
03E-:yc: mediumtank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
03F-:bh: mediumtank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
040-:os: mediumtank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
041-:bm: mediumtank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
042-:ge: mediumtank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
043-:yc: mediumtank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
044-:bh: mediumtank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
045-:os: infantry Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
046-:bm: infantry Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
047-:ge: infantry Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
048-:yc: infantry Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
049-bh: infantry Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
04A-:os: infantry_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
04B-:bm: infantry_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
04C-:ge: infantry_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
04D-:yc: infantry_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
04E-:bh: infantry_river Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x512
04F-:os: artillery Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x640→16x1280
050-:bm: artillery Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x640→16x1280
051-:ge: artillery Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x640→16x1280
052-:yc: artillery Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x640→16x1280
053-:bh: artillery Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x640→16x1280
054-:os: :bm: :ge: :yc: :bh: carrier_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320
055-:os: :bm: :ge: :yc: :bh: carrier_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x512→32x1024
056-:os: tank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
057-:bm: tank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
058-:ge: tank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
059-:yc: tank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
05A-:bh: tank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
05B-:os: tank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
05C-:bm: tank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
05D-:ge: tank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
05E-:yc: tank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
05F-:bh: tank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
060-:os: :bm: :ge: :yc: :bh: neotank_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x816→16x1632
061-:os: :bm: :ge: :yc: :bh: neotank_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x656→16x1312
062-:os: :bm: :ge: :yc: :bh: piperunner_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x48→16x96
063-:os: :bm: :ge: :yc: :bh: piperunner_topType: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x192
064-:os: rockets Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
065-:bm: rockets Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
066-:ge: rockets Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
067-:yc: rockets Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
068-:bh: rockets Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288→16x576
069-:os: battleship_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x336→32x672
06A-:bm: battleship_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x336→32x672
06B-:ge: battleship_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x336→32x672
06C-:yc: battleship_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x336→32x672
06D-:bh: battleship_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x336→32x672
06E-:os: battleship_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
06F-:bm: battleship_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
070-:ge: battleship_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
071-:yc: battleship_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
072-:bh: battleship_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x384
073-:os: battleship_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x448→32x896
074-:bm: battleship_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x448→32x896
075-:ge: battleship_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x448→32x896
076-:yc: battleship_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x448→32x896
077-:bh: battleship_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x448→32x896
078-:os: battlecopter_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x96→32x192
079-:bm: battlecopter_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x96→32x192
07A-:ge: battlecopter_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x96→32x192
07B-:yc: battlecopter_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x96→32x192
07C-:bh: battlecopter_main Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x96→32x192
07D-:os: battlecopter_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
07E-:bm: battlecopter_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
07F-:ge: battlecopter_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
080-:yc: battlecopter_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
081-:bh: battlecopter_sub Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
082-:os: fighter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x128
083-:bm: fighter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x128
084-:ge: fighter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x128
085-:yc: fighter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x136→16x544
086-:bh: fighter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x128
087-:os: :bm: :ge: :yc: :bh: stealth Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x256
088-:os: submarine_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x144→32x288
089-:bm: submarine_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x144→32x288
08A-:ge: submarine_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x144→32x288
08B-:yc: submarine_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x144→32x288
08C-:bh: submarine_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x144→32x288
08D-:os: submarine_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320→32x640
08E-:bm: submarine_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320→32x640
08F-:ge: submarine_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320→32x640
090-:yc: submarine_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320→32x640
091-:bh: submarine_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320→32x640
092-:os: submarine_dive Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x256
093-:bm: submarine_dive Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x256
094-:ge: submarine_dive Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x256
095-:yc: submarine_dive Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x256
096-:bh: submarine_dive Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x256
097-:os: recon Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x568→16x1136
098-:bm: recon Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x568→16x1136
099-:ge: recon Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x568→16x1136
09A-:yc: recon Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x568→16x1136
09B-:bh: recon Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x568→16x1136
09C-:os: spotter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x32
09D-:bm: spotter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x32
09E-:ge: spotter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x32
09F-:yc: spotter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x32
0A0-:os: transportcopter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x180→32x360→16x720
0A1-:bm: transportcopter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x180→32x360→16x720
0A2-:ge: transportcopter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x180→32x360→16x720
0A3-:yc: transportcopter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x180→32x360→16x720
0A4-:bh: transportcopter Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x180→32x360→16x720
0A5-:os: lander_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
0A6-:bm: lander_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
0A7-:ge: lander_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
0A8-:yc: lander_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
0A9-:bh: lander_top Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x160→32x320
0AA-:os: lander_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320
0AB-:bm: lander_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320
0AC-:ge: lander_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320
0AD-:yc: lander_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320
0AE-:bh: lander_bottom Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x320
0AF-:os: apc Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x140→16x560
0B0-:bm: apc Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x140→16x560
0B1-:ge: apc Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x140→16x560
0B2-:yc: apc Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x132→16x520
0B3-:bh: apc Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x140→16x560
0B4-:os: :bm: :ge: :yc: :bh: oozium Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x640

User avatar
Lord Spyro
Rank: Legendary Purple Dragon
Location: United States

Battle Folder - Weapon Animation

Post by Lord Spyro » Thu Oct 11, 2018 10:14 am

This symbol '→' is when you have to reduce the width to get all parts of the image. This not as long as unit animations but still split between palette and files.

Palette
119-Weapon Color Table Type: Palette Length: 64
  • Offset 0-bullet, explode, hit, shot
  • Offset 32-dust cloud
Files
0B5-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x48
0B6-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x64
0B7-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x48
0B8-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x48
0B9-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x48
0BA-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x48
0BB-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x48
0BC-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x48
0BD-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x32
0BE-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x32
0BF-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x64
0C0-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x48
0C1-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x48
0C2-Weapon_Hit Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x256
0C3-Weapon_Hit Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x256
0C4-Weapon_Hit Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288
0C5-Weapon_Hit Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288
0C6-Weapon_Hit Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x192
0C7-Weapon_Hit Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x128
0C8-Weapon_Hit Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x288
0C9-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x64
0CA-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x64→16x128
0CB-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x256
0CC-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x64
0CD-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x208
0CE-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x256
0CF-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x64
0D0-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x112
0D1-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x96
0D2-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x96
0D3-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x128
0D4-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x42→16x84
0D5-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x256
0D6-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x112
0D7-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x176
0D8-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x96
0D9-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x144
0DA-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x256
0DB-Weapon_Shot Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x96
0DC-Weapon_Bullet Animation Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 32x144

User avatar
Lord Spyro
Rank: Legendary Purple Dragon
Location: United States

Battle Folder - Battle Background

Post by Lord Spyro » Thu Oct 11, 2018 10:40 am

The battle background is mostly broken up but will be divided by individual terrain.

Plain
Background
11A-plains_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
11B-plains_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
11C-plains_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
11D-plains_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
11E-plains_nrm_bottom Color Table Type: Palette Length: 32
11F-plains_snw_bottom Color Table Type: Palette Length: 32
120-plains_snd_bottom Color Table Type: Palette Length: 32
121-plains_wst_bottom Color Table Type: Palette Length: 32
122-plains_nrm_top Color Table Type: Palette Length: 32
123-plains_snw_top Color Table Type: Palette Length: 32
124-plains_snd_top Color Table Type: Palette Length: 32
125-plains_wst_top Color Table Type: Palette Length: 32

Forest
Background
126-forest_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
127-forest_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
128-forest_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
129-forest_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
12A-forest_nrm_bottom Color Table Type: Palette Length: 32
12B-forest_snw_bottom Color Table Type: Palette Length: 32
12C-forest_snd_bottom Color Table Type: Palette Length: 32
12D-forest_wst_bottom Color Table Type: Palette Length: 32
12E-forest_nrm_top Color Table Type: Palette Length: 32
12F-forest_snw_top Color Table Type: Palette Length: 32
130-forest_snd_top Color Table Type: Palette Length: 32
131-forest_wst_top Color Table Type: Palette Length: 32

Mountain
Background
132-mountain_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
133-mountain_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
134-mountain_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
135-mountain_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
136-mountain_nrm_bottom Color Table Type: Palette Length: 32
137-mountain_snw_bottom Color Table Type: Palette Length: 32
138-mountain_snd_bottom Color Table Type: Palette Length: 32
139-mountain_wst_bottom Color Table Type: Palette Length: 32
13A-mountain_nrm_top Color Table Type: Palette Length: 32
13B-mountain_snw_top Color Table Type: Palette Length: 32
13C-mountain_snd_top Color Table Type: Palette Length: 32
13D-mountain_wst_top Color Table Type: Palette Length: 32

Road
Background
13E-road_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
13F-road_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
140-road_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
141-road_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
142-road_nrm_bottom Color Table Type: Palette Length: 32
143-road_snw_bottom Color Table Type: Palette Length: 32
144-road_snd_bottom Color Table Type: Palette Length: 32
145-road_wst_bottom Color Table Type: Palette Length: 32
146-road_nrm_top Color Table Type: Palette Length: 32
147-road_snw_top Color Table Type: Palette Length: 32
148-road_snd_top Color Table Type: Palette Length: 32
149-road_wst_top Color Table Type: Palette Length: 32

River
Background
14A-river_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
14B-river_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
14C-river_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
14D-river_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
14E-river_nrm_bottom Color Table Type: Palette Length: 32
14F-river_snw_bottom Color Table Type: Palette Length: 32
150-river_snd_bottom Color Table Type: Palette Length: 32
151-river_wst_bottom Color Table Type: Palette Length: 32
152-river_nrm_top Color Table Type: Palette Length: 32
153-river_snw_top Color Table Type: Palette Length: 32
154-river_snd_top Color Table Type: Palette Length: 32
155-river_wst_top Color Table Type: Palette Length: 32

Sea
Background
156-sea _bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
157-sea _bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
158-sea _top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
159-sea _top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
15A-sea_nrm_bottom Color Table Type: Palette Length: 32
15B-sea_snw_bottom Color Table Type: Palette Length: 32
15C-sea_snd_bottom Color Table Type: Palette Length: 32
15D-sea_wst_bottom Color Table Type: Palette Length: 32
15E-sea_nrm_top Color Table Type: Palette Length: 32
15F-sea_snw_top Color Table Type: Palette Length: 32
160-sea_snd_top Color Table Type: Palette Length: 32
161-sea_wst_top Color Table Type: Palette Length: 32

Shoal
Background
162-shoal_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
163-shoal_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
164-shoal_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
165-shoal_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
166-shoal_nrm_bottom Color Table Type: Palette Length: 32
167-shoal_snw_bottom Color Table Type: Palette Length: 32
168-shoal_snd_bottom Color Table Type: Palette Length: 32
169-shoal_wst_bottom Color Table Type: Palette Length: 32
16A-shoal_nrm_top Color Table Type: Palette Length: 32
16B-shoal_snw_top Color Table Type: Palette Length: 32
16C-shoal_snd_top Color Table Type: Palette Length: 32
16D-shoal_wst_top Color Table Type: Palette Length: 32

Bridge
Background
16E-bridge_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
16F-bridge_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
170-bridge_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
171-bridge_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
172-bridge_nrm_bottom Color Table Type: Palette Length: 32
173-bridge_snw_bottom Color Table Type: Palette Length: 32
174-bridge_snd_bottom Color Table Type: Palette Length: 32
175-bridge_wst_bottom Color Table Type: Palette Length: 32
176-bridge_nrm_top Color Table Type: Palette Length: 32
177-bridge_snw_top Color Table Type: Palette Length: 32
178-bridge_snd_top Color Table Type: Palette Length: 32
179-bridge_wst_top Color Table Type: Palette Length: 32

City
Background
17A-city_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
17B-city_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
17C-city_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
17D-city_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
17E-city_nrm_bottom Color Table Type: Palette Length: 32
17F-city_snw_bottom Color Table Type: Palette Length: 32
180-city_snd_bottom Color Table Type: Palette Length: 32
181-city_wst_bottom Color Table Type: Palette Length: 32
182-city_nrm_top Color Table Type: Palette Length: 32
183-city_snw_top Color Table Type: Palette Length: 32
184-city_snd_top Color Table Type: Palette Length: 32
185-city_wst_top Color Table Type: Palette Length: 32

Factory
Background
186-factory_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
187-factory_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
188-factory_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
189-factory_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
18A-factory_nrm_bottom Color Table Type: Palette Length: 32
18B-factory_snw_bottom Color Table Type: Palette Length: 32
18C-factory_snd_bottom Color Table Type: Palette Length: 32
18D-factory_wst_bottom Color Table Type: Palette Length: 32
18E-factory_nrm_top Color Table Type: Palette Length: 32
18F-factory_snw_top Color Table Type: Palette Length: 32

Airport
Background
192-airport_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
193-airport_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
194-airport_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
195-airport_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
196-airport_nrm_bottom Color Table Type: Palette Length: 32
197-airport_snw_bottom Color Table Type: Palette Length: 32
198-airport_snd_bottom Color Table Type: Palette Length: 32
199-airport_wst_bottom Color Table Type: Palette Length: 32
19A-airport_nrm_top Color Table Type: Palette Length: 32
19B-airport_snw_top Color Table Type: Palette Length: 32
19C-airport_snd_top Color Table Type: Palette Length: 32
19D-airport_wst_top Color Table Type: Palette Length: 32
190-airport_snd_top Color Table Type: Palette Length: 32
191-airport_wst_top Color Table Type: Palette Length: 32

Port
Background
19E-port_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
19F-port_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1A0-port_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
1A1-port_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
1A2-port_nrm_bottom Color Table Type: Palette Length: 32
1A3-port_snw_bottom Color Table Type: Palette Length: 32
1A4-port_snd_bottom Color Table Type: Palette Length: 32
1A5-port_wst_bottom Color Table Type: Palette Length: 32
1A6-port_nrm_top Color Table Type: Palette Length: 32
1A7-port_snw_top Color Table Type: Palette Length: 32
1A8-port_snd_top Color Table Type: Palette Length: 32
1A9-port_wst_top Color Table Type: Palette Length: 32

:os: Capital
background
1AA-:os: capital_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1AB-:os: capital_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1AC-:os: capital_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
1AD-:os: capital_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
1AE-:os: capital_nrm_bottom Color Table Type: Palette Length: 32
1AF-:os: capital_snw_bottom Color Table Type: Palette Length: 32
1B0-:os: capital_snd_bottom Color Table Type: Palette Length: 32
1B1-:os: capital_wst_bottom Color Table Type: Palette Length: 32
1B2-:os: capital_nrm_top Color Table Type: Palette Length: 32
1B3-:os: capital_snw_top Color Table Type: Palette Length: 32
1B4-:os: capital_snd_top Color Table Type: Palette Length: 32

:bm: Capital
Background
1B6-:bm: capital_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1B7-:bm: capital_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1B8-:bm: capital_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
1B9-:bm: capital_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
1BA-:bm: capital_nrm_bottom Color Table Type: Palette Length: 32
1BB-:bm: capital_snw_bottom Color Table Type: Palette Length: 32
1BC-:bm: capital_snd_bottom Color Table Type: Palette Length: 32
1BD-:bm: capital_wst_bottom Color Table Type: Palette Length: 32
1BE-:bm: capital_nrm_top Color Table Type: Palette Length: 32
1BF-:bm: capital_snw_top Color Table Type: Palette Length: 32
1C0-:bm: capital_snd_top Color Table Type: Palette Length: 32
1C1-:bm: capital_wst_top Color Table Type: Palette Length: 32
1B5-:bm: capital__wst_top Color Table Type: Palette Length: 32

:ge: Capital
Background
1C2-:ge: capital_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1C3-:ge: capital_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1C4-:ge: capital_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
1C5-:ge: capital_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
1C6-:ge: capital_nrm_bottom Color Table Type: Palette Length: 32
1C7-:ge: capital_snw_bottom Color Table Type: Palette Length: 32
1C8-:ge: capital_snd_bottom Color Table Type: Palette Length: 32
1C9-:ge: capital_wst_bottom Color Table Type: Palette Length: 32
1CA-:ge: capital_nrm_top Color Table Type: Palette Length: 32
1CB-:ge: capital_snw_top Color Table Type: Palette Length: 32
1CC-:ge: capital_snd_top Color Table Type: Palette Length: 32
1CD-:ge: capital_wst_top Color Table Type: Palette Length: 32

:yc: Capital
Background
1CE-:yc: capital_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1CF-:yc: capital_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1D0-:yc: capital_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
1D1-:yc: capital_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
1D2-:yc: capital_nrm_bottom Color Table Type: Palette Length: 32
1D3-:yc: capital_snw_bottom Color Table Type: Palette Length: 32
1D4-:yc: capital_snd_bottom Color Table Type: Palette Length: 32
1D5-:yc: capital_wst_bottom Color Table Type: Palette Length: 32
1D6-:yc: capital_nrm_top Color Table Type: Palette Length: 32
1D7-:yc: capital_snw_top Color Table Type: Palette Length: 32
1D8-:yc: capital_snd_top Color Table Type: Palette Length: 32
1D9-:yc: capital_wst_top Color Table Type: Palette Length: 32

:bh: Capital
Background
1DA-:bh: capital_bottom_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1DB-:bh: capital_bottom_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128
1DC-:bh: capital_top_normal Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64
1DD-:bh: capital_top_desert Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x64

Palette
1DE-:bh: capital_nrm_bottom Color Table Type: Palette Length: 32
1DF-:bh: capital_snw_bottom Color Table Type: Palette Length: 32
1E0-:bh: capital_snd_bottom Color Table Type: Palette Length: 32
1E1-:bh: capital_wst_bottom Color Table Type: Palette Length: 32
1E2-:bh: capital_nrm_top Color Table Type: Palette Length: 32
1E3-:bh: capital_snw_top Color Table Type: Palette Length: 32
1E4-:bh: capital_snd_top Color Table Type: Palette Length: 32
1E5-:bh: capital_wst_top Color Table Type: Palette Length: 32

Pipe
Background
1E6-back_pipe Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 128x128

Palette
1E7-pipe Color Table Type: Palette Length: 32
Last edited by Lord Spyro on Sun Oct 14, 2018 3:52 am, edited 1 time in total.

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Lord Spyro
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Battle Folder - Misc Background Related Stuff

Post by Lord Spyro » Thu Oct 11, 2018 11:42 am

This stuff here is not clear and doesn't fit necessary with the other backgrounds.

1E8-Sky Background_Top Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x256
1E9-UNKNOWN - Likely Garbage
1EA- Sky Background Color Table Type: Palette Length: 128
1EB- Sky Background_Alternate Color Table Type: Palette Length: 128

1EC- Glitched Sky Background Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x256
1ED-UNKNOWN - Likely Garbage
1EE- Sky Background Color Table Type: Palette Length: 12
1EF- Sky Background_alternate Color Table Type: Palette Length: 128

1F0- Not sure vines maybe??? (needs checked) Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x256
1F1-UNKNOWN - Likely Garbage
1F2- vines background??? Color Table Type: Palette Length: 128
1F3- vines background_alternate ??? Color Table Type: Palette Length: 128

1F4- Sky Background 1st copy Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x256
1F5-UNKNOWN - Likely Garbage
1F6- Sky Background 1st copy Color Table Type: Palette Length: 128
1F7- Sky Background 1st copy_alternative Color Table Type: Palette Length: 128

1F8- Sky background 2nd copy Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x256
1F9-UNKNOWN - Likely Garbage
1FA- sky background 2nd copy Color Table Type: Palette Length: 128
1FB- sky background 2nd copy_alternate Color Table Type: Palette Length: 128

1FC- Sky background 3rd copy Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x256
1FD-UNKNOWN - Likely Garbage
1FE- Sky background 3rd copy Color Table Type: Palette Length: 12
1FF- Sky background 3rd copy_alternative Color Table Type: Palette Length: 128
-
200- Sky background 4th copy Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x256
201-UNKNOWN-likely garbage
202- Sky background 4th copy Color Table Type: Palette Length: 128
203- Sky background 4th copy_alternative Color Table Type: Palette Length: 128

204- Sky background 5th copy Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x256
205-UNKNOWN
206- Sky background 5th copy Color Table Type: Palette Length: 128
207- Sky background 5th copy_alternative Color Table Type: Palette Length: 128

res_battle-HP Bar, Terrain Stars, etc. Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 128x152
res_battle_lang_E- Good Symbol Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 64x192

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Lord Spyro
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BMap - Intro

Post by Lord Spyro » Thu Oct 11, 2018 12:14 pm

The Bmap contains Terrain, BH Invention, effects animations, etc. This folder is the most confusing. Most animation have set sets one composing of a pattern of No Tile and the other One Horizontal. The '→' is when you have to reduce the width to get all parts of the image. If anyone can figure out which palette goes with which tile would be appreciated. This is large one too and order will not be followed and also Xen has notes on here that be a factor here.

Anything that belongs to a fraction, usually has a prefix:
:os: =Orange Star
:bm: =Blue Moon
:ge: =Green Earth
:yc: =Yellow Comet
:bh: =Black Hole

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Lord Spyro
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BMap - Map

Post by Lord Spyro » Thu Oct 11, 2018 12:53 pm

This will list the terrain, and map screen stuff too.
This symbol '→' is when you have to reduce the width to get all parts of the image. This not as long as unit animations but still split between palette and files.

Sub Screen Map
000-Sub Screen Map Normal Tile Set Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x184
001-Sub Screen_Wasteland Tile Set Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x184
002-UNKNOWN - Likely Garbage
003-UNKNOWN - Likely Garbage
004-Sub Screen Ocean/Shoal Animations Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x256
005-Sub Screen River Animations Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x192

006-Normal Terrain Color Table Type: Palette Length: 288
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-River, Sea, Reef, and Shoal
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral and BH
  • Offset 224-OS and BM
  • Offset 256-GE and YC
007-Red Water Terrain Color Table Type: Palette Length: 288
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-River, Sea, Reef, and Shoal
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral and BH
  • Offset 224-OS and BM
  • Offset 256-GE and YC
008- Desert Terrain Color Table Type: Palette Length: 288
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-River, Sea, Reef, and Shoal
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral and BH
  • Offset 224-OS and BM
  • Offset 256-GE and YC
009-Wasteland Terrain Color Table Type: Palette Length: 288
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-River, Sea, Reef, and Shoal
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral and BH
  • Offset 224-OS and BM
  • Offset 256-GE and YC
00A-Snow Terrain Color Table Type: Palette Length: 288
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-River, Sea, Reef, and Shoal
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral and BH
  • Offset 224-OS and BM
  • Offset 256-GE and YC
00A-Grand Bolt Terrain Color Table Type: Palette Length: 288
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-Grand Bolt
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral and BH
  • Offset 224-OS and BM
  • Offset 256-GE and YC
Main Screen
00C- (Plains, Road, Pipe, Rubble) Normal Tiles Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x656
00D- (Ocean, Shoal, River) Normal Tiles Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x1584

00E- Normal Terrain Color Table Type: Palette Length: 512
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-River, Sea, Reef, and Shoal
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral
  • Offset 224-OS
  • Offset 256-BM
  • Offset 288-GE
  • Offset 320-YC
  • Offset 352-BH
  • Offset 384-Inventions
  • Offset 416-Volcano
  • Offset 448-Plain and Forest (again)
  • Offset 480-River, Sea, Reef, and Shoal (again)
00E- Snow Terrain Color Table Type: Palette Length: 512
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-River, Sea, Reef, and Shoal
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral
  • Offset 224-OS
  • Offset 256-BM
  • Offset 288-GE
  • Offset 320-YC
  • Offset 352-BH
  • Offset 384-Inventions
  • Offset 416-Volcano
  • Offset 448-Plain and Forest (again)
  • Offset 480-River, Sea, Reef, and Shoal (again)
010-Main Screen (Plains, Road, Pipe, Rubble) Waste Tiles Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x656
011- Main Screen (Ocean, Shoal, River) Waste Tiles Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x1584

012- Desert Terrain Color Table Type: Palette Length: 512
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-River, Sea, Reef, and Shoal
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral
  • Offset 224-OS
  • Offset 256-BM
  • Offset 288-GE
  • Offset 320-YC
  • Offset 352-BH
  • Offset 384-Inventions
  • Offset 416-Volcano
  • Offset 448-Plain and Forest (again)
  • Offset 480-River, Sea, Reef, and Shoal (again)
013- Wasteland Terrain Color Table Type: Palette Length: 512
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-River, Sea, Reef, and Shoal
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral
  • Offset 224-OS
  • Offset 256-BM
  • Offset 288-GE
  • Offset 320-YC
  • Offset 352-BH
  • Offset 384-Inventions
  • Offset 416-Volcano
  • Offset 448-Plain and Forest (again)
  • Offset 480-River, Sea, Reef, and Shoal (again)
014-Grand Bolt Terrain Color Table Type: Palette Length: 512
  • Offset 0-Mountain
  • Offset 32-Pipe and Rubble
  • Offset 64-Grand Bolt
  • Offset 96-Road and Bridge
  • Offset 128-Plain and Forest
  • Offset 160-Fog of War
  • Offset 192-Neutral
  • Offset 224-OS
  • Offset 256-BM
  • Offset 288-GE
  • Offset 320-YC
  • Offset 352-BH
  • Offset 384-Inventions
  • Offset 416-Volcano
  • Offset 448-Plain and Forest
  • Offset 480-River, Sea, Reef, and Shoal
015-(Properties, Inventions, etc) Normal TilesType: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x632→16x2528
016- (Properties, Inventions, etc) Waste Tiles Type: Tile BPP: 4 Pattern: No_Tile Dimensions: 64x632→16x2528
017- :os: HQType: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x32
018- :bm: HQType: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x32
019- :ge: HQType: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x32
01A- :yc: HQType: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x32
01B- :bh: HQType: Tile BPP: 4 Pattern: No_Tile Dimensions: 16x32
01C- HP/Fuel/Ammo/Unit Status IconsType: Tile BPP: 4 Pattern: Lineal Dimensions: 8x728
020- Ocean/Shoal Tiles Frame 1 Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x1584
021- Ocean/Shoal Tiles Frame 2 Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x1584
022- Ocean/Shoal Tiles Frame 3 Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x1584
023- Ocean/Shoal Tiles Frame 4 Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x1584
024- Grand Bolt Frame 1 Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x768
025- Grand Bolt Frame 2 Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x768
026- Grand Bolt Frame 3 Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x768

027- GUI Icons (Pointer/Repair/etc) Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x180→16x360→8x720
028-GUI Icons Color Table Type: Palette Length: 512
  • Offset 0-GUI Icons
029- Movement Arrows (Pointer/Repair/etc) Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x320
02A-Movement Arrows Color Table Type: Palette Length: 512
  • Offset 0-Movement Arrows
02B-Graphic Mask? (Pointer/Repair/etc) Type: Tile BPP: 4 Pattern: Lineal Dimensions: 128x64
02C-Graphical Mask? Color Table Type: Palette Length: 512

02D-GUI Numbers (Damage) Type: Tile BPP: 4 Pattern: Lineal Dimensions: 8x288
Last edited by Lord Spyro on Sun Oct 14, 2018 4:37 am, edited 3 times in total.

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Lord Spyro
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BMap - CO Power Animation

Post by Lord Spyro » Fri Oct 12, 2018 4:58 am

This will list CO Power Animation

Palette
03E-Red Color Table Type: Palette Length: 32
  • Offset 0-Red
03F-Purple Color Table Type: Palette Length: 32
  • Offset 0-Purple
040-Blue Color Table Type: Palette Length: 32
  • Offset 0-Blue
041-Green Color Table Type: Palette Length: 32
  • Offset 0-Green
042-Red/Blue Color Table Type: Palette Length: 32
  • Offset 0-Red/Blue
043-Red/Blue Copy Color Table Type: Palette Length: 32
  • Offset 0-Red/Blue Copy
Animation
02E-Circular Swirl - L Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x256
02F-Circular Swirl - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x256
030-Wave Splash - L Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x256
031-Wave Splash - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x256
032-Vertical Line Rush - L Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x256
033-Vertical Line Rush - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x256
034-Pink Cross - L Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x256
035-Pink Cross - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x256
036-Electrical Spark - L Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x256
037-Electrical Spark - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x256
038-Looping Circles - L Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x256
039-Looping Circles - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x256
03A-Cross with Circles - L Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x256
03B-Cross with Circles - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x256
03C-Sparks and Fire - L Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x256
03D-Sparks and Fire - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x256

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Lord Spyro
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BMap - Unit Map Sprites & Oozium Death

Post by Lord Spyro » Sun Oct 14, 2018 3:49 am

These don't fit in nicely.
This symbol '→' is when you have to reduce the width to get all parts of the image. This not as long as unit animations but still split between palette and files.

Palette
046-:os: Units Color Table Type: Palette Length: 512
  • Offset 0-:os: Units
047-:bm: Units Color Table Type: Palette Length: 512
  • Offset 0-:bm: Units
048-:ge: Units Color Table Type: Palette Length: 512
  • Offset 0-:ge: Units
049-:yc: Units Color Table Type: Palette Length: 512
  • Offset 0-:yc: Units
04A-:bh: Units Color Table Type: Palette Length: 512
  • Offset 0-:bh: Units
Unit Map Sprites & Oozium Death
01D- Unit Map Sprites Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x1088
01E- Unit Map Sprites Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x1088
01F- Unit Map Sprites Type: Tile BPP: 4 Pattern: Lineal Dimensions: 32x1088
044- Oozium Death Animation Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x180→8x360
045- Oozium Death Animation 1 Type: Tile BPP: 4 Pattern: Lineal Dimensions: 8x360
04B- Oozium Death Animation - Top? Type: Tile BPP: 4 Pattern: Lineal Dimensions: 16x180→8x360
04C- Oozium Death Animation 1 - Top? Type: Tile BPP: 4 Pattern: Lineal Dimensions: 8x360
Last edited by Lord Spyro on Sun Oct 14, 2018 4:38 am, edited 2 times in total.

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Lord Spyro
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Bmap - Animations

Post by Lord Spyro » Sun Oct 14, 2018 4:00 am

This list is quite large. This will be split between by animation itself but also the animation and palette.
This symbol '→' is when you have to reduce the width to get all parts of the image. This not as long as unit animations but still split between palette and files.

Unit Explosion
Animation
04D-Unit Explosion - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x288
04E-Unit explosion - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x288
050-Unit explosion Land Animation - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x364→16x720→8x1456
051-Unit explosion Land Animation - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x364→16x720→8x1456
052-Unit explosion Crash Animation - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x288
053-Unit explosion Crash Animation - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x288

Palette
04F-Unit Explosion - Land Color Table Type: Palette Length: 32
054-Unit Explosion - Crash Color Table Type: Palette Length: 32

Unit Sinks
Animation
055-Unit Sinks - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x224
056-Unit Sinks - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x224

Palette
057-Unit Sinks Color Table Type: Palette Length: 32

Black Obelisk Explosion
Animation
058-Obelisk Explosion - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 64x199→32x398→16x796→8x1592
059-Obelisk Explosion - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 64x199→32x398→16x796→8x1592

Palette
05A-Black Obelisk Explosion Color Table Type: Palette Length: 32


Black Crystal Explosion
Animation
05B-Crystal Explosion - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 64x181→32x362→16x724→8x1448
05C-Crystal Explosion - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 64x181→32x362→16x724→8x1448

Palette
05D-Black Crystal Explosion Color Table Type: Palette Length: 32

Large Explosion
Animation
05E-Large Explosion - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x398→16x796→8x1592
05F-Large Explosion - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x398→16x796→8x1592

Palette
060-Large Explosion Color Table Type: Palette Length: 32

Firey Explosion
Animation
061-Firey Explosion - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x496→16x992→8x1984
062-Firey Explosion - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x496→16x992→8x1984

Palette
063-Firey Explosion Color Table Type: Palette Length: 32

2nd Firey Explosion
Animation
064-2nd Firey Explosion - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x490→16x980→8x1960
065-2nd Firey Explosion - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x490→16x980→8x1960

Palette
066-Firey Explosion Color Table Type: Palette Length: 32

Black Cannon & Minicannon
Animation
067-Black Cannon - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x464→16x928
068-Black Cannon - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x464→16x928
069-Minicannon - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x392→16x784
06A-Minicannon - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x392→16x784

Palette
06B-Cannon Weapon Color Table Type: Palette Length: 64
  • Offset 0-Black Cannon & Minicannon
  • Offset 32-unknown
Crystal Rejuvenation
Animation
06C-Crystal Rejuvenation - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 16x416
06D-Crystal Rejuvenation - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 16x416

Palette
06E-Crystal Rejuvenation Color Table Type: Palette Length: 32

Obelisk Rejuvenation
Animation
06F-Obelisk Rejuvenation - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x556→16x1112
070-Obelisk Rejuvenation - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x556→16x1112

Palette
071-Obelisk Rejuvenation Color Table Type: Palette Length: 32

Dive a Unit
Animation
072-Dive a Unit - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x448
073-Dive a Unit - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x448

Palette
074-Dive a Unit Color Table Type: Palette Length: 32

Hide a Unit
Animation
075-Hide a Unit - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x256
076-Hide a Unit - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x256

Palette
077-Hide a Unit Color Table Type: Palette Length: 32

3rd & 4th Firey Explosion
Animation
078-3rd Firey Explosion/Silo? - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x296→16x592→1184
079-3rd Firey Explosion/Silo? - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x296→16x592→1184
07A-4th Firey Explosion/Lava? - L Type: Tile BPP: 4 Pattern: Linear Dimensions: 32x302→16x602→1208
07B-4th Firey Explosion/Lava? - H Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x302→16x602→1208

Palette
07C-3rd & 4th Firey Explosion Color Table Type: Palette Length: 32

Cloud
Animation
07D-Cloud Background Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x192
07E-Unknown likely Garbage Type: Tile BPP: 4 Pattern: Horizontal Dimensions:

Palette
07F-Cloud Color Table Type: Palette Length: 32

Some Kind of Swirly Thing
Animation
080-Some Kind of Swirly Thing Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 256x192
081-Unknown likely Garbage Type: Tile BPP: 4 Pattern: Horizontal Dimensions:

Palette
082-Some Kind of Swirly Thing Color Table Type: Palette Length: 256
  • Offset 0-Palette 1
  • Offset 32-Palette 2
  • Offset 64-Palette 3
  • Offset 96-Palette 4
  • Offset 128-Palette 5
  • Offset 160-Palette 6
  • Offset 192-Palette 7
  • Offset 224-Palette 8
Missile Targeting Display (Campaign 4)
Animation
083-Missile Targeting Display (Campaign 4) Type: Tile BPP: 4 Pattern: Horizontal
Dimensions: 64x320→32x640→16x1280

Palette
084-Missile Targeting Display (Campaign 4) Color Table Type: Palette Length: 524
  • Offset 0-Missile Targeting Display (Campaign 4)
  • Offset 32-512-Garbage
Black Onyx
Animation
085-Black Onyx Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 64x256

Palette
086-Black Onyx Color Table Type: Palette Length: 32

Black Onyx Laser
Animation
087-Black Onyx Laser Type: Tile BPP: 4 Pattern: Horizontal Dimensions: 32x884→16x1768→8x3536

Palette
088-Black Onyx Laser Color Table Type: Palette Length: 32

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